Commit Graph

1492 Commits

Author SHA1 Message Date
vis2k
07a5cca725 NetworkConnection.isConnected obsolete 2019-02-27 14:32:15 +01:00
MichalPetryka
ffda610f0d Use nameof expression (#468) 2019-02-27 14:27:52 +01:00
rodolphito
0114a36fe1 Expanded symbols in test comments to english. (#465) 2019-02-27 09:42:50 +01:00
vis2k
81d031c6a1 Rebuild weaver.dll 2019-02-27 09:39:53 +01:00
Lymdun
cb432a12fb Weaver aesthetic (#455)
* Renamed lists to WeaveList

* Renamed scriptDef to CurrentAssembly

* Renamed corLib to CorLibModule

* Renamed m_UnityAssemblyDefinition to UnityAssembly

* Renamed m_UNetAssemblyDefinition to NetAssembly

* Renamed MaxRecursionCount  to m_kMaxRecursionCount

* Renamed s_RecursionCount to m_recursionCount

* Renamed m_DebugFlag to m_debugLogEnabled

* Moved properties & fixed comment

* Renamed fail to WeavingFailed

* Renamed generateLogErros to GenerateLogErrors

* Removed UNET references

* Updated dll

* WeaveLists better than WeaveList

* Removed m_ prefix

* Updated dll
2019-02-27 09:38:17 +01:00
rodolphito
7d3d8dad72 Simplify ClientScene functions. (#461) 2019-02-26 22:16:42 -06:00
rodolphito
72474af073 Fixed typos in Lobby Example README. (#456) 2019-02-26 22:16:03 -06:00
rodolphito
ca9d88d602 Greatly simplified SyncList by using Expression Bodied Members. (#466) 2019-02-26 22:15:22 -06:00
vis2k
a851ca7554
Rename NetworkWriter.Reset to SetLength(value). Seems more obvious. Reset could mean a lot of things. (#459) 2019-02-26 20:59:32 +01:00
vis2k
619d5f47e3 Remove hostId from NetworkServer and NetworkConnection because it was only needed for the old LLAPI. Also added comment for NetworkConnection.isConnected which can be removed later. 2019-02-26 17:08:10 +01:00
vis2k
74b297819b NetworkServer: remove unnecessary check because hostId is set to 0 one line before that 2019-02-26 16:57:19 +01:00
vis2k
d08b9c0272 NetworkClient.clientId removed because all it ever did was change between -1 and 0 to indicate if a connection was made. The .active variable is enough here. 2019-02-26 16:45:58 +01:00
vis2k
3d945666a8 NetworkClient.Connect: use 0 as second parameter because the third one was actually the client id. The second one was the host id, which will likely be removed soon because it's left over from LLAPI. 2019-02-26 16:43:55 +01:00
vis2k
9a143dac5b NetworkClient.Disconnect sets active = false too 2019-02-26 16:41:18 +01:00
vis2k
bd2952446e NetworkClient.clientId: add comment 2019-02-26 16:36:08 +01:00
vis2k
70ecdd8f3a NetworkClient.UpdateClients renamed to UpdateClient 2019-02-26 16:28:45 +01:00
vis2k
db32754100 NetworkClient: move Shutdown next to ShutdownAll 2019-02-26 16:26:33 +01:00
vis2k
9957cbc3b5 NetworkServer.OnConnected: call AddConnection in here too, instead of manually doing it from AddLocalClient and OnConnected 2019-02-26 16:07:40 +01:00
vis2k
fd561db9c2 NetworkServer.AddLocalClient: reused OnConnected 2019-02-26 16:07:40 +01:00
vis2k
81ecf61eed LocalClient: move connect above disconnect 2019-02-26 16:07:40 +01:00
vis2k
7ac3749274 NetworkServer.RemoveLocalClient: remove unnecessary parameter 2019-02-26 16:07:40 +01:00
vis2k
9c58cb5c80 syntax 2019-02-26 16:07:40 +01:00
vis2k
a724503f6e LocalClient.Disconnect: modify syntax to be more similar to NetworkClient.Disconnect 2019-02-26 16:07:39 +01:00
vis2k
6fa3aacea2 LocalClient: removed unnecessary m_Connected variable 2019-02-26 16:07:39 +01:00
vis2k
3967a7c089 LocalClient.InternalConnectLocalServer: always generate connect message 2019-02-26 16:07:39 +01:00
vis2k
903ca76c65 Remove NetworkServer.InvokeBytes. LocalConnection uses TransportReceive instead. 2019-02-26 16:07:39 +01:00
vis2k
c2dcf69e15 improve comments 2019-02-26 16:07:39 +01:00
vis2k
1c999df5de syntax 2019-02-26 16:07:39 +01:00
vis2k
312ef309ae NetworkConnection.TransportReceive: reuse InvokeHandler 2019-02-26 16:07:39 +01:00
vis2k
b15ad7dbc0 syntax 2019-02-26 16:07:39 +01:00
vis2k
17c343d28d NetworkConnection.InvokeHandler: improve error message 2019-02-26 16:07:39 +01:00
vis2k
2f322c37fe NetworkConnection: move InvokeHandler functions down to TransportReceive for better overview 2019-02-26 16:07:39 +01:00
vis2k
038f09de3f NetworkConnection: remove unused InvokeHandler(NetworkMessage) function 2019-02-26 16:07:39 +01:00
vis2k
06a334e6dd NetworkConnection.HandleBytes moved into TransportReceive 2019-02-26 16:07:39 +01:00
vis2k
f68119d614 LocalClient.Update uses OnDataReceived 2019-02-26 16:07:39 +01:00
vis2k
e605ec7251 NetworkClient.OnDataReceived made protected so it can be called from LocalClient 2019-02-26 16:07:39 +01:00
vis2k
cbc3c724c9 ClientScene.RegisterSystemHandlers: sort and add empty handlers to local client's handlers to avoid 'messageid not found' errors. This way we can reuse NetworkConnection.HandleBytes for local client without errors. 2019-02-26 16:07:39 +01:00
vis2k
29a95b33a1 NetworkConnection: move InvokeHandlers next to HandleBytes for a better overview 2019-02-26 16:07:39 +01:00
vis2k
2fcd0cac64 LocalClient packetQueue stores byte arrays and unpacks them in Update 2019-02-26 16:07:39 +01:00
vis2k
d86d9e3e87 m_internalmsgs renamed to packetqueue 2019-02-26 16:07:39 +01:00
vis2k
93e7da9b88 syntax 2019-02-26 16:07:39 +01:00
rodolphito
c931d03ae0 Simplified code a bit, and also removed allocation. (#453) 2019-02-26 08:21:43 -06:00
Paul Pacheco
58b7126f0b Use Length instead of position for getting the written data (#449)
* Use Length instead of position for getting the written data

* Update NetworkBehaviour.cs
2019-02-26 14:54:41 +01:00
vis2k
7109be3c1c move ProcessInternalMessages to Update 2019-02-26 09:09:55 +01:00
vis2k
b0da7f8b0f syntax 2019-02-26 09:03:00 +01:00
vis2k
48e08bdd05 no need for extra variable 2019-02-26 09:02:37 +01:00
vis2k
f1e3c6f8fd syntax 2019-02-26 09:02:12 +01:00
vis2k
0cdaaecd3a avoid shadowing member 2019-02-26 09:02:02 +01:00
vis2k
c7524cb7f1 NetworkClient.Update: remove unnecessary checks 2019-02-26 09:01:09 +01:00
vis2k
d42c13ad15 comment out unused function 2019-02-26 09:00:16 +01:00