vis2k
acc34e5fb3
Reverted InvalidDataException because it breaks Unity projects that use .net subset.
2018-10-20 15:44:28 +02:00
Paul Pacheco
8dd20b103c
Keep consistent switch formatting
2018-10-18 08:54:27 -05:00
Paul Pacheco
a8891520c9
Simplify a few switches
2018-10-18 08:49:44 -05:00
Paul Pacheco
11a6d84ffa
Use if for readability instead of switch with 2 cases
2018-10-18 08:43:31 -05:00
Paul Pacheco
c68be045fe
Add commit message to description
2018-10-17 19:36:09 -05:00
Paul Pacheco
86b9eba27a
Don't make a new build for .gitignore files
2018-10-17 19:28:36 -05:00
Paul Pacheco
bd45350892
Don't make a new release when we change docs
2018-10-17 19:27:43 -05:00
Paul Pacheco
35b27dbd03
Remove generated file
2018-10-17 19:25:26 -05:00
Paul Pacheco
9f1823e059
Change builds description
2018-10-17 19:18:50 -05:00
vis2k
103a3e254a
Added comment
2018-10-17 22:09:50 +02:00
Paul Pacheco
f10e1c3c7c
Simplify internal message processing ( #83 )
...
* Simplify internal message processing
* improve explanation
2018-10-17 22:08:18 +02:00
vis2k
4860e365fb
NetworkHash128 replaced with Guid, with the NetworkIdentity serializa… ( #81 )
...
* NetworkHash128 replaced with Guid, with the NetworkIdentity serialization trick (by storing it as string, but still sending it as Guid over the network, hence 16 instead of 64 bytes bandwidth)
* Remove test message again
* Avoid 'new Guid("")'
2018-10-17 09:46:24 +02:00
Paul Pacheco
470afff4e3
Throw an appropriate exception ( #82 )
2018-10-17 09:28:11 +02:00
Paul Pacheco
a49000a39f
Simplify conditional
2018-10-16 23:00:22 -05:00
Paul Pacheco
9f51c51330
Ignore reports from MFractor
2018-10-16 22:34:34 -05:00
Paul Pacheco
118e961847
Alpha should not change
2018-10-16 22:25:14 -05:00
Paul Pacheco
27e8d381ab
Connections cannot be null, remove redundant check
2018-10-16 11:36:30 -05:00
Paul Pacheco
37445979da
Replace NetworkInstanceId with uint ( #70 )
...
* Replace NetworkInstanceId with uint
* Rename variable for clarity
* rename variable for clarity
* Assign 0 instead of new uint()
* Align variables
* Rename variable for clarity
* Renamed variable for clarity
* Fix opcode issue with uint netIdField
2018-10-16 15:30:46 +02:00
vis2k
f2d4fac170
NetworkIdentity.observers returns m_Observers directly without creating a new ReadOnlyCollection every time. This was a performance nightmare because we looped through observers all the time in NetworkServer.SendToObservers/SendToReady via observers[i], observers.Count, etc. Furthermore we don't even worry about ReadOnlyCollections in any other place. The user could clear and break all other collections all the time too.
2018-10-16 14:08:14 +02:00
vis2k
a754eaac4f
NetworkIdentity: replaced m_Observers and m_ObserverConnections lists with m_Observers Dictionary.
2018-10-16 13:15:08 +02:00
vis2k
998029fa6e
Update README.md
2018-10-16 10:48:06 +02:00
vis2k
f4f6bc1b16
Removed unused NetworkScene.DumpAllClientObjects function
2018-10-15 20:43:49 +02:00
vis2k
84ce1c5c82
Removed unused NetworkIdentity.AddNetworkId function
2018-10-15 20:39:25 +02:00
vis2k
b2cc89e3eb
Removed unused NetworkMessage.MaxMessageSize
2018-10-15 20:31:24 +02:00
vis2k
137b2a153d
Removed unused message types
2018-10-15 20:29:49 +02:00
Paul Pacheco
855e724304
Remove redundant null checks. ( #74 )
...
* Remove redundant null checks.
Enforce that connections are added in AddConnection and removed with RemoveConnection.
Since connection cannot be null anymore, remove redundant null checks.
* Add connection after we added connection id
2018-10-15 18:21:30 +02:00
vis2k
e572417fbb
NetworkServer.connections list replaced with a Dictionary to remove all this 'fill list with null values until connectionId' magic
2018-10-15 15:53:27 +02:00
vis2k
4c86d8b457
NetworkManagerHUDEditor removed because there is no value in it. NetworkManagerHUD is used for the first 5 minutes in development until people create their own NetworkManager / UI. It doesn't need an Editor script that does all kinds of magic.
2018-10-15 14:22:47 +02:00
vis2k
0123f1dd6f
ForceSceneId uses uint instead of int to avoid unnecessary casting
2018-10-14 16:34:03 +02:00
vis2k
7569357f8e
Fixed grammar
2018-10-14 16:33:24 +02:00
Paul Pacheco
2d208bcae0
use uint, no need for a special NetworkSceneId ( #62 )
2018-10-14 16:31:50 +02:00
vis2k
5449c94f21
NetworkScenePostProcess: removed unnecessary 'UnityEditor.' syntax
2018-10-14 16:28:32 +02:00
vis2k
c16564c8fe
NetworkHash128: added comment that replacing it would break everything
2018-10-14 16:28:32 +02:00
Paul Pacheco
fc4803df3e
Merge branch 'mirror' of github.com:vis2k/Mirror into mirror
2018-10-14 08:28:51 -05:00
Paul Pacheco
0bebc8ce05
Don't assign fail twice
2018-10-14 08:28:41 -05:00
vis2k
80af34ab7a
NetworkManager.Awake/LateUpdate/OnApplicationQuit/OnValidate/OnDestroy are now protected so that inheriting classes that also need those functions can call base.Awake() etc. in them to guarantee proper functionality. Fixes #69
2018-10-14 13:04:53 +02:00
Paul Pacheco
162668cce4
reuse packing algorithm for 32 and 64 bits ( #68 )
2018-10-13 19:58:05 +02:00
Paul Pacheco
f06d3b5881
Remove double empty lines
2018-10-13 12:37:57 -05:00
Paul Pacheco
dcd723accf
Simplify conditional
2018-10-13 12:33:08 -05:00
Paul Pacheco
5d28548943
Remove empty lines
2018-10-13 12:32:40 -05:00
Paul Pacheco
6568393e38
Fix spacing
2018-10-13 12:30:17 -05:00
Paul Pacheco
cc4515125c
Remove empty lines
2018-10-13 12:28:55 -05:00
Paul Pacheco
1c2ef0bd58
Remove empty lines
2018-10-13 12:27:32 -05:00
Paul Pacheco
a5da7d55d3
Remove empty lines
2018-10-13 12:27:00 -05:00
Paul Pacheco
0cc0fc0447
No reason for synclists to be sealed
2018-10-13 12:21:38 -05:00
Paul Pacheco
425289fd3d
remove blank lines
2018-10-13 12:21:15 -05:00
Paul Pacheco
0fc75eb04d
spacing issues
2018-10-13 12:17:13 -05:00
vis2k
3e751b3da5
Removed NetworkTransformPreview because no one uses it and it had random errors ( #60 )
2018-10-13 14:11:21 +02:00
vis2k
a2796c98c6
Removed NetworkTransformVisualizer component. Nobody uses it and what we really need is a decent NetworkTransform component with a simple OnDrawGizmos function instead.
2018-10-13 14:08:52 +02:00
Paul Pacheco
d5c407fa60
Synchronize synclists with onserialize/ondeserialize (callback) ( #67 )
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* Synchronize synclists with onserialize/ondeserialize
* Add test to cover set
* Add tests for remove at and remove
* Simplify tests
* Test SyncListInt
* remove non standard, redundant count attribute
* Refactor tests
* Test the callback
* Test Count and isReadOnly
* Check that dirty bit is working
* removed unused method
* Remove empty line
* Don't track changes if this is not a server object
* We no longer have a registersynclistdelegate
* Fix issue with list not registering
* Explain what InitSyncObject is doing
* Check if field implements SyncObject instead of synclist
* Initialize lists in constructor instead of Awake
* Use Linq to simplify the code
* Remove extra space
* Remove extra line
* remove extra space
* Add brackets to ifs
* Remove exta spaces
* Clean up spacing
* Remove unnecesary method
* Remove unnecesry method
* Reduce cognitive complexity
* Remove space
* Remove extra spacing
* Typo, and make variable local
* Renamed parameter for clarity
* Fix indentation
* callback works on client and server and remove the dependency
2018-10-13 13:33:32 +02:00