vis2k
|
d4eb84182d
|
Fix for sceneId mismatch caused by OnPostProcess FindObjectsOfType<NetworkIdentity> order not being guaranteed.
|
2018-06-08 10:59:32 +02:00 |
|
vis2k
|
2c31c78602
|
NetworkManager.OnValidate: checks if channel[0] is Reliable and channel[1] is Unreliable because Channels.DefaultReliable is 0 and Unreliable is 1. The code assumes those channels to be there.
|
2018-06-08 10:48:29 +02:00 |
|
vis2k
|
9eabd22c19
|
NetworkConnection: IsSequencedQoS, IsReliableQoS made public for external use; IsUnreliableQoS added
|
2018-06-08 10:47:39 +02:00 |
|
vis2k
|
9980e5e713
|
OnSerializeSafely & OnDeserializeSafely, independent of sibling components and with detailed errors to avoid out of range exceptions if any one component failed or didn't read/write the expected amount
|
2018-06-08 10:45:24 +02:00 |
|
vis2k
|
a67508f624
|
[SyncVar] limit increased from 32 to 64 per component
|
2018-06-07 15:50:31 +02:00 |
|
vis2k
|
903eee667c
|
HLAPI pro welcome message added to see if the HLAPI Pro is active or not
|
2018-06-07 15:44:32 +02:00 |
|
vis2k
|
1e77e191b3
|
HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
|
2018-06-07 15:41:08 +02:00 |
|
vis2k
|
6b2e2f3afd
|
License & Readme
|
2018-06-07 15:40:15 +02:00 |
|
vis2k
|
e14faeedef
|
gitignore
|
2018-06-07 15:11:43 +02:00 |
|