vis2k
1f858fff01
remove unnecessary BasicAuthenticatorTest
2021-05-23 22:38:55 +08:00
vis2k
04d5b7d5f0
NetworkIdentityTests: cleanup via CreateNetworked
2021-05-23 20:03:21 +08:00
vis2k
0426920d88
MirrorTest: CreateNetworked<T,U,V>
2021-05-23 19:57:04 +08:00
vis2k
78493f5fe3
this too
2021-05-23 19:53:54 +08:00
vis2k
8f336b8551
NetworkIdentityTests: simplify cleanup
2021-05-23 19:49:07 +08:00
vis2k
aec7e7ac77
NetworkBehaviourTests: cleanup via CreateNetworked
2021-05-23 19:40:02 +08:00
vis2k
7d5655ae56
NetworkBehaviourTests: simplify cleanup
2021-05-23 19:19:44 +08:00
vis2k
4a4415d456
NetworkBehaviourTests: reuse CreateNetworked
2021-05-23 19:17:13 +08:00
vis2k
edcbaae9a4
NetworkBehaviourTests: ComponentIndex simplified
2021-05-23 19:12:03 +08:00
vis2k
ec332f8b74
syntax
2021-05-23 19:08:49 +08:00
vis2k
3e62659b6f
NetworkServerTests: cleanup
2021-05-23 19:05:37 +08:00
MrGadget1024
e09b313571
Syntax. made list readonly (code smell)
2021-05-23 06:30:19 -04:00
vis2k
c8156292a5
fix : #2739 : NetworkServer.Update now operates on a copy of connections so transports can call OnTransportDisconnected from within send. avoids 'collection can't be modified while iterating' exception
2021-05-23 17:32:01 +08:00
vis2k
7364361028
Extensions: CopyTo(List<T>) and test
2021-05-23 17:31:06 +08:00
vis2k
db6a842358
Tests: NetworkServer.UpdateWithTimedOutConnection related to #2718
2021-05-22 14:49:54 +08:00
vis2k
b20c5b636c
InterestManagementTests: utilize MirrorTest
2021-05-20 16:02:49 +08:00
vis2k
8961eb2ec6
SyncVarTest: reuse CreateNetworked
2021-05-20 15:56:54 +08:00
vis2k
f846b311f3
ClientSceneTestsBase: remove unnecessary shortcuts
2021-05-20 15:48:42 +08:00
vis2k
fd2288e541
ClientSceneTestsBase: remove tracking
2021-05-20 15:41:15 +08:00
vis2k
9e73f074c9
ClientSceneTests: reuse CreateNetworked/CreateGameObject
2021-05-20 15:40:22 +08:00
vis2k
25f069065e
MirrorTest: CreateGameObject
2021-05-20 15:38:53 +08:00
vis2k
d43e85b5ae
ClientSceneTests: reuse CreateNetworked
2021-05-20 15:36:08 +08:00
vis2k
63023c1f27
Tests: SpawnObject reuses CreateNetworked
2021-05-20 15:29:08 +08:00
vis2k
c8193c2100
ClientSceneTest: CreateSceneObject reuses CreateNetworked
2021-05-20 15:26:58 +08:00
vis2k
648b7a650b
ClientSceneTestsBase : MirrorTest
2021-05-20 15:26:58 +08:00
James Frowen
aee7c82ddd
fix: fixing NetworkDiagnostics receive for batching ( #2700 )
2021-05-20 15:05:33 +08:00
vis2k
80c69422ab
NetworkManagerHUD: show host status separately to avoid confusion (see #2725 )
2021-05-20 15:04:29 +08:00
vis2k
260eed289e
NetworkManagerHUD connected wording
2021-05-20 15:00:21 +08:00
MrGadget1024
c1d8964c82
MIRROR_39_0_OR_NEWER
2021-05-20 02:04:11 -04:00
vis2k
887a31942e
NetworkWriterTest: use CreateNetworked
2021-05-20 13:31:41 +08:00
vis2k
2052d1e7ca
NetworkWriterTest: use CreateNetworked
2021-05-20 13:30:50 +08:00
vis2k
4b3061a786
remove unused
2021-05-20 13:27:28 +08:00
vis2k
b6a8f6853f
Tests: finally remove CreateNetworkIdentity
2021-05-20 13:26:26 +08:00
vis2k
7011a1f49f
SyncVarTests: remove dependency on CreateNetworkIdentity
2021-05-20 13:26:04 +08:00
vis2k
ff2c264fae
Tests: remove generic magic
2021-05-20 13:19:19 +08:00
vis2k
bbeb544d23
Tests: SyncVarCacheNetidForBehaviour: don't use generic magic
2021-05-20 13:18:38 +08:00
MrGadget1024
b2105be8f1
feat: RoomManager Auto-Restart
...
When in headless server mode, and when last player disconnects, RoomManager will self-call `StopServer` which will fully reset it to the offline scene and then back to the Room scene so players can join again for another play.
2021-05-20 01:16:08 -04:00
MrGadget1024
c7fe7acc15
Moved Discovery Stop buttons down a bit
2021-05-20 01:16:08 -04:00
vis2k
bcb0e1f53d
Tests: SyncVarCacheNetidForIdentity: don't use generic magic
2021-05-20 13:15:57 +08:00
vis2k
11be7869fc
Tests: SyncVarCacheNetIdForGameObject: don't use generic magic
2021-05-20 13:13:57 +08:00
vis2k
a8249bb13d
remove unused test
2021-05-20 13:10:10 +08:00
vis2k
0af57b1bea
SyncVarHookTest: reduce dependencies on CreateNetworkIdentity to prepare for removal
2021-05-20 13:08:12 +08:00
vis2k
35e1976373
SyncVarHookTest: reduce dependencies on CreateNetworkIdentity to prepare for removal
2021-05-20 13:06:21 +08:00
MrGadget
b4e81537c9
fix: Shutdown Discovery in OnDisable / OnDestroy ( #2736 )
2021-05-20 13:06:12 +08:00
MrGadget1024
d0e5131b3f
feat: Added Stop buttons to Discovery HUD
...
Copied from NetworkManagerHUD
2021-05-20 00:49:12 -04:00
vis2k
e153cd6ced
TODO
2021-05-20 12:25:34 +08:00
vis2k
538f6c7b29
SyncVarTest: reuse CreateNetworked instead of CreateNetworkIdentity
2021-05-20 12:23:04 +08:00
vis2k
2650d92804
NetworkIdentity.Reset: add comment
2021-05-20 11:46:06 +08:00
vis2k
404d5a884f
Tests call NetworkIdentity.Awake now too. prepares for NetworkComponents initialization.
2021-05-20 11:39:12 +08:00
vis2k
69fea4064b
CreateNetworkedAndSpawn: reuse CreateNetworked
2021-05-20 11:35:57 +08:00