vis2k
02cc3de7b8
SnapshotInterpolationTests: casting not necessary anymore
2021-08-07 19:23:07 +08:00
vis2k
664f21ba45
RemoteTestBase: reuse ConnectHostClientBlockingAuthenticatedAndReady
2021-08-07 19:21:36 +08:00
vis2k
964188868d
syntax
2021-08-07 19:20:31 +08:00
vis2k
8673471cf1
comment
2021-08-07 19:20:11 +08:00
vis2k
0fdb39fa1c
CreateNetworkedAndSpawn without component helper function
2021-08-07 19:15:01 +08:00
vis2k
aff28a0c07
syntax
2021-08-07 19:12:09 +08:00
vis2k
e3f7b8ce74
Tests: rewrite #2629 fix test
2021-08-07 18:56:42 +08:00
vis2k
f12082d0a3
Tests: CreateNetworkedAndSpawn remove unnecesary .connetionToServer setup. it's not necessary anymore.
2021-08-07 18:50:31 +08:00
vis2k
b29a76d242
add assert just to be sure
2021-08-07 18:45:28 +08:00
vis2k
e52b9b24de
fix comment
2021-08-07 18:44:52 +08:00
vis2k
4436fb85ad
syntax
2021-08-07 15:18:04 +08:00
vis2k
e2a26cd438
syntax
2021-08-07 15:16:46 +08:00
vis2k
ed505b7b65
syntax
2021-08-07 15:16:11 +08:00
vis2k
95a7899b76
TODO
2021-08-07 15:13:22 +08:00
vis2k
90674529e0
syntax
2021-08-07 15:12:23 +08:00
vis2k
fd8023dafe
remove redundant TargetRpc (manual) test
2021-08-07 15:11:24 +08:00
vis2k
39ebfc6126
remove redundant RPC (manual) test
2021-08-07 14:04:21 +08:00
vis2k
b71e2f373a
syntax
2021-08-07 13:59:35 +08:00
vis2k
98eba5c9c1
syntax
2021-08-07 13:54:18 +08:00
vis2k
f74fb388b4
syntax
2021-08-07 13:45:42 +08:00
vis2k
3350760edb
Multiplex Test: reuse CreateGameObject with component
2021-08-07 13:44:52 +08:00
vis2k
70f117a950
AOI Test: reuse CreateGameObject with component
2021-08-07 13:40:46 +08:00
vis2k
dccf1a95f1
AOI Test: reuse CreateGameObject with component
2021-08-07 13:39:43 +08:00
vis2k
5dad5db819
Tests: CreateGameObject with Component helper
2021-08-07 13:39:32 +08:00
vis2k
0888776f06
AOI Test: use CreateGameObject for automated tracking & destroying
2021-08-07 13:37:47 +08:00
vis2k
5c8bd25b7e
namespaces
2021-08-07 13:30:11 +08:00
vis2k
46d7e2d6a3
Tests: remove generators
2021-08-07 13:28:18 +08:00
vis2k
4facadfc24
syntax
2021-08-07 13:24:17 +08:00
vis2k
b67156aafa
Test: GetStableHashCode
2021-08-07 13:22:57 +08:00
vis2k
fbd3342a76
syntax
2021-08-07 13:19:43 +08:00
vis2k
af94cb902c
ignore test
2021-08-07 13:14:34 +08:00
vis2k
35b024197a
syntax
2021-08-07 13:12:21 +08:00
vis2k
79fc5f528e
comment
2021-08-07 13:11:54 +08:00
vis2k
ac58ca4fd5
syntax
2021-08-07 13:11:27 +08:00
vis2k
8aeeb4daa2
syntax
2021-08-07 13:10:54 +08:00
vis2k
48b430c0ae
simplify test
2021-08-07 13:09:54 +08:00
vis2k
80dbbc9697
simplify tests
2021-08-07 13:07:39 +08:00
vis2k
13d9f3ae51
syntax
2021-08-07 13:05:49 +08:00
vis2k
765de95607
cleanup
2021-08-07 13:01:42 +08:00
vis2k
a4be521a87
syntax
2021-08-07 13:00:35 +08:00
vis2k
c47004bdc5
syntax
2021-08-07 13:00:00 +08:00
vis2k
3c5560d0ac
remove unused
2021-08-07 12:59:09 +08:00
vis2k
1b6ab9d7c0
syntax
2021-08-07 12:57:52 +08:00
vis2k
a34b974580
syntax
2021-08-07 12:55:49 +08:00
vis2k
3bb95aa528
remove unnecessary tests
2021-08-07 12:55:05 +08:00
MrGadget
7312d20a67
Simplify NetworkManager.isNetworkActive ( #2843 )
...
* fix: Obsolete NetworkManager.isNetworkActive
Use NetworkServer.active and/or NetworkClient.active instead.
Fixes #2842
* Cleaned up after conflicts
* Moved invocation of OnDisconnectedEvent handler to before setting of connectState
* Now without obsolete
* Commented Debug lines
* Uncommented another debug line
* Removed conflicted code
* removed debug line
* fixed debug msg
* reverted changes to debug lines
* moved change to separate PR
2021-08-07 12:09:04 +08:00
MrGadget
95de1a3aae
fix: Raise OnDisconnectedEvent before changing ConnectState ( #2870 )
2021-08-07 12:08:28 +08:00
MrGadget1024
8c6daf318f
commented noisy debug
2021-08-06 11:23:51 -04:00
MrGadget1024
a662a52430
commented noisy debug
2021-08-06 11:21:42 -04:00
MrGadget1024
70ddb2f41d
commented noisy debugs
2021-08-06 11:14:00 -04:00