vis2k
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a4e0b32713
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NetworkBehaviour.DirtyObjectBits made internal so it can be tested
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2020-03-07 20:31:19 +01:00 |
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vis2k
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f12048a5c8
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NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncObjectsDirtyBits
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2020-03-07 20:21:06 +01:00 |
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vis2k
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81c86d3d80
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NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncVarDirtyBits
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2020-03-07 20:15:57 +01:00 |
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vis2k
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258d3bed02
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NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClientNull
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2020-03-07 18:57:06 +01:00 |
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vis2k
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29035aaa7e
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NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClient
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2020-03-07 18:56:54 +01:00 |
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vis2k
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c84cbe38de
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NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServerNull
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2020-03-07 18:56:45 +01:00 |
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vis2k
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ed71ab0824
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NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServer
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2020-03-07 18:56:34 +01:00 |
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vis2k
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b81a48ff36
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NetworkBehaviourTests: SetSyncVarNetworkIdentityZeroNetId
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2020-03-07 18:54:04 +01:00 |
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vis2k
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abcecf1eaf
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NetworkBehaviourTests: SetSyncVarNetworkIdentityNull
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2020-03-07 18:53:56 +01:00 |
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vis2k
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356a054109
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NetworkBehaviourTests: SetSyncVarNetworkIdentityWithValidObject
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2020-03-07 18:53:47 +01:00 |
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vis2k
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006d3d5660
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NetworkBehaviourTests: GetSyncVarGameObjectOnClientNull
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2020-03-07 18:36:47 +01:00 |
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vis2k
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01a16581b3
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NetworkIdentityTests: GetSyncVarGameObjectOnClient
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2020-03-07 18:35:26 +01:00 |
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vis2k
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8acdd76699
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NetworkBehaviourTests: GetSyncVarGameObjectOnServerNull
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2020-03-07 18:31:28 +01:00 |
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vis2k
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c6c1a36559
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NetworkBehaviourTests: GetSyncVarGameObjectOnServer
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2020-03-07 18:29:54 +01:00 |
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vis2k
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f51e587c67
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remove old empty Telepathy.dll + meta file. This causes a confusing 'failed to parse meta file' warning in Unity 2019.3, and we don't need it anymore anyway. UNET never had Telepathy.
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2020-03-07 18:02:44 +01:00 |
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vis2k
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7006313aad
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NetworkBehaviourTests: SetSyncVarGameObjectZeroNetId
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2020-03-07 18:00:12 +01:00 |
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vis2k
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9ff2a60e7a
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NetworkBehaviourTests: SetSyncVarGameObjectWithoutNetworkIdentity
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2020-03-07 17:57:04 +01:00 |
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vis2k
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be422c9fda
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NetworkBehavourTests: SetSyncVarGameObjectNull
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2020-03-07 17:40:45 +01:00 |
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vis2k
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ab8da21853
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tests: syncInterval 0 for isdirty to work
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2020-03-07 17:40:37 +01:00 |
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vis2k
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87eecc5d3f
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clean up too
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2020-03-07 17:38:16 +01:00 |
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vis2k
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971a499a82
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NetworkBehaviourTests: SetSyncVarGameObjectWithValidObject
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2020-03-07 17:36:42 +01:00 |
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vis2k
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9687168ea4
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NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentityZeroNetIdIsTrue
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2020-03-07 14:55:22 +01:00 |
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vis2k
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e4e540c602
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NetworkBehaviourTests: SyncVarNetworkIdentityEqualUnspawnedIdentity
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2020-03-07 14:55:20 +01:00 |
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vis2k
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a9f83bb8bc
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NetworkBehaviourTests: SyncVarNetworkIdentityEqualValidIdentityWithSameNetId
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2020-03-07 14:55:18 +01:00 |
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vis2k
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1408e8de42
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NetworkBehaviourTests: SyncVarNetworkIdentityEqualValidIdentityWithDifferentNetId
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2020-03-07 14:55:16 +01:00 |
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vis2k
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c9a3a0dceb
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NetworkBehaviourTests: SyncVarNetworkIdentityEqualNull
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2020-03-07 14:55:14 +01:00 |
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vis2k
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f9c9e140f5
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NetworkBehaviourTests: SyncVarNetworkIdentityEqualZeroNetIdNullIsTrue
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2020-03-07 14:55:11 +01:00 |
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vis2k
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cdf86ee3c8
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NetworkBehaviour.SyncVarNetworkIdentityEqual made internal so it can be tested. will be made static soon anyway.
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2020-03-07 14:55:09 +01:00 |
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vis2k
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a67db0df86
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NetworkBehaviourTests: SyncVarGameObjectEqualUnspawnedGOZeroNetIdIsTrue
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2020-03-07 14:45:54 +01:00 |
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vis2k
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b400f4a04a
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NetworkBehaviourTests: SyncVarGameObjectEqualUnspawnedGO
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2020-03-07 14:45:51 +01:00 |
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vis2k
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5506503da4
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NetworkBehaviourTests: SyncVarGameObjectEqualValidGOWithSameNetId
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2020-03-07 14:45:49 +01:00 |
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vis2k
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a3ae46f8f4
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NetworkBehaviourTests: SyncVarGameObjectEqualValidGOWithDifferentNetId
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2020-03-07 14:45:47 +01:00 |
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vis2k
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46a13a2c2a
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NetworkBehaviourTests: SyncVarGameObjectEqualZeroNetIdAndGOWithoutIdentityComponentIsTrue
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2020-03-07 14:45:45 +01:00 |
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vis2k
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8edad03328
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NetworkBehaviourTests: SyncVarGameObjectEqualZeroNetIdNull
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2020-03-07 14:45:43 +01:00 |
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vis2k
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08f426970a
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NetworkBehaviourTests: SyncVarGameObjectEqualWithoutIdentityComponent
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2020-03-07 14:45:41 +01:00 |
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vis2k
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949ce8288c
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NetworkBehaviourTests: SyncVarGameObjectEqualNull
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2020-03-07 14:45:39 +01:00 |
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vis2k
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fa707832a9
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NetworkBehaviour.SyncVarGameObjectEqual made internal so we can test it. We will make this static soon anyway.
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2020-03-07 14:45:37 +01:00 |
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vis2k
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7c4ea0d08b
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NetworkBehaviour.GetRpcHandler renamed to GetDelegate
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2020-03-07 14:01:57 +01:00 |
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vis2k
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bf1ac3279b
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improve previous test
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2020-03-07 13:58:52 +01:00 |
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vis2k
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3acdd97fee
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NetworkBehaviourTests: GetRpcHandler
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2020-03-07 13:56:09 +01:00 |
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vis2k
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cdd7055b66
|
clean up last test too
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2020-03-07 13:50:45 +01:00 |
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vis2k
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00ef376f2d
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NetworkBehaviourTests: RegisterDelegate improved
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2020-03-07 13:48:20 +01:00 |
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vis2k
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f22188ff0b
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NetworkBehaviourTests: RegisterDelegateDoesntOverwrite
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2020-03-07 13:43:35 +01:00 |
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vis2k
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7071794e46
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NetworkBehaviour.InvokeDelegate: fix error message saying the same function twice instead of the new function
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2020-03-07 13:43:27 +01:00 |
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vis2k
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88640c9d89
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NetworkBehaviour.RegisterDelegate: improve syntax
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2020-03-07 13:43:00 +01:00 |
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vis2k
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ab1211b287
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NetworkBehaviourTests: InvokeSyncEvent
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2020-03-06 16:29:23 +01:00 |
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vis2k
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05c2a13e02
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NetworkBehaviourTests: SendEventInternal
|
2020-03-06 16:27:46 +01:00 |
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vis2k
|
8e9bcac4f6
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NetworkBehaviourTests: InvokeRPC
|
2020-03-06 10:41:48 +01:00 |
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vis2k
|
3c4b2fd9d8
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NetworkBehaviourTests: SendTargetRPCInternal
|
2020-03-06 10:39:07 +01:00 |
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vis2k
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7656a833c9
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NetworkBehaviourTests: SendRPCInternal
|
2020-03-06 09:52:15 +01:00 |
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