vis2k
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e3c4bf5eba
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syntax
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2022-09-25 12:38:08 +07:00 |
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vis2k
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cf0b884c1f
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MessagePacking renamed to NetworkMessages (it contains more network message code than just packing)
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2022-09-25 12:21:38 +07:00 |
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vis2k
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8249508fa7
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MessagePacking.Unpack renamed to PackId for consistency
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2022-09-25 12:10:29 +07:00 |
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vis2k
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1baadc1dbe
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syntax & comments
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2022-09-25 12:08:13 +07:00 |
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vis2k
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458eeca0e8
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syntax
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2022-09-25 12:07:14 +07:00 |
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vis2k
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92a766af36
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update comment
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2022-09-25 12:06:16 +07:00 |
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vis2k
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4d5bf360ec
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MessagePacking.GetId: remove unnecessary AND
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2022-09-25 12:05:28 +07:00 |
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vis2k
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16c572cfc4
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syntax
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2022-09-25 12:05:17 +07:00 |
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vis2k
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13e6c77bad
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MessagePacking.HeaderSize renamed to IdSize
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2022-09-25 12:03:49 +07:00 |
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vis2k
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c97bf5a06a
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syntax
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2022-09-25 12:00:03 +07:00 |
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vis2k
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f24acb6372
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Transport.activeTransport renamed to .active
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2022-09-25 12:00:03 +07:00 |
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vis2k
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94345c94bf
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Tests: Mathd
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2022-09-25 11:50:56 +07:00 |
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vis2k
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dea63ba59e
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syntax
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2022-09-25 11:49:35 +07:00 |
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vis2k
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827a6d310c
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syntax
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2022-09-25 11:49:11 +07:00 |
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vis2k
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4ea52a0283
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fix: InterestManagement.Awake is now protected virtual (#3214)
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2022-09-24 22:13:46 +07:00 |
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vis2k
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e4fa18da76
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build settings: always build IL2CPP: makes most sense for multiplayer games (perf, asm "obfuscation")
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2022-09-24 22:09:07 +07:00 |
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vis2k
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6ba926bcb1
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NetworkManager: serverTickInterval for convenience (prepares for remote statistics)
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2022-09-24 22:08:20 +07:00 |
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vis2k
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80abe21047
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NetworkManager: auto connect client build option for CCU test bots
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2022-09-24 22:08:03 +07:00 |
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vis2k
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4d5e55511c
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Utils.KeepInScreen
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2022-09-24 22:02:35 +07:00 |
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vis2k
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4dd3c6df8c
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Utils.PrettySeconds
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2022-09-24 22:02:30 +07:00 |
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vis2k
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72f65a1b66
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rename folder
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2022-09-24 21:58:23 +07:00 |
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vis2k
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c49cc5f422
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Examples/_Common folder
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2022-09-24 18:17:39 +07:00 |
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vis2k
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4430001521
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breaking: perf: assetId as uint instead of Guid. saves 12 bytes and much conversion magic (as suggested by james). may need to resave prefabs once in case of spawn issues.
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2022-09-24 18:08:12 +07:00 |
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vis2k
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9c5e10f71b
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breaking: NetworkBehaviour.SerializeSyncVars return type changed from bool to void to simplify weaver (and reduce branches)
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2022-09-24 17:30:20 +07:00 |
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vis2k
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7c7f83362b
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breaking: perf: NetworkIdentity/NetworkBehaviour OnSerialize return type changed from bool to void to a-void confusion (and branches)
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2022-09-23 14:21:48 +07:00 |
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vis2k
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92ff55120a
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weaver comments
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2022-09-23 14:21:31 +07:00 |
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vis2k
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29fef498eb
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Weaver NetworkBehaviourProcessor: add explanation
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2022-09-23 14:19:25 +07:00 |
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vis2k
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e63742523c
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fix broken tests caused by default transport adding. also fixes tests using kcp unintentionally.
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2022-09-23 13:55:54 +07:00 |
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vis2k
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99851945e9
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NetworkManager.transport field made public so it can be set from tests
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2022-09-23 13:55:17 +07:00 |
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vis2k
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b82bb86fc7
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remove unused import
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2022-09-23 13:39:12 +07:00 |
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vis2k
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6941df570c
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NetworkAnimator: remove unnecessary XML comments
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2022-09-23 13:37:13 +07:00 |
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vis2k
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498c3c568a
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remove unused imports
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2022-09-23 13:32:24 +07:00 |
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vis2k
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63e3780ecd
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Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional
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2022-09-23 13:30:08 +07:00 |
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vis2k
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f1e53a09ae
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remove old Runtime/Transports folder
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2022-09-23 13:29:21 +07:00 |
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vis2k
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7a8a3c6e1e
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KCP transport moved to root Transports folder; removed old auto upgrading which would require a circular dependency
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2022-09-23 13:27:19 +07:00 |
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vis2k
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70d82f844d
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kcp2k moved to root Transports folder
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2022-09-23 13:25:57 +07:00 |
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vis2k
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8abf17acae
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Middleware transport moved to root Transports folder
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2022-09-23 13:24:55 +07:00 |
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vis2k
|
3e4f4d7614
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Multiplex transport moved to root Transports folder
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2022-09-23 13:23:33 +07:00 |
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vis2k
|
1507c764cc
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Telepathy transport moved to root Transports folder
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2022-09-23 13:21:56 +07:00 |
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vis2k
|
1c9101b3d4
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LatencySimulation transport moved to root Transports folder
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2022-09-23 13:21:21 +07:00 |
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vis2k
|
78e65c40ec
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Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports
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2022-09-23 13:19:19 +07:00 |
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vis2k
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de830650a5
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script icons
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2022-09-23 13:12:47 +07:00 |
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vis2k
|
a8c84fe9b8
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perf: NetworkIdentity.assetId is now cached to avoid expensive "new GUID" construction
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2022-09-17 17:13:56 +08:00 |
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vis2k
|
a94fe67c23
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Utils.IsSceneObject common function for NetworkServer/Client
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2022-09-17 17:04:25 +08:00 |
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vis2k
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a99bc0ebf5
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NetworkClient: ConsiderForSpawning renamed to IsSceneObject because that's what it checks
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2022-09-17 16:58:52 +08:00 |
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vis2k
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4654a281f3
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NetworkServer: ValidateSceneObject renamed to IsSceneObject - that's what it checks
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2022-09-17 16:58:13 +08:00 |
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vis2k
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0fbf400697
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fix: Tanks demo: remove light from projectile as well to fix visual glitches
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2022-09-17 16:53:15 +08:00 |
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vis2k
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478e1d8c0e
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perf: NetworkWriter.WriteString now writes directly into the buffer without the intermediate stringBuffer step
|
2022-09-17 16:51:03 +08:00 |
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vis2k
|
ed8e5529ad
|
syntax
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2022-09-17 16:42:49 +08:00 |
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vis2k
|
ddb79ab0eb
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NetworkLoop: remove old Unity 2018 code
|
2022-09-17 16:36:20 +08:00 |
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