MrGadget
0bee9bbccb
fix(Tanks): Updated Tanks Example
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- Send Rate 30
- NT Multiplier 3
2024-09-21 16:32:49 -04:00
Richard Possnett
35c1055e24
feat(SimpleWebTransport): Allow https URI scheme ( #3850 )
2024-09-21 16:32:49 -04:00
mischa
9ea5b3006a
Examples/Benchmark: always show NetworkStatistics
2024-09-21 16:32:49 -04:00
mischa
d3a2023163
Revert "Examples/Benchmark: always show bandwidth"
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This reverts commit 8144275ec6
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2024-09-21 16:32:49 -04:00
mischa
5846e48d0c
Examples/Benchmark: always show bandwidth
2024-09-21 16:32:49 -04:00
MrGadget
f60c62ccdc
fix(MultiplexTransportTest): Can't use lambda discard parameters
2024-09-21 16:32:49 -04:00
MrGadget
3e5a55fa85
fix(FadeInOut): Now based on duration and framerate independent
2024-09-21 16:32:49 -04:00
MrGadget
2cd5823d96
TurretUIPrefab -> turretUIPrefab
2024-09-21 16:32:49 -04:00
MrGadget
7fd8302a63
fix(MultiplexTransportTest): Update tests to use OnServerConnectedWithAddress
2024-09-21 16:32:49 -04:00
MrGadget
b9bfc304d8
fix(Transports): Suppress obsolete warnings
2024-09-21 16:32:49 -04:00
MrGadget
f70d7619f2
fix(NetworkServer): Suppress obsolete warnings
2024-09-21 16:32:49 -04:00
MrGadget
55cb34e965
feat(Transport): Obsoloete OnServerConnected
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Use OnServerConnectedWithAddress and pass the remote client address instead
- This allows Mirror to cache the remote client address to save round-trip calls to the transport
2024-09-21 16:32:49 -04:00
MrGadget
6de9697e0c
fix(Telepathy): Implement OnServerConnectedWithAddress
2024-09-21 16:32:49 -04:00
MrGadget
ce0f70249b
fix(SimpleWebTransport): Implement OnServerConnectedWithAddress
2024-09-21 16:32:49 -04:00
MrGadget
96ddfa040d
fix(AutoLANClientController): Use FindAnyObjectByType
2024-09-21 16:32:49 -04:00
MrGadget
ef4760d4e1
chore(CI): RunUnityTests - updated unityVersions
2024-09-21 16:32:49 -04:00
JesusLuvsYooh
4bb9b33656
New Example, auto LAN connect + client acting as controller for server. ( #3863 )
2024-09-21 16:32:49 -04:00
mischa
bad8c0688b
Update README.md
2024-09-21 16:32:49 -04:00
mischa
11cc2bc360
NetworkIdentitySerializationTests: fix SerializeClient_NotInitial_NotDirty test setup so it actually would serialize if dirty
2024-09-21 16:32:49 -04:00
mischa
9d757acdd4
NetworkIdentitySerialization: Reset() function for convenience
2024-09-21 16:32:49 -04:00
mischa
c8b7dcc702
NetworkIdentity.DirtyMasks: syntax simplified further
2024-09-21 16:32:49 -04:00
mischa
c7f12420dc
NetworkIdentity.DirtyMasks: syntax simplified
2024-09-21 16:32:49 -04:00
mischa
d1d2691159
Tanks demo fixes
2024-09-21 16:32:49 -04:00
MrGadget
1a73b62f58
chore(CI): RunUnityTests - updated unityVersions
2024-09-21 16:32:49 -04:00
mischa
0a0b5f1c78
fix comment
2024-09-21 16:32:49 -04:00
MrGadget
5a3c274ed8
fix: fixed tests
2024-09-21 16:32:49 -04:00
MrGadget
90afea0c57
fix(LatencySimulation): Implement OnServerConnectedWithAddress
2024-09-21 16:32:49 -04:00
MrGadget
131b2d3022
fix(EncryptionTransport): Implement OnServerConnectedWithAddress
2024-09-21 16:32:49 -04:00
MrGadget
63b7113ec9
fix(MiddlewareTransport): Implement OnServerConnectedWithAddress
2024-09-21 16:32:49 -04:00
MrGadget
e6f2768aaa
fix(MemoryTransport): Implemented OnServerConnectedWithAddress
2024-09-21 16:32:49 -04:00
MrGadget
9099b420a9
fix(MultiplexTransport) Implement OnServerConnectedWithAddress
2024-09-21 16:32:49 -04:00
MrGadget
2e20a21125
fix(NetworkServer): RemoveTransportHandlers OnTransportConnectedWithAddress
2024-09-21 16:32:49 -04:00
MrGadget
49baf47c1f
feat(Examples): Overhauled Examples ( #3858 )
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* Added Player, Flyer, Tank Controllers
* and the meta
* Removed NT from Tank prefab
* Additive Scenes Player with new controller
* Updated Examples
* fixed healthbar
* Updated TankController
* Fixed MouseSteer
* Updated PlayerController
* Updated PlayerController
* Tank and Controller Updates
* Updated Tanks Navmesh
* Updated Tanks example
* Fixed Tank Model
* Tanks fixed
* Removed commented code
* Controller updates
* Projectile and Controller updates
* Tanks Navmesh
* Fixed navmesh
* Updated Projectile destroyAfter
* Update NavMesh
* Fixed spawn point
* TTA Scene Update
* TTA NavMesh
* TTA Tank Prefab
* Added Tank SeatedPlayer and turretAcceleration
* TTA Scene update
* TTA Scene higher walls
* Improved Projectile and PlayerTest
* Default Mouse Lock on
* IgnoreCollision
* Updated prefabs
* Latest
* Cleanup
* Disable sync position, Compress Rotation, and animation
- Animation is interfering with the controls and the child NT sync.
* Cleanup Reset on Disconnect
* Removed dead scripts
2024-09-21 16:32:49 -04:00
James Frowen
f73d4b87df
fix(SimpleWebTransport): increasing default handshake max size ( #3857 )
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Some browsers will send handshake larger than 3k, setting default limit to 16k so user dont have to worry about changing it
2024-09-21 16:32:37 -04:00
MrGadget
2241aa5f92
feat(Transport): Added OnServerConnectedWithAddress ( #3855 )
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* feat(Transport): Added OnServerConnectedWithAddress
Transports can now pass the remote client address directly to NetworkServer Action
- Facliltates ThreadedTransport passing the client Address
- KCP Transport Updated accordingly
- Original OnServerConnected passes ServerGetClientAddress result to NetworkConnectionToClient consrtuctor
- Saves round trips back to the transport for client address whenever it's needed
* formatting
* Simplified
* Cleanup
2024-09-21 16:32:37 -04:00
MrGadget
ca8e999397
chore(CI): RunUnityTests - updated unityVersions
2024-09-21 16:32:37 -04:00
MrGadget
8860fd927e
fix(NetworkConnectionToClient): DestroyOwnedObjects use RemovePlayerForConnection for scene objects instead of UnSpawn
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- Scene objects need to stay alive for everyone else by default
- Users can choose to Unspawn for themselves.
2024-09-21 16:32:37 -04:00
MrGadget
7eabb5c5f9
fix(NetworkBehaviour): Skip OnValidate in Editor Play Mode ( #3852 )
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OnValidate only runs in Editor, but can get invoked in PlayMode if user fiddles with the inspector or by other Unity activities.
2024-09-21 16:32:37 -04:00
MrGadget
0fcd3a28a5
chore(CI): RunUnityTests - updated unityVersion
2024-09-21 16:32:37 -04:00
MrGadget
beac0e59ae
chore(CI): RunUnityTests - updated unityVersion
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
a7ca5d4687
fix(TopDownShooter): Adjusted slanted climbable wall colliders ( #3849 )
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* fix(TopDownShooter): Adjusted slanted climbable wall colliders
* Removed previous colliders.
2024-09-21 16:32:37 -04:00
MrGadget
ca3e660fa5
Revert "fix(AdditiveLevels): Text instead of TMP"
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This reverts commit 648fb0a489
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2024-09-21 16:32:37 -04:00
MrGadget
024988d50d
fix(AdditiveLevels): Text instead of TMP
2024-09-21 16:32:37 -04:00
MrGadget
2428e7efc7
fix(TopDownShooter): Use FindAnyObjectByType for Unity 2022.2+
2024-09-21 16:32:37 -04:00
MrGadget
0c395d5d6c
fix(SimpleWebTransport): Default setup for reverse proxy
2024-09-21 16:32:37 -04:00
MrGadget
61aeed0445
chore(CI): Use environment vars
2024-09-21 16:32:37 -04:00
MrGadget
a8fd15b794
fix(NetworkBehaviour): Check for non-zero netId before sending Cmd
2024-09-21 16:32:37 -04:00
mischa
d1aa191550
fix : #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy ( #3848 )
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* repro
* NetworkServer.Destroy(): refactor to split scene vs. prefab cases more obviously
* fix : #3832 NetworkServer.Destroy now doesn't call ResetState for prefabs, fixes isServer flag always being false in OnDestroy
* fix the runtime test
* Revert "repro"
This reverts commit 3a5a33e8e4
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Co-authored-by: mischa <info@noobtuts.com>
2024-09-21 16:32:37 -04:00
JesusLuvsYooh
4e28b1a2b2
feat: MOVING Platforms to Couch Coop Example ( #3847 )
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* Added MOVING Platforms to Couch Coop Example
No constant network sync, they just resync at start and end destination.
* Optional Platform features.
2024-09-21 16:32:37 -04:00
Robin Rolf
7cfd7d942d
feat: NetworkRuntimeProfiler ( #3846 )
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* feat: NetworkRuntimeProfiler
Adds a simple text-based network profiler
* Remove unused avg
2024-09-21 16:32:37 -04:00