Commit Graph

5418 Commits

Author SHA1 Message Date
MrGadget
621153c95e
feat: Call ConfigureServerFrameRate For Headless Clients (#2660)
* feat: Call ConfigureServerFrameRate for headless clients

* code order consistancy

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-27 18:53:18 +08:00
MrGadget
008dbbcf9c
fix: Prevent client shutdown from running twice (#2666)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-27 18:52:27 +08:00
vis2k
2ec53df4a9 syntax 2021-03-27 12:06:14 +08:00
vis2k
3a9d954404 fix: #2579 - Weaver skips already weaved assemblies when restarting Unity. fixes a bug where GeneratedNetworkCode class would exist twice, while the newer one was missing some writers 2021-03-27 11:49:12 +08:00
vis2k
afc4f584fc syntax 2021-03-27 11:30:52 +08:00
vis2k
a4eb0c4d77 Weaver: CreateGeneratedCodeClass helper function and some restructuring so it's not hidden in WeaverList constructor 2021-03-27 11:09:52 +08:00
vis2k
e356e4f9c8 Weaver: GeneratedNetworkCode name as const 2021-03-27 11:05:01 +08:00
vis2k
42065c1699 add comment 2021-03-27 11:05:01 +08:00
MrGadget1024
38250ebb59 Added tooltip to SyncMode for inspector 2021-03-26 13:07:46 -04:00
vis2k
95a7f830c3 add log for debugging if needed 2021-03-26 19:34:37 +08:00
vis2k
98109c0ed3 add comments 2021-03-26 11:32:40 +08:00
vis2k
b1754c8748 Weaver.ReaderWriterProcessor.InitialzieReaderAndWriters: eli5 2021-03-26 11:31:41 +08:00
vis2k
417642475a fix: #2579 "No writer found" error when running Mirror tests in Unity 2020.3 Editor. fixes the first bug in editor, but maybe not the runtime bug? or maybe it does. 2021-03-26 11:17:56 +08:00
vis2k
b7c63c3067 fix: #2517 - NetworkManager.UpdateScene wraps FinishLoadScene in try/catch to guarantee loadingSceneAsync being cleared no matter what. fixes a bug where if FinishLoadScene throws then loadingSceneAsync is never cleared and the code runs every update 2021-03-21 23:54:13 +08:00
vis2k
57ae5372ba NetworkManager.UpdateScene made non static. it wasn't obvious why this would be static, and it's called from nonstatic Update() anyway. makes it cleaner. 2021-03-21 12:33:06 +08:00
vis2k
b422ccb29e NetworkManager.FinishLoadScene made protected so inheritors can still use it, but users don't need to worry about it (not in the public API) 2021-03-21 12:31:41 +08:00
MrGadget1024
fedc2884ce Revert "Replaced Proximity Checker with Distance Interest Mgmt"
This reverts commit 5c7bfa4834.
2021-03-21 00:24:19 -04:00
MrGadget1024
5c7bfa4834 Replaced Proximity Checker with Distance Interest Mgmt 2021-03-20 22:51:00 -04:00
MrGadget
0c903dabc6
Updated examples to not sync scale (#2661)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-21 10:05:07 +08:00
MrGadget
cd6a4805d7
breaking: Compiler symbols culled to Mirror 17 and later. (#2659)
* breaking: Compiler symbols culled to Mirror 17 and later.

* added missing quote

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-21 10:04:45 +08:00
MrGadget1024
95f55e652f doc: Added DDOL note to NetworkBehaviour template 2021-03-20 19:26:35 -04:00
MrGadget1024
1f22066f9b fix: MultipleAdditiveScenes disabled Server Batching
This can be enabled again when batching is fixed.
See https://github.com/vis2k/Mirror/issues/2651
2021-03-19 22:46:55 -04:00
MrGadget1024
9190dcfb7e NetworkManager: Make FinishLoadScene public
FinishLoadScene needs to be accessible from override of LateUpdate
2021-03-19 09:22:51 -04:00
MrGadget1024
1335b40d11 NetworkManager: move clientSceneOperation caching up 2021-03-19 09:07:12 -04:00
JesusLuvsYooh
6b9b7ce5af
Added new syncScale boolean to NT Test writer. (#2657) 2021-03-18 16:47:01 -04:00
JesusLuvsYooh
68ae40818b
NetworkTransformBase sync scale boolean. (#2655)
* NetworkTransformBase syncScale boolean

https://github.com/vis2k/Mirror/pull/2646

* NT - Command for client to server - Unreliable
2021-03-18 16:39:14 +08:00
vis2k
09bf1c5bf0 fix: NetworkLoop inserts a fresh PlayerLoopSystem instead of resizing and overwriting partially. fixes undefined behaviour where the previous nativeLoop IntPtrs weren't cleared, possibly still updating a native loop accidentally. See also #2652 2021-03-18 12:59:00 +08:00
MrGadget1024
1defc926dc Basic Example: Moved playersList to Player class 2021-03-17 21:56:13 -04:00
MrGadget1024
f70946a362 fix: Fixed field lable not shown for SyncVars 2021-03-16 14:40:55 -04:00
vis2k
c957500710 customizable noise 2021-03-16 16:30:27 +08:00
vis2k
e9081c468c LatencySimulation: perlin noise spikes 2021-03-16 16:12:04 +08:00
vis2k
d8fb7cda63 range slider 2021-03-16 15:32:04 +08:00
vis2k
83f8593caa LatencySimulation: spike latency via multiplier 2021-03-16 15:29:20 +08:00
vis2k
1281f72ac2 LatencySimulation: SimulateLatency helper function 2021-03-16 15:26:42 +08:00
vis2k
de076348c0 syntax 2021-03-16 15:24:52 +08:00
vis2k
58560166ca Latency Simulation: add latency when adding to queue 2021-03-16 15:24:23 +08:00
vis2k
28be3a814c syntax 2021-03-16 15:19:37 +08:00
vis2k
1938597a7b LatencySimulation: scramble changed to a probability 2021-03-16 13:40:04 +08:00
vis2k
5ebadd7367 packages: remove coverage from manifest-coverage to fix CI? 2021-03-16 12:56:25 +08:00
vis2k
512866ec03 packages: remove perf test framework from manifest-coverage to fix CI? 2021-03-16 12:54:02 +08:00
vis2k
c5322ac5d5
remove performance test framework to fix CI (#2648) 2021-03-16 12:40:26 +08:00
MrGadget
53dad15e04 Shorten Channel Enums (#2644)
Co-authored-by: MrGadget1024 <chris@clevertech.net>
2021-03-16 12:08:28 +08:00
ThatDan123
254a0b929d Added what size the rejected packet was (#2645) 2021-03-16 12:08:23 +08:00
MrGadget1024
386a26c5b7 GUIConsole in Mirror namespace, formatting 2021-03-16 12:08:18 +08:00
vis2k
0713db8338 add comment 2021-03-15 19:26:18 +08:00
vis2k
0c39279239 obsolete Utils.Version 2021-03-15 19:21:24 +08:00
vis2k
257dd2a775 cleanup 2021-03-15 19:18:02 +08:00
vis2k
a5ab683917 cleanup 2021-03-15 19:18:02 +08:00
JesusLuvsYooh
ce62184a86
interpolateScale On NT (#2639)
interpolateScale On NT
2021-03-15 18:01:55 +08:00
vis2k
c4e4bf3148 LatencySimulation: add latency spikes 2021-03-15 13:43:15 +08:00