Commit Graph

3470 Commits

Author SHA1 Message Date
vis2k
a4e0b32713 NetworkBehaviour.DirtyObjectBits made internal so it can be tested 2020-03-07 20:31:19 +01:00
vis2k
f12048a5c8 NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncObjectsDirtyBits 2020-03-07 20:21:06 +01:00
vis2k
81c86d3d80 NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncVarDirtyBits 2020-03-07 20:15:57 +01:00
vis2k
258d3bed02 NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClientNull 2020-03-07 18:57:06 +01:00
vis2k
29035aaa7e NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClient 2020-03-07 18:56:54 +01:00
vis2k
c84cbe38de NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServerNull 2020-03-07 18:56:45 +01:00
vis2k
ed71ab0824 NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServer 2020-03-07 18:56:34 +01:00
vis2k
b81a48ff36 NetworkBehaviourTests: SetSyncVarNetworkIdentityZeroNetId 2020-03-07 18:54:04 +01:00
vis2k
abcecf1eaf NetworkBehaviourTests: SetSyncVarNetworkIdentityNull 2020-03-07 18:53:56 +01:00
vis2k
356a054109 NetworkBehaviourTests: SetSyncVarNetworkIdentityWithValidObject 2020-03-07 18:53:47 +01:00
vis2k
006d3d5660 NetworkBehaviourTests: GetSyncVarGameObjectOnClientNull 2020-03-07 18:36:47 +01:00
vis2k
01a16581b3 NetworkIdentityTests: GetSyncVarGameObjectOnClient 2020-03-07 18:35:26 +01:00
vis2k
8acdd76699 NetworkBehaviourTests: GetSyncVarGameObjectOnServerNull 2020-03-07 18:31:28 +01:00
vis2k
c6c1a36559 NetworkBehaviourTests: GetSyncVarGameObjectOnServer 2020-03-07 18:29:54 +01:00
vis2k
f51e587c67 remove old empty Telepathy.dll + meta file. This causes a confusing 'failed to parse meta file' warning in Unity 2019.3, and we don't need it anymore anyway. UNET never had Telepathy. 2020-03-07 18:02:44 +01:00
vis2k
7006313aad NetworkBehaviourTests: SetSyncVarGameObjectZeroNetId 2020-03-07 18:00:12 +01:00
vis2k
9ff2a60e7a NetworkBehaviourTests: SetSyncVarGameObjectWithoutNetworkIdentity 2020-03-07 17:57:04 +01:00
vis2k
be422c9fda NetworkBehavourTests: SetSyncVarGameObjectNull 2020-03-07 17:40:45 +01:00
vis2k
ab8da21853 tests: syncInterval 0 for isdirty to work 2020-03-07 17:40:37 +01:00
vis2k
87eecc5d3f clean up too 2020-03-07 17:38:16 +01:00
vis2k
971a499a82 NetworkBehaviourTests: SetSyncVarGameObjectWithValidObject 2020-03-07 17:36:42 +01:00
vis2k
9687168ea4 NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentityZeroNetIdIsTrue 2020-03-07 14:55:22 +01:00
vis2k
e4e540c602 NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentity 2020-03-07 14:55:20 +01:00
vis2k
a9f83bb8bc NetworkBehaviourTests: SyncVarNetworkIdentityEqualValidIdentityWithSameNetId 2020-03-07 14:55:18 +01:00
vis2k
1408e8de42 NetworkBehaviourTests: SyncVarNetworkIdentityEqualValidIdentityWithDifferentNetId 2020-03-07 14:55:16 +01:00
vis2k
c9a3a0dceb NetworkBehaviourTests: SyncVarNetworkIdentityEqualNull 2020-03-07 14:55:14 +01:00
vis2k
f9c9e140f5 NetworkBehaviourTests: SyncVarNetworkIdentityEqualZeroNetIdNullIsTrue 2020-03-07 14:55:11 +01:00
vis2k
cdf86ee3c8 NetworkBehaviour.SyncVarNetworkIdentityEqual made internal so it can be tested. will be made static soon anyway. 2020-03-07 14:55:09 +01:00
vis2k
a67db0df86 NetworkBehaviourTests: SyncVarGameObjectEqualUnspawnedGOZeroNetIdIsTrue 2020-03-07 14:45:54 +01:00
vis2k
b400f4a04a NetworkBehaviourTests: SyncVarGameObjectEqualUnspawnedGO 2020-03-07 14:45:51 +01:00
vis2k
5506503da4 NetworkBehaviourTests: SyncVarGameObjectEqualValidGOWithSameNetId 2020-03-07 14:45:49 +01:00
vis2k
a3ae46f8f4 NetworkBehaviourTests: SyncVarGameObjectEqualValidGOWithDifferentNetId 2020-03-07 14:45:47 +01:00
vis2k
46a13a2c2a NetworkBehaviourTests: SyncVarGameObjectEqualZeroNetIdAndGOWithoutIdentityComponentIsTrue 2020-03-07 14:45:45 +01:00
vis2k
8edad03328 NetworkBehaviourTests: SyncVarGameObjectEqualZeroNetIdNull 2020-03-07 14:45:43 +01:00
vis2k
08f426970a NetworkBehaviourTests: SyncVarGameObjectEqualWithoutIdentityComponent 2020-03-07 14:45:41 +01:00
vis2k
949ce8288c NetworkBehaviourTests: SyncVarGameObjectEqualNull 2020-03-07 14:45:39 +01:00
vis2k
fa707832a9 NetworkBehaviour.SyncVarGameObjectEqual made internal so we can test it. We will make this static soon anyway. 2020-03-07 14:45:37 +01:00
vis2k
7c4ea0d08b NetworkBehaviour.GetRpcHandler renamed to GetDelegate 2020-03-07 14:01:57 +01:00
vis2k
bf1ac3279b improve previous test 2020-03-07 13:58:52 +01:00
vis2k
3acdd97fee NetworkBehaviourTests: GetRpcHandler 2020-03-07 13:56:09 +01:00
vis2k
cdd7055b66 clean up last test too 2020-03-07 13:50:45 +01:00
vis2k
00ef376f2d NetworkBehaviourTests: RegisterDelegate improved 2020-03-07 13:48:20 +01:00
vis2k
f22188ff0b NetworkBehaviourTests: RegisterDelegateDoesntOverwrite 2020-03-07 13:43:35 +01:00
vis2k
7071794e46 NetworkBehaviour.InvokeDelegate: fix error message saying the same function twice instead of the new function 2020-03-07 13:43:27 +01:00
vis2k
88640c9d89 NetworkBehaviour.RegisterDelegate: improve syntax 2020-03-07 13:43:00 +01:00
vis2k
ab1211b287 NetworkBehaviourTests: InvokeSyncEvent 2020-03-06 16:29:23 +01:00
vis2k
05c2a13e02 NetworkBehaviourTests: SendEventInternal 2020-03-06 16:27:46 +01:00
vis2k
8e9bcac4f6 NetworkBehaviourTests: InvokeRPC 2020-03-06 10:41:48 +01:00
vis2k
3c4b2fd9d8 NetworkBehaviourTests: SendTargetRPCInternal 2020-03-06 10:39:07 +01:00
vis2k
7656a833c9 NetworkBehaviourTests: SendRPCInternal 2020-03-06 09:52:15 +01:00