PlayerTest: Spawns NTR and NTU alongside Hybrid

This commit is contained in:
MrGadget 2024-09-24 05:08:08 -04:00
parent be16cc7c99
commit f60d48bc19
9 changed files with 155 additions and 41 deletions

View File

@ -121,6 +121,7 @@ public uint sendIntervalMultiplier
// debugging /////////////////////////////////////////////////////////// // debugging ///////////////////////////////////////////////////////////
[Header("Debug")] [Header("Debug")]
public bool debugDraw = false;
public bool showGizmos; public bool showGizmos;
public bool showOverlay; public bool showOverlay;
public Color overlayColor = new Color(0, 0, 0, 0.5f); public Color overlayColor = new Color(0, 0, 0, 0.5f);

View File

@ -254,7 +254,11 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
// initial // initial
if (initialState) if (initialState)
{ {
if (syncPosition) position = reader.ReadVector3(); if (syncPosition)
{
position = reader.ReadVector3();
if (debugDraw) Debug.DrawLine(position.Value, position.Value + Vector3.up, Color.green, 10.0f);
}
if (syncRotation) if (syncRotation)
{ {
// (optional) smallest three compression for now. no delta. // (optional) smallest three compression for now. no delta.
@ -273,6 +277,7 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
{ {
Vector3Long quantized = DeltaCompression.Decompress(reader, lastDeserializedPosition); Vector3Long quantized = DeltaCompression.Decompress(reader, lastDeserializedPosition);
position = Compression.ScaleToFloat(quantized, positionPrecision); position = Compression.ScaleToFloat(quantized, positionPrecision);
if (debugDraw) Debug.DrawLine(position.Value, position.Value + Vector3.up, Color.yellow, 10.0f);
} }
if (syncRotation) if (syncRotation)
{ {

View File

@ -267,7 +267,12 @@ public override void OnDeserialize(NetworkReader reader, bool initialState)
// (Spawn message wouldn't sync NTChild positions either) // (Spawn message wouldn't sync NTChild positions either)
if (initialState) if (initialState)
{ {
if (syncPosition) SetPosition(reader.ReadVector3()); if (syncPosition)
{
Vector3 position = reader.ReadVector3();
if (debugDraw) Debug.DrawLine(position, position + Vector3.up, Color.green, 10.0f);
SetPosition(position);
}
if (syncRotation) SetRotation(reader.ReadQuaternion()); if (syncRotation) SetRotation(reader.ReadQuaternion());
if (syncScale) SetScale(reader.ReadVector3()); if (syncScale) SetScale(reader.ReadVector3());
} }

View File

@ -28,8 +28,8 @@ public class NetworkTransformUnreliableCompressed : NetworkTransformBase
[Range(0.00_01f, 1f)] // disallow 0 division. 1mm to 1m precision is enough range. [Range(0.00_01f, 1f)] // disallow 0 division. 1mm to 1m precision is enough range.
public float scalePrecision = 0.01f; // 1 cm public float scalePrecision = 0.01f; // 1 cm
[Header("Debug")] //[Header("Debug")]
public bool debugDraw = false; //public bool debugDraw = false;
protected Vector4Long lastSerializedRotation = Vector4Long.zero; protected Vector4Long lastSerializedRotation = Vector4Long.zero;
protected Vector4Long lastDeserializedRotation = Vector4Long.zero; protected Vector4Long lastDeserializedRotation = Vector4Long.zero;

View File

@ -339,8 +339,8 @@ MonoBehaviour:
syncDirection: 0 syncDirection: 0
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
offset: {x: 0, y: 3, z: -12} offset: {x: 0, y: 8, z: -8}
rotation: {x: 10, y: 0, z: 0} rotation: {x: 40, y: 0, z: 0}
--- !u!114 &-3152658994415891009 --- !u!114 &-3152658994415891009
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -368,6 +368,7 @@ MonoBehaviour:
interpolateScale: 1 interpolateScale: 1
coordinateSpace: 0 coordinateSpace: 0
timelineOffset: 1 timelineOffset: 1
debugDraw: 1
showGizmos: 1 showGizmos: 1
showOverlay: 1 showOverlay: 1
overlayColor: {r: 0, g: 0, b: 0, a: 0.5} overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
@ -375,7 +376,6 @@ MonoBehaviour:
positionPrecision: 0.01 positionPrecision: 0.01
rotationPrecision: 0.001 rotationPrecision: 0.001
scalePrecision: 0.01 scalePrecision: 0.01
debugDraw: 1
--- !u!114 &-869730508439457933 --- !u!114 &-869730508439457933
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -407,7 +407,7 @@ MonoBehaviour:
AutoRun: 114 AutoRun: 114
ToggleUI: 117 ToggleUI: 117
controlOptions: 2 controlOptions: 2
maxMoveSpeed: 10 maxMoveSpeed: 8
inputSensitivity: 2 inputSensitivity: 2
inputGravity: 2 inputGravity: 2
maxTurnSpeed: 100 maxTurnSpeed: 100

View File

@ -25,12 +25,13 @@ Transform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4592122871669721618} m_GameObject: {fileID: 4592122871669721618}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5} m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5}
m_LocalScale: {x: 0.5, y: 0.1, z: 0.2} m_LocalScale: {x: 0.5, y: 0.1, z: 0.2}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 3834521907656645861} m_Father: {fileID: 3834521907656645861}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7450643213444322531 --- !u!33 &7450643213444322531
MeshFilter: MeshFilter:
@ -51,10 +52,14 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -79,6 +84,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &5844787331012650587 --- !u!1 &5844787331012650587
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -104,13 +110,14 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5844787331012650587} m_GameObject: {fileID: 5844787331012650587}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 5246057292441020322} - {fileID: 5246057292441020322}
m_Father: {fileID: 4659514702152478195} m_Father: {fileID: 4659514702152478195}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7647174189108629449 --- !u!33 &7647174189108629449
MeshFilter: MeshFilter:
@ -131,10 +138,14 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -159,6 +170,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &7863680369626900553 --- !u!1 &7863680369626900553
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -190,13 +202,14 @@ Transform:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553} m_GameObject: {fileID: 7863680369626900553}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.1, z: 0} m_LocalPosition: {x: 0, y: 1.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 3834521907656645861} - {fileID: 3834521907656645861}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!136 &4284051235536850638 --- !u!136 &4284051235536850638
CapsuleCollider: CapsuleCollider:
@ -206,8 +219,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553} m_GameObject: {fileID: 7863680369626900553}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5 m_Radius: 0.5
m_Height: 2 m_Height: 2
m_Direction: 1 m_Direction: 1
@ -220,9 +242,17 @@ CharacterController:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553} m_GameObject: {fileID: 7863680369626900553}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IsTrigger: 0 m_IncludeLayers:
m_Enabled: 0
serializedVersion: 2 serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 0
serializedVersion: 3
m_Height: 2 m_Height: 2
m_Radius: 0.5 m_Radius: 0.5
m_SlopeLimit: 45 m_SlopeLimit: 45
@ -237,10 +267,21 @@ Rigidbody:
m_PrefabInstance: {fileID: 0} m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553} m_GameObject: {fileID: 7863680369626900553}
serializedVersion: 2 serializedVersion: 4
m_Mass: 1 m_Mass: 1
m_Drag: 0 m_Drag: 0
m_AngularDrag: 0.05 m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1 m_UseGravity: 1
m_IsKinematic: 1 m_IsKinematic: 1
m_Interpolate: 0 m_Interpolate: 0
@ -259,7 +300,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
sceneId: 0 sceneId: 0
_assetId: 2059247497 _assetId: 810734400
serverOnly: 0 serverOnly: 0
visibility: 0 visibility: 0
hasSpawned: 0 hasSpawned: 0
@ -275,6 +316,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: a91a718a70d01b347b75cb768a6f1a92, type: 3} m_Script: {fileID: 11500000, guid: a91a718a70d01b347b75cb768a6f1a92, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
syncMethod: 0
syncDirection: 0 syncDirection: 0
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
@ -293,11 +335,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 71ac1e35462ffad469e77d1c2fe6c9f3, type: 3} m_Script: {fileID: 11500000, guid: 71ac1e35462ffad469e77d1c2fe6c9f3, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
syncMethod: 0
syncDirection: 0 syncDirection: 0
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
offset: {x: 0, y: 3, z: -8} offset: {x: 0, y: 8, z: -8}
rotation: {x: 10, y: 0, z: 0} rotation: {x: 40, y: 0, z: 0}
--- !u!114 &5382001159774817068 --- !u!114 &5382001159774817068
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -310,6 +353,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 8ff3ba0becae47b8b9381191598957c8, type: 3} m_Script: {fileID: 11500000, guid: 8ff3ba0becae47b8b9381191598957c8, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
syncMethod: 0
syncDirection: 1 syncDirection: 1
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
@ -323,9 +367,10 @@ MonoBehaviour:
interpolateRotation: 1 interpolateRotation: 1
interpolateScale: 1 interpolateScale: 1
coordinateSpace: 0 coordinateSpace: 0
timelineOffset: 0 timelineOffset: 1
showGizmos: 0 debugDraw: 1
showOverlay: 0 showGizmos: 1
showOverlay: 1
overlayColor: {r: 0, g: 0, b: 0, a: 0.5} overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
onlySyncOnChangeCorrectionMultiplier: 2 onlySyncOnChangeCorrectionMultiplier: 2
rotationSensitivity: 0.01 rotationSensitivity: 0.01
@ -343,12 +388,12 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 497221e839119e34b897d6c497cbc8e5, type: 3} m_Script: {fileID: 11500000, guid: 497221e839119e34b897d6c497cbc8e5, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
syncMethod: 0
syncDirection: 0 syncDirection: 0
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
characterController: {fileID: 1014105431373575527} characterController: {fileID: 1014105431373575527}
ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, ControllerUIPrefab: {fileID: 644766297742565710, guid: 7beee247444994f0281dadde274cc4af, type: 3}
type: 3}
moveKeys: moveKeys:
Forward: 119 Forward: 119
Back: 115 Back: 115
@ -361,7 +406,7 @@ MonoBehaviour:
MouseSteer: 109 MouseSteer: 109
AutoRun: 114 AutoRun: 114
ToggleUI: 117 ToggleUI: 117
controlOptions: 4 controlOptions: 2
maxMoveSpeed: 8 maxMoveSpeed: 8
inputSensitivity: 2 inputSensitivity: 2
inputGravity: 2 inputGravity: 2

View File

@ -153,6 +153,16 @@ public override void OnServerReady(NetworkConnectionToClient conn)
public override void OnServerAddPlayer(NetworkConnectionToClient conn) public override void OnServerAddPlayer(NetworkConnectionToClient conn)
{ {
base.OnServerAddPlayer(conn); base.OnServerAddPlayer(conn);
StartCoroutine(SpawnExtras(conn));
}
IEnumerator SpawnExtras(NetworkConnectionToClient conn)
{
yield return new WaitForSeconds(0.1f);
Vector3 startPos = conn.identity.transform.position;
NetworkServer.Spawn(Instantiate(spawnPrefabs[0], startPos + new Vector3(0, 0, -2f), Quaternion.identity), conn);
yield return new WaitForSeconds(0.1f);
NetworkServer.Spawn(Instantiate(spawnPrefabs[1], startPos + new Vector3(0, 0, 2f), Quaternion.identity), conn);
} }
/// <summary> /// <summary>

View File

@ -278,6 +278,7 @@ MonoBehaviour:
interpolateScale: 1 interpolateScale: 1
coordinateSpace: 0 coordinateSpace: 0
timelineOffset: 0 timelineOffset: 0
debugDraw: 0
showGizmos: 0 showGizmos: 0
showOverlay: 0 showOverlay: 0
overlayColor: {r: 0, g: 0, b: 0, a: 0.5} overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
@ -455,7 +456,7 @@ Transform:
m_GameObject: {fileID: 890531170} m_GameObject: {fileID: 890531170}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -20000, y: 1.02, z: 3} m_LocalPosition: {x: -20000, y: 1.02, z: 12}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
@ -499,7 +500,7 @@ Transform:
m_GameObject: {fileID: 980545347} m_GameObject: {fileID: 980545347}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -20010, y: 1.02, z: 1} m_LocalPosition: {x: -20010, y: 1.02, z: 4}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
@ -543,7 +544,7 @@ Transform:
m_GameObject: {fileID: 1175360880} m_GameObject: {fileID: 1175360880}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -20020, y: 1.02, z: -1} m_LocalPosition: {x: -20020, y: 1.02, z: -4}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
@ -680,7 +681,7 @@ Transform:
m_GameObject: {fileID: 1708370876} m_GameObject: {fileID: 1708370876}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -20030, y: 1.02, z: -3} m_LocalPosition: {x: -20030, y: 1.02, z: -12}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
@ -874,7 +875,9 @@ MonoBehaviour:
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autoCreatePlayer: 1 autoCreatePlayer: 1
playerSpawnMethod: 1 playerSpawnMethod: 1
spawnPrefabs: [] spawnPrefabs:
- {fileID: 7863680369626900553, guid: 34c79b503a7a04847be9745d119b655d, type: 3}
- {fileID: 7863680369626900553, guid: 400bac1c9e1e96648a83f333d4837484, type: 3}
exceptionsDisconnect: 1 exceptionsDisconnect: 1
snapshotSettings: snapshotSettings:
bufferTimeMultiplier: 2 bufferTimeMultiplier: 2

View File

@ -25,12 +25,13 @@ Transform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4592122871669721618} m_GameObject: {fileID: 4592122871669721618}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5} m_LocalPosition: {x: 0, y: 0.39999998, z: 0.5}
m_LocalScale: {x: 0.5, y: 0.1, z: 0.2} m_LocalScale: {x: 0.5, y: 0.1, z: 0.2}
m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 3834521907656645861} m_Father: {fileID: 3834521907656645861}
m_RootOrder: 0
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--- !u!33 &7450643213444322531 --- !u!33 &7450643213444322531
MeshFilter: MeshFilter:
@ -51,10 +52,14 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 4294967295 m_RenderingLayerMask: 4294967295
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -79,6 +84,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
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serializedVersion: 2
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m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
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MeshFilter: MeshFilter:
@ -131,10 +138,14 @@ MeshRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1 m_MotionVectors: 1
m_LightProbeUsage: 1 m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1 m_ReflectionProbeUsage: 1
m_RayTracingMode: 2 m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -159,6 +170,7 @@ MeshRenderer:
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingLayer: 0 m_SortingLayer: 0
m_SortingOrder: 0 m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
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GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -190,13 +202,14 @@ Transform:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553} m_GameObject: {fileID: 7863680369626900553}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 1.1, z: 0} m_LocalPosition: {x: 0, y: 1.1, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: m_Children:
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m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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CapsuleCollider: CapsuleCollider:
@ -206,8 +219,17 @@ CapsuleCollider:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553} m_GameObject: {fileID: 7863680369626900553}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0 m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1 m_Enabled: 1
serializedVersion: 2
m_Radius: 0.5 m_Radius: 0.5
m_Height: 2 m_Height: 2
m_Direction: 1 m_Direction: 1
@ -220,9 +242,17 @@ CharacterController:
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553} m_GameObject: {fileID: 7863680369626900553}
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IsTrigger: 0 m_IncludeLayers:
m_Enabled: 0
serializedVersion: 2 serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 0
serializedVersion: 3
m_Height: 2 m_Height: 2
m_Radius: 0.5 m_Radius: 0.5
m_SlopeLimit: 45 m_SlopeLimit: 45
@ -237,10 +267,21 @@ Rigidbody:
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m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7863680369626900553} m_GameObject: {fileID: 7863680369626900553}
serializedVersion: 2 serializedVersion: 4
m_Mass: 1 m_Mass: 1
m_Drag: 0 m_Drag: 0
m_AngularDrag: 0.05 m_AngularDrag: 0.05
m_CenterOfMass: {x: 0, y: 0, z: 0}
m_InertiaTensor: {x: 1, y: 1, z: 1}
m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_ImplicitCom: 1
m_ImplicitTensor: 1
m_UseGravity: 1 m_UseGravity: 1
m_IsKinematic: 1 m_IsKinematic: 1
m_Interpolate: 0 m_Interpolate: 0
@ -259,7 +300,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
sceneId: 0 sceneId: 0
_assetId: 756366076 _assetId: 1642607196
serverOnly: 0 serverOnly: 0
visibility: 0 visibility: 0
hasSpawned: 0 hasSpawned: 0
@ -275,6 +316,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
syncMethod: 0
syncDirection: 0 syncDirection: 0
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
@ -293,11 +335,12 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
syncMethod: 0
syncDirection: 0 syncDirection: 0
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
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rotation: {x: 10, y: 0, z: 0} rotation: {x: 40, y: 0, z: 0}
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MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -310,6 +353,7 @@ MonoBehaviour:
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
syncMethod: 1
syncDirection: 1 syncDirection: 1
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
@ -323,9 +367,10 @@ MonoBehaviour:
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interpolateScale: 1 interpolateScale: 1
coordinateSpace: 0 coordinateSpace: 0
timelineOffset: 0 timelineOffset: 1
showGizmos: 0 debugDraw: 1
showOverlay: 0 showGizmos: 1
showOverlay: 1
overlayColor: {r: 0, g: 0, b: 0, a: 0.5} overlayColor: {r: 0, g: 0, b: 0, a: 0.5}
bufferResetMultiplier: 3 bufferResetMultiplier: 3
positionSensitivity: 0.01 positionSensitivity: 0.01
@ -343,12 +388,12 @@ MonoBehaviour:
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m_EditorClassIdentifier: m_EditorClassIdentifier:
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syncDirection: 0 syncDirection: 0
syncMode: 0 syncMode: 0
syncInterval: 0 syncInterval: 0
characterController: {fileID: 1014105431373575527} characterController: {fileID: 1014105431373575527}
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moveKeys: moveKeys:
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Back: 115 Back: 115
@ -361,7 +406,7 @@ MonoBehaviour:
MouseSteer: 109 MouseSteer: 109
AutoRun: 114 AutoRun: 114
ToggleUI: 117 ToggleUI: 117
controlOptions: 4 controlOptions: 2
maxMoveSpeed: 8 maxMoveSpeed: 8
inputSensitivity: 2 inputSensitivity: 2
inputGravity: 2 inputGravity: 2