vis2k
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193d2cbfeb
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syntax
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2021-05-26 18:06:08 +08:00 |
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vis2k
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b4cecccbcb
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NetworkServer: GetEntitySerializationForConnection helper function
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2021-05-26 18:04:48 +08:00 |
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vis2k
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ca319fdb32
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rename
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2021-05-26 17:58:42 +08:00 |
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vis2k
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27378e3146
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syntax
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2021-05-26 17:57:17 +08:00 |
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vis2k
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98bd54f5eb
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NetworkServer.Broadcast helper function
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2021-05-26 17:56:14 +08:00 |
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vis2k
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4763bad896
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NetworkServer: DisconnectInactive helper function
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2021-05-26 17:55:06 +08:00 |
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vis2k
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82b79df1be
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NetworkServer: ClearSpawnedDirtyBits helper function
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2021-05-26 17:52:29 +08:00 |
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vis2k
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a8630abbf6
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NetworkServer: CleanupSerializations helper function
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2021-05-26 17:51:15 +08:00 |
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vis2k
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2085cd387f
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NetworkServer: broadcast to connection code moved into BroadcastToConnection
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2021-05-26 17:49:19 +08:00 |
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vis2k
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7af1156d4a
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perf: Extensions.CopyTo foreach allocation removed
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2021-05-26 14:51:17 +08:00 |
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vis2k
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15b13c9bf6
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perf: Pool initial capacity. allocates writers during initialization so we have fewer allocations in the first few frames
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2021-05-26 14:45:11 +08:00 |
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vis2k
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8adede43a2
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NetworkIdentity.visibility: assign from Awake instead of lazy get
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2021-05-26 14:19:13 +08:00 |
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vis2k
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a10cdd6cbf
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NetworkConnection: move message processing to NetworkServer/Client to avoid extra round in call stack (#2744)
* NetworkConnection: remove redundant .handlers state. NetworkConnectionToClient/Server use NetworkServer/Client anyway.
* NetworkConnection: move OnTransportData to NetworkServer/Client to simplify call stack. previously it was:
Transport.OnData
Server/Client.OnTransportData
Connection.OnTransportData
Connection.UnpackAndInvoke
Connection.InvokeHandler
Server/Client.Handler
now it is:
Transport.OnData
Server/Client.OnTransportData
Server/Client.UnpackAndInvoke
Server/Client.Handler
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2021-05-26 10:18:44 +08:00 |
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MrGadget1024
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26a7a2f76a
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fix: Stop Discovery when client gets into Connected state
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2021-05-24 22:30:11 -04:00 |
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vis2k
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e5f32feeba
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syntax
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2021-05-24 17:45:26 +08:00 |
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vis2k
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ceb7b24b8a
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breaking: NetworkBehaviour .netIdentity, .ComponentIndex, .NetworkBehaviours[] simplified by setting it from NetworkIdentity.Awake() (#2742)
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2021-05-24 17:41:34 +08:00 |
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vis2k
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52b3c94e20
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NetworkServerTest: clean up client too
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2021-05-24 16:04:43 +08:00 |
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vis2k
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9ac8997d6a
|
comments
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2021-05-24 15:06:29 +08:00 |
|
vis2k
|
02e8cde323
|
syntax
|
2021-05-24 15:05:05 +08:00 |
|
vis2k
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98ea3af0e0
|
LocalConnectionTest: correct test names
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2021-05-24 15:04:41 +08:00 |
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vis2k
|
7ebb7fafcb
|
rename
|
2021-05-24 14:55:03 +08:00 |
|
vis2k
|
3309fa4cc3
|
TODO
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2021-05-23 23:42:44 +08:00 |
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vis2k
|
77e8f1d7e4
|
ClientSceneTests: reuse CreateNetworked
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2021-05-23 23:36:26 +08:00 |
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vis2k
|
0a28072f26
|
syntax
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2021-05-23 22:41:27 +08:00 |
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vis2k
|
1f7e97e29b
|
BatchingTests : MirrorTest
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2021-05-23 22:40:07 +08:00 |
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vis2k
|
1f858fff01
|
remove unnecessary BasicAuthenticatorTest
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2021-05-23 22:38:55 +08:00 |
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vis2k
|
04d5b7d5f0
|
NetworkIdentityTests: cleanup via CreateNetworked
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2021-05-23 20:03:21 +08:00 |
|
vis2k
|
0426920d88
|
MirrorTest: CreateNetworked<T,U,V>
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2021-05-23 19:57:04 +08:00 |
|
vis2k
|
78493f5fe3
|
this too
|
2021-05-23 19:53:54 +08:00 |
|
vis2k
|
8f336b8551
|
NetworkIdentityTests: simplify cleanup
|
2021-05-23 19:49:07 +08:00 |
|
vis2k
|
aec7e7ac77
|
NetworkBehaviourTests: cleanup via CreateNetworked
|
2021-05-23 19:40:02 +08:00 |
|
vis2k
|
7d5655ae56
|
NetworkBehaviourTests: simplify cleanup
|
2021-05-23 19:19:44 +08:00 |
|
vis2k
|
4a4415d456
|
NetworkBehaviourTests: reuse CreateNetworked
|
2021-05-23 19:17:13 +08:00 |
|
vis2k
|
edcbaae9a4
|
NetworkBehaviourTests: ComponentIndex simplified
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2021-05-23 19:12:03 +08:00 |
|
vis2k
|
ec332f8b74
|
syntax
|
2021-05-23 19:08:49 +08:00 |
|
vis2k
|
3e62659b6f
|
NetworkServerTests: cleanup
|
2021-05-23 19:05:37 +08:00 |
|
MrGadget1024
|
e09b313571
|
Syntax. made list readonly (code smell)
|
2021-05-23 06:30:19 -04:00 |
|
vis2k
|
c8156292a5
|
fix: #2739: NetworkServer.Update now operates on a copy of connections so transports can call OnTransportDisconnected from within send. avoids 'collection can't be modified while iterating' exception
|
2021-05-23 17:32:01 +08:00 |
|
vis2k
|
7364361028
|
Extensions: CopyTo(List<T>) and test
|
2021-05-23 17:31:06 +08:00 |
|
vis2k
|
db6a842358
|
Tests: NetworkServer.UpdateWithTimedOutConnection related to #2718
|
2021-05-22 14:49:54 +08:00 |
|
vis2k
|
b20c5b636c
|
InterestManagementTests: utilize MirrorTest
|
2021-05-20 16:02:49 +08:00 |
|
vis2k
|
8961eb2ec6
|
SyncVarTest: reuse CreateNetworked
|
2021-05-20 15:56:54 +08:00 |
|
vis2k
|
f846b311f3
|
ClientSceneTestsBase: remove unnecessary shortcuts
|
2021-05-20 15:48:42 +08:00 |
|
vis2k
|
fd2288e541
|
ClientSceneTestsBase: remove tracking
|
2021-05-20 15:41:15 +08:00 |
|
vis2k
|
9e73f074c9
|
ClientSceneTests: reuse CreateNetworked/CreateGameObject
|
2021-05-20 15:40:22 +08:00 |
|
vis2k
|
25f069065e
|
MirrorTest: CreateGameObject
|
2021-05-20 15:38:53 +08:00 |
|
vis2k
|
d43e85b5ae
|
ClientSceneTests: reuse CreateNetworked
|
2021-05-20 15:36:08 +08:00 |
|
vis2k
|
63023c1f27
|
Tests: SpawnObject reuses CreateNetworked
|
2021-05-20 15:29:08 +08:00 |
|
vis2k
|
c8193c2100
|
ClientSceneTest: CreateSceneObject reuses CreateNetworked
|
2021-05-20 15:26:58 +08:00 |
|
vis2k
|
648b7a650b
|
ClientSceneTestsBase : MirrorTest
|
2021-05-20 15:26:58 +08:00 |
|