Commit Graph

4346 Commits

Author SHA1 Message Date
MrGadget1024
afabdf2c7d feat: Added Custom Interest Management script template 2021-10-29 23:18:45 -04:00
MrGadget1024
f73cc91af1 fix: Replaced obsolete warnings on NetworkVisibility components
- also removed a couple unused usings
- changed DistanceInterestManagementCustomRange for future unit test (required by CreateNetworked)
2021-10-29 21:33:57 -04:00
MrGadget
1a43b79fc5
feat: Team Interest Management (#2979)
* feat: Team Interest Management

* meta file

* Added forceShown

* Code Smells

* code smell

* simplified
2021-10-29 00:33:32 -04:00
MrGadget1024
cf76d0374e made dirtyMatches readonly (code smell) 2021-10-28 23:50:00 -04:00
MrGadget1024
1d4631a221 Move NetworkMatch to MatchInterestMgmt folder 2021-10-28 15:23:46 -04:00
MrGadget1024
a72d24ff73 fix: NetworkBehaviour.OnStopClient Called Twice
Fixes #2976
2021-10-27 11:46:08 -04:00
Justin Nolan
d4c2bb9136
Stop NetworkAuthenticator from assigning itself to the NetworkManager on change and fix the undo (#2973)
* Stop NetworkAuthenticator from adding itself on change and fix the undo

* Update NetworkAuthenticator.cs

Co-authored-by: vis2k <info@noobtuts.com>
2021-10-22 10:11:02 +08:00
MrGadget
9184d56eec
Fix ReplacePlayerForConn isLocalPlayer (#2969)
- Moved `ChangeOwner` down below `OnChangeOwner`
- Added `isLocalPlayer` bool to `ChangeOwnerMessage`
- Added handling for `isLocalPlayer to `ChangeOwner`
- Added call to `SendChangeOwnerMessage` to `ReplacePlayerForConnection` for when `keepAuthority` is true
- Fixes #2968
2021-10-21 10:43:12 +08:00
vis2k
282c843ad1 MIRROR_53_0_OR_NEWER 2021-10-20 12:11:10 +08:00
MrGadget1024
64db341662 Revert "Call OnClientSceneChanged for host client"
This reverts commit 6f5c651493.
2021-10-19 21:54:28 -04:00
MrGadget1024
6f5c651493 Call OnClientSceneChanged for host client 2021-10-16 21:21:00 -04:00
MrGadget1024
66b50c97c1 Updates to PlayerController in examples 2021-10-16 14:05:13 -04:00
MrGadget1024
53e526c08e Updates to PlayerController in examples 2021-10-16 14:03:37 -04:00
MrGadget1024
96105b8590 simplified RegisterHandler<ChangeOwnerMessage> 2021-10-15 08:04:50 -04:00
MrGadget1024
b9ad577971 Basic Example: Syntax 2021-10-09 09:53:05 -04:00
MrGadget1024
2dca328fff Basic Example: Syntax 2021-10-09 09:32:10 -04:00
MrGadget1024
c7a3310b20 Basic example: syntax 2021-10-09 08:20:35 -04:00
vis2k
9dbd45c9d8 Test simplified 2021-10-09 14:58:24 +08:00
vis2k
512f60a3ef comments 2021-10-09 14:56:29 +08:00
vis2k
91f2c19c2d Test improved 2021-10-09 14:54:34 +08:00
vis2k
304f2b6f53 Test: SyncVar Hook only called on client 2021-10-09 14:51:49 +08:00
vis2k
d54ecd3410 Tests: remove old hacky test with manual serialization magic 2021-10-09 14:19:24 +08:00
vis2k
b4d7b355fc Weaver: improve 'no default constructor' error message 2021-10-08 10:58:34 +08:00
MrGadget
e6e910916e
breaking: componentIndex changed to byte in CommandMessage and RpcMessage (#2963) 2021-10-07 19:46:24 +08:00
MrGadget1024
7bc7b31df4 Minor changes to Room example 2021-10-02 13:21:05 -04:00
hyouuu
b0311a5aa3
Add optional writer & reader for color (#2956)
* Add optional writer for color

* Merge conflicts

* typo

* Add optional color reader
2021-10-02 18:43:40 +08:00
MrGadget
532ca654dd
fix: Prevent StopClient from running twice (#2953)
* fix: Prevent StopClient from running twice
- Fixes #2940

* Added comments

* Fixed stupid mistake

* moved check to OnClientDisconnect
Still need to fire that virtual so it can be overridden.

* Added check to StopClient itself too
2021-10-02 11:11:26 +08:00
MrGadget1024
5d225bd407 NetworkMatch: Added missing attributes 2021-10-01 06:15:00 -04:00
MrGadget1024
3afd54e182 Minor updates to AdditiveScenes example 2021-09-29 11:28:56 -04:00
vis2k
1f1d13ed42 syntax 2021-09-28 16:19:55 +08:00
vis2k
c744d23797 Weaver: NetworkBehaviourProcessor: remove unnecessary parameters 2021-09-28 16:17:24 +08:00
vis2k
22dbcfb9f0 Weaver: SyncObjectInitializer: merge functions 2021-09-28 15:58:26 +08:00
vis2k
74b9c8034e Weaver: NetworkBehaviourProcessor.InjectIntoConstructor split into cctor & ctor functions 2021-09-28 15:53:16 +08:00
vis2k
d7516a8c95 Weaver: GenerateConstants renamed to InjectIntoConstructor 2021-09-28 15:51:53 +08:00
vis2k
52b8a4a756 Weaver: add comments 2021-09-28 15:51:48 +08:00
vis2k
280756e0a2 Weaver: NetworkBehaviourProcessor.GenerateConstants: reuse RemoveFinalRetInstruction 2021-09-28 15:51:33 +08:00
vis2k
073c87e8d1 Weaver: NetworkBehaviourProcessor.GenerateConstants: RemoveFinalRetInstruction helper function 2021-09-28 15:24:15 +08:00
vis2k
f83e4f4de6 Weaver: add comment 2021-09-28 15:15:51 +08:00
vis2k
332c8a1bf3
breaking: SyncObject as class instead of interface (#2947)
* breaking: SyncObject as class instead of interface

* classes inheriting from SyncObject don't all need to implement obsoleted Flush() anymore

* IsRecording default moved to base class

* OnDirty default moved to base class

* comment

* IsRecording simplified now that it's a class

* OnDirty simplified now that it's a class
2021-09-28 10:16:01 +08:00
vis2k
8b5534f51f fix: #2912 ILPostProcessor isn't used before 2020.3 because Unity bugs 2021-09-27 18:12:26 +08:00
vis2k
0d96636389 SyncDictTest: CurlyBracesCtor 2021-09-27 15:43:04 +08:00
vis2k
8233cfd368 SyncSetTest: CurlyBracesCtor 2021-09-27 15:41:37 +08:00
vis2k
81b0d89dcd SyncListTest: CurlyBracesCtor 2021-09-27 15:40:29 +08:00
vis2k
0e0e4dfe47 fix: SyncVarGameObject/NetworkIdentityEqual not being accessible by weaved NetworkBehaviour components from outside assemblies 2021-09-25 21:09:40 +08:00
vis2k
ae218c5625 revert rename. add comment for explanation this time. 2021-09-25 16:42:27 +08:00
vis2k
9aa83539bb fix: only IEnumerable SyncObjects are drawn as SyncObject Collections in Inspector now.
previously SyncVar<T> SyncObject would've been drawn as a list too.
2021-09-25 16:24:45 +08:00
vis2k
12279ef0af grammar is hard 2021-09-25 16:21:34 +08:00
vis2k
343971ad53 rename to SyncObjectCollectionDrawer 2021-09-25 16:20:17 +08:00
vis2k
e7f04d620d typo 2021-09-25 16:17:49 +08:00
vis2k
d9bdc954cf EnumerableSyncObjectDrawer: header renamed from "Sync Objects" to "Sync Collections" to be more obvious 2021-09-25 16:17:07 +08:00
vis2k
8729481366 SyncObjectDrawer renamed to EnumerableSyncObjectDrawer because it's only meant for enumerable SyncObjects 2021-09-25 16:16:19 +08:00
vis2k
8298a2556b breaking: InspectorHelper.IsVisibleSyncObject renamed to IsVisibleInInspector. universal. 2021-09-25 16:11:45 +08:00
vis2k
323b357a94 breaking: InspectorHelper.IsSyncObject made universal as ImplementsInterface<T> 2021-09-25 16:08:34 +08:00
vis2k
ab78c858da NetworkBheaviourInspector: SyncObjectDrawer class moved into separate file 2021-09-25 15:58:30 +08:00
vis2k
c8070a3cac more renaming 2021-09-25 15:56:19 +08:00
vis2k
9b6862fcbe NetworkBehaviourInspector: correct field/method naming 2021-09-25 15:49:12 +08:00
vis2k
3d8ba67d32 xml comments not needed in editor inspector 2021-09-25 15:46:35 +08:00
MrGadget
aa41c5f5e0
Make NetworkConnection.observing public (#2942)
- NetworkIdentity.observers is already public
2021-09-25 11:27:25 +08:00
vis2k
7e546cf799
fix: #2928 - Weaver now recommends 'readonly' keywords for SyncObjects (#2941)
* fix: #2928 - Weaver now recommends 'readonly' keywords for SyncObjects. prepares for SyncField<T> as well.

* fix weaver tests
2021-09-25 11:27:03 +08:00
MrGadget1024
51cf44cde7 Simplified interpolations 2021-09-24 07:21:46 -04:00
MrGadget1024
23f1b2b0a5 Remove unnecesary pragmas 2021-09-24 07:21:02 -04:00
MrGadget
60692f0373
Force Network Manager to scene root if DDOL (#2936) 2021-09-24 12:52:53 +08:00
vis2k
2d2710f60e Weaver: SyncVarProcessor renamed to SyncVarAttributeProcessor 2021-09-24 11:03:51 +08:00
vis2k
a0c3ef1c2c SyncVarTests renamed to SyncVarAttributeTests 2021-09-24 10:57:43 +08:00
MrGadget1024
83c92ce9bf Updated Pong Example
- Applied BallPhysics material to Ball
- Turned off Sync / Interp Rotation on Ball and Racket
2021-09-23 14:03:39 -04:00
MrGadget1024
f1cf841bea Added NI to PlayArea in Game scene of MultipleAdditiveScenes example 2021-09-21 06:29:12 -04:00
vis2k
ad391f2b5f breaking: NetworkBehaviour.SyncVar/GameObject/NetworkIdentity/NetworkBehaviourEqual functions made internal.
-> avoid tests exposed workarounds
-> prepares for SyncField<T>
2021-09-21 16:50:14 +08:00
vis2k
6a1f355a63 Tests: SyncVarNetworkIdentityEqual exposing simplified now that it's static 2021-09-21 16:41:02 +08:00
vis2k
d51fd23175 Weaver: SyncVarprocessor.GenerateSyncVarSetter simplified again now that all equals functions are static 2021-09-21 16:22:26 +08:00
vis2k
4cbf575a2d Weaver: NetworkBehaviour.SyncVarEqual made static (cleaner, reusable from the outside for SyncField<T> later) 2021-09-21 16:22:26 +08:00
vis2k
6ff39bc0a0 Weaver: NetworkBehaviour.SyncVarGameObjectEqual made static (cleaner, reusable from the outside for SyncField<T> later) 2021-09-21 16:22:21 +08:00
vis2k
e18ecf8a01 Weaver: NetworkBehaviour.SyncVarNetworkBehaviourEqual made static (cleaner, reusable from the outside for SyncField<T> later) 2021-09-21 16:22:16 +08:00
vis2k
cbf9987d1a Weaver: NetworkBehaviour.SyncVarNetworkIdentityEqual made static (cleaner, reusable from the outside for SyncField<T> later) 2021-09-21 16:22:10 +08:00
vis2k
fd70b2a6ad Weaver: SyncVarProcessor.GenerateSyncVarSetter: Ldarg_0, Ldarg_1 moved into if branches so that methods like SyncVarNetworkIdentityEqual can be made static
(static functions can't have 'this' as first parameter on stack)
2021-09-21 16:22:01 +08:00
vis2k
74c0f271c9 NetworkBehaviour.HasSyncObjects: internal is enough 2021-09-21 11:30:41 +08:00
vis2k
f1b8aa4fc2 feature: NetworkBehaviour: HasSyncObjects for NetworkBehaviourInspector to avoid Reflection 2021-09-21 11:28:02 +08:00
vis2k
7c28f06c8f NetworkBehaviourInspector: remove unused syncVarNames 2021-09-21 11:22:37 +08:00
vis2k
8c0bd9dca2 syntax & comments cleanup 2021-09-21 11:20:44 +08:00
MrGadget1024
7aebf4cb5a syntax 2021-09-20 13:19:53 -04:00
MrGadget
a38800b443
Refactor match int mgmt (#2935)
* fix: Eliminate potential NRE's in MatchInterestMgmt
- Scene objects with no NetworkMatch component
- Key not found in lastObjectMatch Dictionary

* Added comment, combined if's

* Added comments

* refactor Match Int Mgmt

* removed unused parameter

* removed unused parameter
2021-09-20 12:47:08 -04:00
vis2k
d9d84b6bcc explain SyncVar hook guard 2021-09-20 23:57:25 +08:00
MrGadget
f88190b756
fix: Eliminate potential errors in MatchInterestMgmt (#2934)
* fix: Eliminate potential NRE's in MatchInterestMgmt
- Scene objects with no NetworkMatch component
- Key not found in lastObjectMatch Dictionary

* Added comment, combined if's

* Added comments
2021-09-20 11:56:26 -04:00
vis2k
e0da23e45c add comment 2021-09-20 21:16:06 +08:00
MrGadget
8555048548
feat: Implemented ChangeOwnerMessage (#2924)
* Implemented ChangeOwnerMessage
- Separates ownership change from Spawn message
- NetworkIdentityTests updated

* commented log
2021-09-20 20:43:10 +08:00
MrGadget1024
c8bea97491 String interpolation in SyncVarAccessReplacer 2021-09-20 08:18:32 -04:00
MrGadget1024
4c60de6680 String interpolation in SyncVarAccessReplacer 2021-09-20 08:15:46 -04:00
MrGadget
9cab21921f
String interpolation (#2930)
* Use String Interpolation

* Update Assets/Mirror/Editor/Weaver/EntryPointILPostProcessor/ILPostProcessorFromFile.cs

* Proper case in comments

* Add a constructor overload for creating a SyncDictionary from an IDictionary (#2933)

* Add a constructor overload for creating SyncDictionary from Dictionary

* Use IDictionary and directly use the passed in value

* Use passed in value directly

* Nope: SyncDictionary should specifically use a Dictionary under the hood

Reread the docs

* comment

* syntax

* Weaver: PropertySiteProcessor renamed to SyncVarAccessReplacer and updated comments/syntax to make it easier to understand

* Weaver: WeaverLists renamed to SyncVarAccessLists because that's what it's for

* comment

* Weaver: GetSyncVarStart simplified

* comment

* fix: Obsolete SyncObject Flush method (#2931)

* fix: Obsolete SyncObject Flush method

* fixed test

Co-authored-by: vis2k <info@noobtuts.com>
Co-authored-by: Gabriel Elkind <pixelpax@users.noreply.github.com>
2021-09-20 08:07:07 -04:00
MrGadget
185a6c3815
fix: Obsolete SyncObject Flush method (#2931)
* fix: Obsolete SyncObject Flush method

* fixed test
2021-09-20 19:40:46 +08:00
vis2k
1afed306af comment 2021-09-20 19:19:20 +08:00
vis2k
9f4cf44217 Weaver: GetSyncVarStart simplified 2021-09-20 19:17:08 +08:00
vis2k
e755c2ad9a comment 2021-09-20 19:12:08 +08:00
vis2k
37af48b83e Weaver: WeaverLists renamed to SyncVarAccessLists because that's what it's for 2021-09-20 19:11:20 +08:00
vis2k
3dbab83615 Weaver: PropertySiteProcessor renamed to SyncVarAccessReplacer and updated comments/syntax to make it easier to understand 2021-09-20 19:07:39 +08:00
vis2k
c0db7fce38 syntax 2021-09-20 18:53:12 +08:00
vis2k
411a531eda comment 2021-09-20 18:51:55 +08:00
Gabriel Elkind
052cf6c183
Add a constructor overload for creating a SyncDictionary from an IDictionary (#2933)
* Add a constructor overload for creating SyncDictionary from Dictionary

* Use IDictionary and directly use the passed in value

* Use passed in value directly

* Nope: SyncDictionary should specifically use a Dictionary under the hood

Reread the docs
2021-09-20 11:42:34 +08:00
MrGadget1024
c120623d7d Proper case in comments 2021-09-19 15:15:16 -04:00
vis2k
af0a67d4f8 comment 2021-09-19 20:12:31 +08:00
vis2k
a848b8bb7c feature: Tanks demo health bars to test [SyncVar]s 2021-09-19 19:51:20 +08:00
vis2k
b537d423a1 use string interpolation everywhere 2021-09-19 17:00:36 +08:00