Added missing links

This commit is contained in:
Chris Langsenkamp 2019-01-08 19:40:43 -05:00 committed by Paul Pacheco
parent ae717810c0
commit f59aad7e53

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@ -7,7 +7,8 @@ This document describes steps to converting a single player game to a multiplaye
- Add a new GameObject to the Scene and rename it “NetworkManager”.
- Add the NetworkManager component to the “NetworkManager” GameObject.
- Add the NetworkManagerHUD component to the GameObject. This provides the default UI for managing the network game state.
See [Using the NetworkManager].
See [Using the NetworkManager](/Mirror/Components/NetworkManager).
## Player Prefab
@ -17,7 +18,7 @@ See [Using the NetworkManager].
- Set the `playerPrefab` in the NetworkManagers Spawn Info section to the player Prefab
- Remove the player GameObject instance from the Scene if it exists in the Scene
See [Player Objects] for more information.
See [Player Objects](/Mirror/Concepts/GameObjects/SpawnPlayer) for more information.
## Player movement
@ -51,14 +52,14 @@ public class Controls : NetworkBehaviour
- Make scripts that contain important data into NetworkBehaviours instead of MonoBehaviours
- Make important member variables into SyncVars
See [State Synchronization].
See [State Synchronization](/Mirror/Concepts/StateSync).
## Networked actions
- Make scripts that perform important actions into NetworkBehaviours instead of MonoBehaviours
- Update functions that perform important player actions to be commands
See [Networked Actions](#networked-actions).
See [Networked Actions](/Mirror/Concepts/Communications/).
## Non-player GameObjects