mirror of
https://github.com/MirrorNetworking/Mirror.git
synced 2024-11-18 02:50:32 +00:00
PlayerTest: Spawns NTR and NTU alongside Hybrid
This commit is contained in:
parent
be16cc7c99
commit
f60d48bc19
@ -121,6 +121,7 @@ public uint sendIntervalMultiplier
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// debugging ///////////////////////////////////////////////////////////
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[Header("Debug")]
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public bool debugDraw = false;
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public bool showGizmos;
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public bool showOverlay;
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public Color overlayColor = new Color(0, 0, 0, 0.5f);
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@ -254,7 +254,11 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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// initial
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if (initialState)
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{
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if (syncPosition) position = reader.ReadVector3();
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if (syncPosition)
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{
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position = reader.ReadVector3();
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if (debugDraw) Debug.DrawLine(position.Value, position.Value + Vector3.up, Color.green, 10.0f);
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}
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if (syncRotation)
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{
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// (optional) smallest three compression for now. no delta.
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@ -273,6 +277,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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{
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Vector3Long quantized = DeltaCompression.Decompress(reader, lastDeserializedPosition);
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position = Compression.ScaleToFloat(quantized, positionPrecision);
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if (debugDraw) Debug.DrawLine(position.Value, position.Value + Vector3.up, Color.yellow, 10.0f);
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}
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if (syncRotation)
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{
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@ -267,7 +267,12 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
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// (Spawn message wouldn't sync NTChild positions either)
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if (initialState)
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{
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if (syncPosition) SetPosition(reader.ReadVector3());
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if (syncPosition)
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{
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Vector3 position = reader.ReadVector3();
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if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.green, 10.0f);
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SetPosition(position);
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}
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if (syncRotation) SetRotation(reader.ReadQuaternion());
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if (syncScale) SetScale(reader.ReadVector3());
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}
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@ -28,8 +28,8 @@ public class NetworkTransformUnreliableCompressed : NetworkTransformBase
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[Range(0.00_01f, 1f)] // disallow 0 division. 1mm to 1m precision is enough range.
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public float scalePrecision = 0.01f; // 1 cm
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[Header("Debug")]
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public bool debugDraw = false;
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//[Header("Debug")]
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//public bool debugDraw = false;
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protected Vector4Long lastSerializedRotation = Vector4Long.zero;
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protected Vector4Long lastDeserializedRotation = Vector4Long.zero;
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@ -339,8 +339,8 @@ MonoBehaviour:
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syncDirection: 0
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syncMode: 0
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syncInterval: 0
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offset: {x: 0, y: 3, z: -12}
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rotation: {x: 10, y: 0, z: 0}
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offset: {x: 0, y: 8, z: -8}
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rotation: {x: 40, y: 0, z: 0}
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--- !u!114 &-3152658994415891009
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -368,6 +368,7 @@ MonoBehaviour:
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interpolateScale: 1
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coordinateSpace: 0
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timelineOffset: 1
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debugDraw: 1
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showGizmos: 1
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showOverlay: 1
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overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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@ -375,7 +376,6 @@ MonoBehaviour:
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positionPrecision: 0.01
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rotationPrecision: 0.001
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scalePrecision: 0.01
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debugDraw: 1
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--- !u!114 &-869730508439457933
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -407,7 +407,7 @@ MonoBehaviour:
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AutoRun: 114
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ToggleUI: 117
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controlOptions: 2
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maxMoveSpeed: 10
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maxMoveSpeed: 8
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inputSensitivity: 2
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inputGravity: 2
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maxTurnSpeed: 100
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@ -25,12 +25,13 @@ Transform:
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m_GameObject: {fileID: 4592122871669721618}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5}
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m_LocalScale: {x: 0.5, y: 0.1, z: 0.2}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 3834521907656645861}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &7450643213444322531
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MeshFilter:
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@ -51,10 +52,14 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 4294967295
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m_RendererPriority: 0
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m_Materials:
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@ -79,6 +84,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!1 &5844787331012650587
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GameObject:
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m_ObjectHideFlags: 0
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@ -104,13 +110,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5844787331012650587}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5246057292441020322}
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m_Father: {fileID: 4659514702152478195}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &7647174189108629449
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MeshFilter:
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@ -131,10 +138,14 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -159,6 +170,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!1 &7863680369626900553
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GameObject:
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m_ObjectHideFlags: 0
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@ -190,13 +202,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1.1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 3834521907656645861}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!136 &4284051235536850638
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CapsuleCollider:
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@ -206,8 +219,17 @@ CapsuleCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 0.5
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m_Height: 2
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m_Direction: 1
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@ -220,9 +242,17 @@ CharacterController:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 0
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serializedVersion: 2
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serializedVersion: 3
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m_Height: 2
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m_Radius: 0.5
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m_SlopeLimit: 45
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@ -237,10 +267,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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serializedVersion: 2
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serializedVersion: 4
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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@ -259,7 +300,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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sceneId: 0
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_assetId: 2059247497
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_assetId: 810734400
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serverOnly: 0
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visibility: 0
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hasSpawned: 0
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@ -275,6 +316,7 @@ MonoBehaviour:
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m_Name:
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syncMethod: 0
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syncDirection: 0
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syncInterval: 0
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@ -293,11 +335,12 @@ MonoBehaviour:
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rotation: {x: 10, y: 0, z: 0}
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offset: {x: 0, y: 8, z: -8}
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rotation: {x: 40, y: 0, z: 0}
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--- !u!114 &5382001159774817068
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MonoBehaviour:
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@ -310,6 +353,7 @@ MonoBehaviour:
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@ -323,9 +367,10 @@ MonoBehaviour:
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interpolateRotation: 1
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interpolateScale: 1
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coordinateSpace: 0
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timelineOffset: 0
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showGizmos: 0
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showOverlay: 0
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timelineOffset: 1
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debugDraw: 1
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showGizmos: 1
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showOverlay: 1
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overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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onlySyncOnChangeCorrectionMultiplier: 2
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rotationSensitivity: 0.01
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@ -343,12 +388,12 @@ MonoBehaviour:
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syncDirection: 0
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syncMode: 0
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syncInterval: 0
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characterController: {fileID: 1014105431373575527}
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ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af,
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type: 3}
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ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, type: 3}
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moveKeys:
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Forward: 119
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Back: 115
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@ -361,7 +406,7 @@ MonoBehaviour:
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MouseSteer: 109
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AutoRun: 114
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ToggleUI: 117
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controlOptions: 4
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controlOptions: 2
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maxMoveSpeed: 8
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inputSensitivity: 2
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inputGravity: 2
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@ -153,6 +153,16 @@ public override void OnServerReady(NetworkConnectionToClient conn)
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public override void OnServerAddPlayer(NetworkConnectionToClient conn)
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{
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base.OnServerAddPlayer(conn);
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StartCoroutine(SpawnExtras(conn));
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}
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IEnumerator SpawnExtras(NetworkConnectionToClient conn)
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{
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yield return new WaitForSeconds(0.1f);
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Vector3 startPos = conn.identity.transform.position;
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NetworkServer.Spawn(Instantiate(spawnPrefabs[0], startPos + new Vector3(0, 0, -2f), Quaternion.identity), conn);
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yield return new WaitForSeconds(0.1f);
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NetworkServer.Spawn(Instantiate(spawnPrefabs[1], startPos + new Vector3(0, 0, 2f), Quaternion.identity), conn);
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}
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/// <summary>
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@ -278,6 +278,7 @@ MonoBehaviour:
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coordinateSpace: 0
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timelineOffset: 0
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debugDraw: 0
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showGizmos: 0
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showOverlay: 0
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overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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@ -455,7 +456,7 @@ Transform:
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@ -499,7 +500,7 @@ Transform:
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m_LocalPosition: {x: -20010, y: 1.02, z: 4}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -543,7 +544,7 @@ Transform:
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m_LocalPosition: {x: -20020, y: 1.02, z: -4}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -874,7 +875,9 @@ MonoBehaviour:
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spawnPrefabs:
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@ -25,12 +25,13 @@ Transform:
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m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5}
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m_LocalScale: {x: 0.5, y: 0.1, z: 0.2}
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MeshFilter:
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@ -51,10 +52,14 @@ MeshRenderer:
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 4294967295
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m_RendererPriority: 0
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m_Materials:
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@ -79,6 +84,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!1 &5844787331012650587
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GameObject:
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m_ObjectHideFlags: 0
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@ -104,13 +110,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 5844787331012650587}
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serializedVersion: 2
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 5246057292441020322}
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m_Father: {fileID: 4659514702152478195}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!33 &7647174189108629449
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MeshFilter:
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@ -131,10 +138,14 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 2
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m_RayTraceProcedural: 0
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m_RayTracingAccelStructBuildFlagsOverride: 0
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m_RayTracingAccelStructBuildFlags: 1
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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@ -159,6 +170,7 @@ MeshRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_AdditionalVertexStreams: {fileID: 0}
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--- !u!1 &7863680369626900553
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GameObject:
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m_ObjectHideFlags: 0
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@ -190,13 +202,14 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1.1, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 3834521907656645861}
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m_Father: {fileID: 0}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!136 &4284051235536850638
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CapsuleCollider:
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@ -206,8 +219,17 @@ CapsuleCollider:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 1
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serializedVersion: 2
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m_Radius: 0.5
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m_Height: 2
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m_Direction: 1
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@ -220,9 +242,17 @@ CharacterController:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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m_Material: {fileID: 0}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_LayerOverridePriority: 0
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m_IsTrigger: 0
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m_ProvidesContacts: 0
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m_Enabled: 0
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serializedVersion: 2
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serializedVersion: 3
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m_Height: 2
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m_Radius: 0.5
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m_SlopeLimit: 45
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@ -237,10 +267,21 @@ Rigidbody:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7863680369626900553}
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serializedVersion: 2
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serializedVersion: 4
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m_Mass: 1
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m_Drag: 0
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m_AngularDrag: 0.05
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m_CenterOfMass: {x: 0, y: 0, z: 0}
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m_InertiaTensor: {x: 1, y: 1, z: 1}
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m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
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m_IncludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ExcludeLayers:
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serializedVersion: 2
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m_Bits: 0
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m_ImplicitCom: 1
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m_ImplicitTensor: 1
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m_UseGravity: 1
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m_IsKinematic: 1
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m_Interpolate: 0
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@ -259,7 +300,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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sceneId: 0
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_assetId: 756366076
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_assetId: 1642607196
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serverOnly: 0
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visibility: 0
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hasSpawned: 0
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@ -275,6 +316,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a91a718a70d01b347b75cb768a6f1a92, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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syncMethod: 0
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syncDirection: 0
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syncMode: 0
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syncInterval: 0
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@ -293,11 +335,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 71ac1e35462ffad469e77d1c2fe6c9f3, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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syncMethod: 0
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syncDirection: 0
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syncMode: 0
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syncInterval: 0
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offset: {x: 0, y: 3, z: -8}
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rotation: {x: 10, y: 0, z: 0}
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offset: {x: 0, y: 8, z: -8}
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rotation: {x: 40, y: 0, z: 0}
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--- !u!114 &1260535960049292642
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -310,6 +353,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: a553cb17010b2403e8523b558bffbc14, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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syncMethod: 1
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syncDirection: 1
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syncMode: 0
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syncInterval: 0
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@ -323,9 +367,10 @@ MonoBehaviour:
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interpolateRotation: 1
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interpolateScale: 1
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coordinateSpace: 0
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timelineOffset: 0
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showGizmos: 0
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showOverlay: 0
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timelineOffset: 1
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debugDraw: 1
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showGizmos: 1
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showOverlay: 1
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overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
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bufferResetMultiplier: 3
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positionSensitivity: 0.01
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@ -343,12 +388,12 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: f81b59082839c2e40938767457bb91ae, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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syncMethod: 0
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syncDirection: 0
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syncMode: 0
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syncInterval: 0
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characterController: {fileID: 1014105431373575527}
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ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af,
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ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, type: 3}
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moveKeys:
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Forward: 119
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Back: 115
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@ -361,7 +406,7 @@ MonoBehaviour:
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MouseSteer: 109
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AutoRun: 114
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ToggleUI: 117
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controlOptions: 4
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controlOptions: 2
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maxMoveSpeed: 8
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inputSensitivity: 2
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inputGravity: 2
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|
Loading…
Reference in New Issue
Block a user