Commit Graph

5443 Commits

Author SHA1 Message Date
vis2k
1f858fff01 remove unnecessary BasicAuthenticatorTest 2021-05-23 22:38:55 +08:00
vis2k
04d5b7d5f0 NetworkIdentityTests: cleanup via CreateNetworked 2021-05-23 20:03:21 +08:00
vis2k
0426920d88 MirrorTest: CreateNetworked<T,U,V> 2021-05-23 19:57:04 +08:00
vis2k
78493f5fe3 this too 2021-05-23 19:53:54 +08:00
vis2k
8f336b8551 NetworkIdentityTests: simplify cleanup 2021-05-23 19:49:07 +08:00
vis2k
aec7e7ac77 NetworkBehaviourTests: cleanup via CreateNetworked 2021-05-23 19:40:02 +08:00
vis2k
7d5655ae56 NetworkBehaviourTests: simplify cleanup 2021-05-23 19:19:44 +08:00
vis2k
4a4415d456 NetworkBehaviourTests: reuse CreateNetworked 2021-05-23 19:17:13 +08:00
vis2k
edcbaae9a4 NetworkBehaviourTests: ComponentIndex simplified 2021-05-23 19:12:03 +08:00
vis2k
ec332f8b74 syntax 2021-05-23 19:08:49 +08:00
vis2k
82a032ef50 Revert "Missing URL Cubica (#2741)"
This reverts commit 9b5471a203.
2021-05-23 19:07:22 +08:00
vis2k
3e62659b6f NetworkServerTests: cleanup 2021-05-23 19:05:37 +08:00
Chillu
9b5471a203
Missing URL Cubica (#2741)
Added missing url for Cubica pointing to "https://github.com/vis2k/Mirror/blob/master" instead of "https://www.cubica.net/"
2021-05-23 07:05:26 -04:00
MrGadget1024
e09b313571 Syntax. made list readonly (code smell) 2021-05-23 06:30:19 -04:00
vis2k
c8156292a5 fix: #2739: NetworkServer.Update now operates on a copy of connections so transports can call OnTransportDisconnected from within send. avoids 'collection can't be modified while iterating' exception 2021-05-23 17:32:01 +08:00
vis2k
7364361028 Extensions: CopyTo(List<T>) and test 2021-05-23 17:31:06 +08:00
vis2k
db6a842358 Tests: NetworkServer.UpdateWithTimedOutConnection related to #2718 2021-05-22 14:49:54 +08:00
vis2k
dd2dd706ee
Update README.md 2021-05-22 11:41:17 +08:00
vis2k
b4ebb212bb
Update README.md 2021-05-21 19:02:03 +08:00
vis2k
3c7fc575b0
Update README.md 2021-05-21 18:58:47 +08:00
vis2k
3c73385f62
Update README.md 2021-05-20 16:29:24 +08:00
vis2k
58f1ba392e
Update README.md 2021-05-20 16:28:56 +08:00
vis2k
6100d6e49e
Update README.md 2021-05-20 16:28:31 +08:00
vis2k
4d78335047
Update README.md 2021-05-20 16:27:17 +08:00
vis2k
b20c5b636c InterestManagementTests: utilize MirrorTest 2021-05-20 16:02:49 +08:00
vis2k
8961eb2ec6 SyncVarTest: reuse CreateNetworked 2021-05-20 15:56:54 +08:00
vis2k
f846b311f3 ClientSceneTestsBase: remove unnecessary shortcuts 2021-05-20 15:48:42 +08:00
vis2k
fd2288e541 ClientSceneTestsBase: remove tracking 2021-05-20 15:41:15 +08:00
vis2k
9e73f074c9 ClientSceneTests: reuse CreateNetworked/CreateGameObject 2021-05-20 15:40:22 +08:00
vis2k
25f069065e MirrorTest: CreateGameObject 2021-05-20 15:38:53 +08:00
vis2k
d43e85b5ae ClientSceneTests: reuse CreateNetworked 2021-05-20 15:36:08 +08:00
vis2k
63023c1f27 Tests: SpawnObject reuses CreateNetworked 2021-05-20 15:29:08 +08:00
vis2k
c8193c2100 ClientSceneTest: CreateSceneObject reuses CreateNetworked 2021-05-20 15:26:58 +08:00
vis2k
648b7a650b ClientSceneTestsBase : MirrorTest 2021-05-20 15:26:58 +08:00
James Frowen
aee7c82ddd
fix: fixing NetworkDiagnostics receive for batching (#2700) 2021-05-20 15:05:33 +08:00
vis2k
80c69422ab NetworkManagerHUD: show host status separately to avoid confusion (see #2725) 2021-05-20 15:04:29 +08:00
vis2k
260eed289e NetworkManagerHUD connected wording 2021-05-20 15:00:21 +08:00
MrGadget1024
c1d8964c82 MIRROR_39_0_OR_NEWER 2021-05-20 02:04:11 -04:00
vis2k
887a31942e NetworkWriterTest: use CreateNetworked 2021-05-20 13:31:41 +08:00
vis2k
2052d1e7ca NetworkWriterTest: use CreateNetworked 2021-05-20 13:30:50 +08:00
vis2k
4b3061a786 remove unused 2021-05-20 13:27:28 +08:00
vis2k
b6a8f6853f Tests: finally remove CreateNetworkIdentity 2021-05-20 13:26:26 +08:00
vis2k
7011a1f49f SyncVarTests: remove dependency on CreateNetworkIdentity 2021-05-20 13:26:04 +08:00
vis2k
ff2c264fae Tests: remove generic magic 2021-05-20 13:19:19 +08:00
vis2k
bbeb544d23 Tests: SyncVarCacheNetidForBehaviour: don't use generic magic 2021-05-20 13:18:38 +08:00
MrGadget1024
b2105be8f1 feat: RoomManager Auto-Restart
When in headless server mode, and when last player disconnects, RoomManager will self-call `StopServer` which will fully reset it to the offline scene and then back to the Room scene so players can join again for another play.
2021-05-20 01:16:08 -04:00
MrGadget1024
c7fe7acc15 Moved Discovery Stop buttons down a bit 2021-05-20 01:16:08 -04:00
vis2k
bcb0e1f53d Tests: SyncVarCacheNetidForIdentity: don't use generic magic 2021-05-20 13:15:57 +08:00
vis2k
11be7869fc Tests: SyncVarCacheNetIdForGameObject: don't use generic magic 2021-05-20 13:13:57 +08:00
vis2k
a8249bb13d remove unused test 2021-05-20 13:10:10 +08:00