renaming player to ownerPlayer (#1859)

This commit is contained in:
James Frowen 2020-05-08 00:04:57 +01:00 committed by GitHub
parent 2c40c71557
commit eed1ddc090
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

View File

@ -1130,10 +1130,10 @@ static bool VerifyCanSpawn(GameObject obj)
/// <para>This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.</para> /// <para>This is the same as calling NetworkIdentity.AssignClientAuthority on the spawned object.</para>
/// </summary> /// </summary>
/// <param name="obj">The object to spawn.</param> /// <param name="obj">The object to spawn.</param>
/// <param name="player">The player object to set Client Authority to.</param> /// <param name="ownerPlayer">The player object to set Client Authority to.</param>
public static void Spawn(GameObject obj, GameObject player) public static void Spawn(GameObject obj, GameObject ownerPlayer)
{ {
NetworkIdentity identity = player.GetComponent<NetworkIdentity>(); NetworkIdentity identity = ownerPlayer.GetComponent<NetworkIdentity>();
if (identity == null) if (identity == null)
{ {
Debug.LogError("Player object has no NetworkIdentity"); Debug.LogError("Player object has no NetworkIdentity");