Renamed localEulerAnglesSensitivity (#1474)

BREAKING CHANGE:  localEulerAnglesSensitivity renamed to localRotationSensitivity
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MrGadget 2020-02-02 14:35:07 -05:00 committed by GitHub
parent 8816ce5d03
commit eee969201d
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@ -37,7 +37,7 @@ public abstract class NetworkTransformBase : NetworkBehaviour
[Tooltip("Changes to the transform must exceed these values to be transmitted on the network.")]
public float localPositionSensitivity = .01f;
[Tooltip("Changes to the transform must exceed these values to be transmitted on the network.")]
public float localEulerAnglesSensitivity = .01f;
public float localRotationSensitivity = .01f;
[Tooltip("Changes to the transform must exceed these values to be transmitted on the network.")]
public float localScaleSensitivity = .01f;
@ -341,7 +341,7 @@ bool HasEitherMovedRotatedScaled()
// moved or rotated or scaled?
// local position/rotation/scale for VR support
bool moved = Vector3.Distance(lastPosition, targetComponent.transform.localPosition) > localPositionSensitivity;
bool rotated = Vector3.Distance(lastRotation.eulerAngles, targetComponent.transform.localRotation.eulerAngles) > localEulerAnglesSensitivity;
bool rotated = Vector3.Distance(lastRotation.eulerAngles, targetComponent.transform.localRotation.eulerAngles) > localRotationSensitivity;
bool scaled = Vector3.Distance(lastScale, targetComponent.transform.localScale) > localScaleSensitivity;
// save last for next frame to compare