Tri-tip
b9508e756d
Fixed small typo ( #2019 )
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Changed oath to OAuth2
2020-06-19 06:14:17 -04:00
Marco Hoffmann
c14b82c621
Updated doc for Fizzy Steam transports ( #2016 )
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Co-authored-by: Marco Hoffmann <marco.hoffmann@qualityminds.de>
2020-06-18 07:49:16 -04:00
Chris Langsenkamp
f2e38929df
doc: Updated Profiler Guide
2020-06-17 22:43:51 -04:00
Chris Langsenkamp
b41996b074
doc: Updated Profiler Guide
2020-06-17 22:42:21 -04:00
Chris Langsenkamp
e84754d3e8
doc: Updated Profiler page
2020-06-17 22:40:17 -04:00
James Frowen
46239783f3
feat: adding log handler that sets console color ( #2001 )
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* adding log handler that sets console color
* fixing stack trace log
* removing empty cases
* removing string.Format
2020-06-15 14:54:35 +02:00
James Frowen
268d93f471
Update Attributes.md ( #1996 )
2020-06-15 14:52:36 +02:00
Chris Langsenkamp
7e91b82f6e
doc: Updated ChangeLog
2020-06-13 14:19:10 -04:00
Chris Langsenkamp
a24228bf38
doc: Updated ChangeLog
2020-06-13 12:57:37 -04:00
James Frowen
4cf77ca7c7
sync vars now work with overriden OnSerialize ( #1985 )
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Co-authored-by: MrGadget <chris@clevertech.net>
2020-06-11 12:27:42 -04:00
James Frowen
7056d5eb9e
hooks are called on initialState too ( #1986 )
2020-06-11 12:24:52 -04:00
James Frowen
784b626dca
docs: replacing paragraph on return with is dirty ( #1987 )
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* replacing paragraph on return with is dirty
the return value is not currently used in mirror
OnSerialize is currently only called when IsDrity is true
* Update doc/Guides/Sync/index.md
Co-authored-by: MrGadget <chris@clevertech.net>
2020-06-11 12:24:05 -04:00
James Frowen
acbb0db6f3
updating example and adding comments ( #1984 )
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- SyncVars is generated inside SerializeSyncVars now
2020-06-11 12:22:50 -04:00
James Frowen
7e93030849
feat: adding script that displays ping ( #1975 )
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* adding script that displays ping
* fixing style
* adding mirror icon
* Update Assets/Mirror/Components/NetworkPingDisplay.cs
Co-authored-by: MrGadget <chris@clevertech.net>
* adding DisallowMultipleComponent
* adding docs on NetworkPingDisplay
Co-authored-by: MrGadget <chris@clevertech.net>
2020-06-10 14:31:13 +01:00
Chris Langsenkamp
df76cb6eb4
doc: Updated DataTypes
2020-06-09 11:16:27 -04:00
FirstGearGames
a4a5888572
Video link removed. Path changing soon. ( #1980 )
2020-06-09 10:47:55 -04:00
FirstGearGames
96fceb1931
Removed dead link to video. ( #1979 )
2020-06-09 10:47:37 -04:00
Chris Langsenkamp
fdc65ebe29
doc: Updated RemoteActions
2020-06-09 10:46:54 -04:00
Chris Langsenkamp
2c9030333c
doc: Updated DataTypes
2020-06-09 10:06:02 -04:00
Chris Langsenkamp
e73267f41b
doc: Updated ChangeLog
2020-06-09 09:27:53 -04:00
Chris Langsenkamp
797c693fe8
doc: Updated Deprecations
2020-06-09 09:27:33 -04:00
Chris Langsenkamp
e601cb99ff
doc: Updated Migration guide example
2020-06-04 08:32:00 -04:00
FirstGearGames
27ffb4d946
Update NetworkBehavior.md ( #1956 )
2020-06-03 10:29:11 -04:00
FirstGearGames
09e01fa818
Removed YouTube link. Links are changing. ( #1957 )
2020-06-03 10:28:52 -04:00
FirstGearGames
6f6c8b9d7e
Removed YouTube link. Links are changing. ( #1958 )
2020-06-03 10:28:27 -04:00
FirstGearGames
5c0cc561b0
Removed YouTube link. Link is changing soon. ( #1959 )
2020-06-03 10:28:06 -04:00
FirstGearGames
f83f87fc12
Removed YouTube link. Link is changing soon. ( #1960 )
2020-06-03 10:27:50 -04:00
FirstGearGames
95baa53b4f
Removed YouTube link. Link is changing soon. ( #1961 )
2020-06-03 10:27:35 -04:00
FirstGearGames
ab21af4db1
Removed YouTube link. Link is changing soon. ( #1962 )
2020-06-03 10:27:21 -04:00
Chris Langsenkamp
bc9659a148
doc: Updated ChangeLog
2020-06-02 13:09:18 -04:00
Chris Langsenkamp
a389a74175
doc: Updated docs for Command ignoreAuthority option
2020-06-02 11:09:15 -04:00
Chris Langsenkamp
a1c8338485
doc: Updated ChangeLog
2020-06-02 11:08:28 -04:00
James Frowen
9ae7fa2a8c
feat: adding OnRoomServerPlayersNotReady to NetworkRoomManager that is called when player ready changes and atleast 1 player is not ready ( #1921 )
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* adding virtual function for Players not ready
* moving function calls to property
* making if check easier to read
* setting field
* making field private
* removed blank line
* Added override to template
* doc: Updated ChangeLog
Co-authored-by: Chris Langsenkamp <chris@clevertech.net>
2020-05-27 15:42:18 -04:00
Chris Langsenkamp
3d04f97c8d
doc: Updated ChangeLog
2020-05-27 12:24:06 -04:00
Chris Langsenkamp
cfea4d3ac9
doc: Updated ChangeLog
2020-05-27 12:00:11 -04:00
Chris Langsenkamp
efdd86e82d
Removed Discord Transport
2020-05-23 03:17:19 -04:00
Chris Langsenkamp
026f24d453
doc: Updated ChangeLog
2020-05-21 15:44:34 -04:00
Chris Langsenkamp
1ecc329daf
doc: Updated ChangeLog
2020-05-21 15:10:01 -04:00
Chris Langsenkamp
df083bfd24
doc: Updated ChangeLog
2020-05-21 14:52:47 -04:00
Chris Langsenkamp
6a981534f4
doc: Updated ChangeLog
2020-05-16 01:47:25 -04:00
Chris Langsenkamp
a245e37a28
doc: Updated LiteNetLib4Mirror Transport doc
2020-05-12 13:00:10 -04:00
Chris Langsenkamp
5726d3b84a
doc: Updated LiteNetLib4Mirror Transport
2020-05-12 10:40:36 -04:00
Chris Langsenkamp
ea2dc7e0a4
doc: Updated LiteNetLib4Mirror Transport doc
2020-05-12 10:37:51 -04:00
Chris Langsenkamp
179a08b70d
doc: Updated ChangeLog
2020-05-11 13:06:13 -04:00
James Frowen
2db3fdc19c
Improving docs 1 ( #1878 )
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* Update NetworkBehaviour.md
* Update Attributes.md
* Update doc/Guides/NetworkBehaviour.md
Co-authored-by: MrGadget <chris@clevertech.net>
Co-authored-by: MrGadget <chris@clevertech.net>
2020-05-11 10:29:09 +02:00
Chris Langsenkamp
e00186ed3d
doc: Updated NetworkLogSettings doc
2020-05-08 22:39:53 -04:00
Chris Langsenkamp
93a4198d21
doc: Updated Components TOC
2020-05-08 22:31:34 -04:00
James Frowen
fd4357cd26
feat: LogSettings that can be saved and included in a build ( #1863 )
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* Moving code that draws the log levels to its own class
this allows other scripts to use the same code to draw the log levels
* adding LogSettings to store the log levels
* adding GUI method to create LogSettings
* Creating Editor for LogSettings that uses LogLevelsGUI
* adding helper to find Existing LogSettings
* Adding field to LogLevelWindow to use LogSettings
* Adding LogSettings to drawer and save on changed check
* fixing field default value of null so that c# compiler doesnt complain
* loading existing settings into LogFactory when the editor starts
* component to load log settings in a build
* changing namespace
* Moving logging scripts to subfolder
* NetworkLogSettings editor
Makes the component use the same gui as the Window and ScriptableObject
* Making NetworkLogSettings find existing settings on Reset
reset is called when component is added
* adding attributes
* adding docs
* adding icon
* doc.
* documentation and images
* fixing image extension
* Update Assets/Mirror/Runtime/Logging/EditorLogSettingsLoader.cs
Co-authored-by: vis2k <info@noobtuts.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-05-08 23:51:21 +01:00
MrGadget
65ef067cac
Update RemoteActions.md
2020-05-08 02:26:34 -04:00
Chris Langsenkamp
3fbce7ee39
doc: Fixed malformed sentence
2020-05-07 04:12:07 -04:00