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Added missing links
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@ -7,7 +7,8 @@ This document describes steps to converting a single player game to a multiplaye
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- Add a new GameObject to the Scene and rename it “NetworkManager”.
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- Add the NetworkManager component to the “NetworkManager” GameObject.
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- Add the NetworkManagerHUD component to the GameObject. This provides the default UI for managing the network game state.
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See [Using the NetworkManager].
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See [Using the NetworkManager](/Mirror/Components/NetworkManager).
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## Player Prefab
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@ -17,7 +18,7 @@ See [Using the NetworkManager].
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- Set the `playerPrefab` in the NetworkManager’s Spawn Info section to the player Prefab
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- Remove the player GameObject instance from the Scene if it exists in the Scene
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See [Player Objects] for more information.
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See [Player Objects](/Mirror/Concepts/GameObjects/SpawnPlayer) for more information.
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## Player movement
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@ -51,14 +52,14 @@ public class Controls : NetworkBehaviour
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- Make scripts that contain important data into NetworkBehaviours instead of MonoBehaviours
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- Make important member variables into SyncVars
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See [State Synchronization].
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See [State Synchronization](/Mirror/Concepts/StateSync).
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## Networked actions
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- Make scripts that perform important actions into NetworkBehaviours instead of MonoBehaviours
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- Update functions that perform important player actions to be commands
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See [Networked Actions](#networked-actions).
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See [Networked Actions](/Mirror/Concepts/Communications/).
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## Non-player GameObjects
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