Commit Graph

605 Commits

Author SHA1 Message Date
rodolphito
13679887f4 Renamed m_CmdHandlerDelegates to cmdHandlerDelegates (#713) 2019-04-04 09:47:37 +02:00
rodolphito
382e125146 Removed s_ prefixes in NetworkManager (#714) 2019-04-04 09:47:12 +02:00
rodolphito
46841cdd3f Remove k_ prefixes in weaver (#715)
* Rename k_CmdPrefix to CmdPrefix

* Rename k_RpcPrefix to RpcPrefix

* Rename k_TargetRpcPrefix to TargetRpcPrefix
2019-04-04 09:46:49 +02:00
rodolphito
df132b6893 Inlined an internal method call. (#716) 2019-04-04 09:46:19 +02:00
vis2k
e9717d87ad Syntax 2019-04-03 16:05:45 +02:00
vis2k
370f66b9b4 List Server Example: add connected/disconnected log messages 2019-04-03 16:05:16 +02:00
vis2k
c617ffd61c List Server Example: improve log messages 2019-04-03 16:05:03 +02:00
Paul Pacheco
053949b7d2 fix(weaver): #696 detect .mystruct = new MyStruct() changes with syncvars (#702)
* clearing struct should set dirty bit

This reproduces issue #696

using .mystruct = default uses initobj instead of stfld, so the weaver misses it

* refactor: use index for so that we can insert instructions

* refactor: rename test

* fix: #696 use generated setter for .mystruct = new MyStruct()

* Update PropertySiteProcessor.cs

* Update PropertySiteProcessor.cs
2019-04-03 13:59:37 +02:00
vis2k
5b30a94923
Merge pull request #705 from vis2k/MrGadget1024-patch-2
fix: Lobby Remove button not showing for P1 when Server Only
2019-04-03 13:37:16 +02:00
Paul Pacheco
e7c98af6eb Obsolete non generic InvokeHandler 2019-04-03 06:27:46 -05:00
MrGadget
377c47ce74
fix: Lobby Remove button not showing for P1 when Server Only 2019-04-03 00:16:23 -04:00
Paul Pacheco
040bcb45ad
feat: SyncList now supports any IList implementation (#704) 2019-04-02 21:39:19 -05:00
Paul Pacheco
2683572fb4
feat: SyncDictionary can now be used for any IDictionary (#703) 2019-04-02 21:26:24 -05:00
vis2k
0c1d5001ba
Merge pull request #701 from Katori/DontDeletePDB
fix(Weaver): Don't delete the PDB after Weaving
2019-04-02 23:51:13 +02:00
Zac North
c78120eca2 Don't delete the PDB, what were they thinking? 2019-04-02 14:28:56 -04:00
vis2k
8dc0c73d77
Merge pull request #695 from MrGadget1024/Additive-Scene-Example
Additive Scenes Example
2019-04-02 17:08:28 +02:00
vis2k
e1b4b181c4 NetworkIdentity.RebuildObservers: change "Observer is not ready for: ..." warning to debug log, because it would constantly be spammed if a connection disconnects and we keep the player in the game for a while before disconnecting. E.g. if NetworkManager.OnServerDestroy delays the disconnect to avoid a player from fleeing combat. 2019-04-02 12:24:36 +02:00
vis2k
9c8211e573 NetworkServer.OnDisconnected: remove "Player not destroyed when connection disconnected." warning. This warning would be shown if a NetworkManager's OnServerDisconnect function wouldn't remove the player immediately, which is completely normal in most online games where the server delays a disconnect if the player was recently in combat - which would then show this warning every single time. OnServerDisconnect removes the player controller anyway, so there is no need for this warning at all. 2019-04-02 12:11:26 +02:00
Paul Pacheco
c58cf884d4 test: Test that setting syncvar sets dirty bits 2019-04-02 03:45:29 -05:00
Paul Pacheco
2ca80e1a90 refactor: move property site processor into a separate class 2019-04-02 03:16:50 -05:00
Paul Pacheco
ac697a454b style: C#7 syntax 2019-04-02 02:32:29 -05:00
Paul Pacheco
312c0fcf5d style: C# 7 code style 2019-04-02 02:27:11 -05:00
Paul Pacheco
9d54bf7bb1 style: naming convention 2019-04-02 02:26:01 -05:00
Chris Langsenkamp
297b671766 Renamed script to AdditiveNetworkManager 2019-04-01 19:18:15 -04:00
Chris Langsenkamp
2c0fa42568 Made Lobby player controller more similar to Additive player controller, per request. 2019-04-01 13:55:34 -04:00
Chris Langsenkamp
dc8f9b462a Code changes as requested 2019-04-01 13:54:15 -04:00
vis2k
ab44ac8f8b fix: #692 by always adding connectionToClient when rebuilding observers 2019-04-01 17:19:47 +02:00
vis2k
8f3c8edd86 RebuildObservers: add comments 2019-04-01 17:09:11 +02:00
vis2k
512e904ec0 RebuildObservers: order hashset syntax more logically 2019-04-01 17:01:44 +02:00
Chris Langsenkamp
32d6c19e5f Initial Publish 2019-03-31 22:07:37 -04:00
Paul Pacheco
ee9c737bda feat: allow users to detect mirror version 3 2019-03-31 13:27:03 -05:00
Paul Pacheco
e75d4b29dd style: remove redundant methods 2019-03-31 11:30:30 -05:00
vis2k
b876e256eb
Merge pull request #689 from paulpach/zigzag
perf: Implement zigzag algorithm so negatives pack efficiently
2019-03-31 14:25:35 +02:00
Paul Pacheco
5f1ef4ab1f perf: Pack small 64 bit negatives efficiently 2019-03-31 07:16:57 -05:00
Paul Pacheco
480af1aa6c perf: Pack small 32 bit negatives efficiently 2019-03-31 07:16:51 -05:00
rodolphito
f5d80175fe Fixed a typo in NetworkServer (#691) 2019-03-30 16:01:12 -05:00
rodolphito
2db7576bbc perf: Use WritePackedUInt32 in SyncList (#688) 2019-03-30 12:33:16 -05:00
Paul Pacheco
3ec7f6c1d0 style: remove redundant field initialization 2019-03-30 12:21:37 -05:00
Paul Pacheco
d12c4b80ca style: constructor of abstract class should be protected 2019-03-30 12:20:02 -05:00
rodolphito
594e8c9d89 Syncdict style (#687)
* Renamed m_Objects to objects

* Renamed Changes to changes
2019-03-30 12:16:35 -05:00
rodolphito
f61b757b8a Synclist style (#686)
* Rename m_Objects to objects

* Rename Changes to changes

* Empty braces

* use default shorthand

* Use expression body getter
2019-03-30 12:09:37 -05:00
Paul Pacheco
bd304ab90b style: follow C# code style conventions 2019-03-30 12:06:39 -05:00
Paul Pacheco
695979e914
feat: Add SyncHashSet and SyncSortedSet (#685)
* feat: Add SyncHashSet and SyncSorted set
2019-03-30 11:51:06 -05:00
Paul Pacheco
a8599c1af2 feat: Show compile time error if overriding unused OnServerAddPlayer (#682)
* remove obsolete OnServerAddPlayer

BREAKING CHANGE: Remove obsolete OnServerAddPlayer

Any person that overrides this method has a broken game.  These methods are never called anywhere.

The user gets a warning because they are overriding an obsolete method,  which might get ignored if they have lots of other warnings.   They would run their game and their game would not work at all.  No errors.

By removing these methods, users that override these methods will get a compile time error instead.  So they cannot ignore this error and they will fix it.

* Method is no longer available in NetworkLobbyManager
2019-03-28 11:36:13 +01:00
Paul Pacheco
8dea50ed18
fix: call Obsoleted OnStartClient (#681) 2019-03-27 18:13:59 -05:00
MichalPetryka
468ec80dbb Remove useless method (#680) 2019-03-27 17:23:37 -05:00
rodolphito
375303297c Removed internal access modifier. (#675)
good catch,  this should be private
2019-03-27 17:22:21 -05:00
rodolphito
40d2ec54e5 This method seems pretty redundant, could just be called directly. (#677) 2019-03-27 13:06:42 -05:00
MrGadget
49f39f9c09 Updated Obsolete comment and code to remove singleton (#661)
* Updated Obsolete comment and code to remove singleton

* Update NetworkClient.cs

* Update NetworkClient.cs

* Update NetworkClient.cs
2019-03-27 15:13:25 +01:00
rodolphito
1feff9d749 Removed useless comment. (#676) 2019-03-27 13:56:59 +01:00