Commit Graph

883 Commits

Author SHA1 Message Date
MichalPetryka
fea09a6b74 Improve SceneID generation via RNGCryptoServiceProvider (#812)
* Improve SceneID generation

* Update NetworkIdentity.cs
2019-04-14 14:17:25 +02:00
vis2k
b9247a78b6 out syntax 2019-04-14 12:43:05 +02:00
vis2k
f3f0ef299e clear sceneid if it was a duplicate 2019-04-14 12:40:16 +02:00
vis2k
3ebd4981a4 only use generated sceneId if not duplicate 2019-04-14 12:39:48 +02:00
MrGadget
705194023c Remove all "private" (#807) 2019-04-14 09:43:03 +02:00
MrGadget
08cc3236a1 Fix Additive Example Scene Lighting (#808) 2019-04-13 21:41:46 +02:00
c6burns
3a50ca6352 fix: added new read/write symbol params (#806)
fix: added new read/write symbol params
2019-04-12 16:00:46 -05:00
vis2k
27b7e250a0 perf: OnDeserializeSafely without GC (#804) 2019-04-12 08:38:23 -05:00
vis2k
19a9995501 remove whitespace 2019-04-12 15:31:05 +02:00
vis2k
a82367b2c6 remove caching to keep it simple for now 2019-04-12 11:57:47 +02:00
vis2k
80d72c804d remove empty whitespace 2019-04-12 11:55:22 +02:00
vis2k
7e79dfad38 disable 'Weaving succeeded' message now that everything works 2019-04-12 11:55:09 +02:00
c6burns
3ba546e133 fix: #791 corrected assembly paths passed to weaver (#803)
* fixed incorrect assembly paths

* Update CompilationFinishedHook.cs
2019-04-12 11:52:35 +02:00
vis2k
2eb247a6d2 Cecil StackOverflow fix without breaking API (https://github.com/vis2k/cecil/commits/TypeReference_Resolve_StackOverFlow_Fix) 2019-04-12 11:23:44 +02:00
vis2k
0f1522229e remove empty whitespace 2019-04-11 22:09:25 +02:00
vis2k
eb4b2f40c5 Weaver.ImportCorLibType: avoid MixIn exception when calling ImportReference with a null type. Log the type that we failed to resolve instead. 2019-04-11 22:09:14 +02:00
vis2k
286983a8f8 Fix StackOverflowException for NetStandard in Mono.Cecil by using https://github.com/vis2k/cecil/tree/TypeReference_Resolve_StackOverFlow_Fix 2019-04-11 21:57:14 +02:00
vis2k
9f67b4761f Rebuild Cecil 0.10.3 DLLs from scratch via net4_0_Release mode 2019-04-11 20:10:43 +02:00
c6burns
9d4b96975e minimum changeset for cecil 0.10.3 (#795)
* added fixes for cecil 0.10.3

* added missing meta

* fix typo'd asmresolver

* accept paul's suggestion, on behalf of c6

Co-Authored-By: rodolphito <rodol@rivalrebels.com>
2019-04-11 19:59:37 +02:00
vis2k
ec5ceb1149 update CompilationFinishedHook comment about cecil bug 2019-04-11 18:52:41 +02:00
Chris Langsenkamp
d46334d2eb Add meta files for dummies 2019-04-11 11:22:40 -05:00
MrGadget
534a5a5834 Dummy NetworkAnimatorEditor 2019-04-11 07:22:01 -05:00
MrGadget
1dfd2dad6e Dummy SyncListInitializer.cs 2019-04-11 07:21:44 -05:00
MrGadget
75e4f159e5 fix: Dummy file for SyncListStructProcessor.cs (#798)
Dummy file for SyncListStructProcessor.cs to avoid breaking compilation
2019-04-11 06:55:35 -05:00
MrGadget
b7e94d9e5a
Fixed typo 2019-04-11 07:44:41 -04:00
vis2k
bdbbed8b9d
Remove OwnerMessage to fix a bug where isLocalPlayer isn't reliable when checking it in Start() because OwnerMessage was received after SpawnFinished message (#793) 2019-04-11 00:01:31 +02:00
Paul Pacheco
97e9ac2483 perf: Reduce enum bandwidth (#794)
enums are serialized according to their size.
if enum extend byte,  they use 1 byte
if enum extend short, they use 2 bytes
if enum extend int,  they are varinted
if enum extend long, they are varinted

So on average,  most enums will take 1 byte.   Previously they always required 4 bytes
2019-04-11 00:01:09 +02:00
Paul Pacheco
f00c8e5e62 refactor: simplify enum logic a bit 2019-04-10 16:21:21 -05:00
Paul Pacheco
7b57830e6c fix: #791 stack overflow in the weaver (#792)
remove unnecessary manual dispose calls in weaver
2019-04-10 16:58:49 +02:00
vis2k
5c850aa9ca fix: workaround for #791 2019-04-10 16:03:37 +02:00
MrGadget
531e202bbe fix: Round Robin Spawning by Hierarchy Order (#790)
Fixes #724
2019-04-10 12:34:14 +02:00
rodolphito
f46f32df55 Hide this obsoleted thing (#786) 2019-04-09 23:38:16 +02:00
MrGadget
69cb0389b0 Fixed ListServer example (#785)
Added EditorBrowsable(EditorBrowsableState.Never)
2019-04-09 22:02:15 +02:00
MrGadget
fd292e21bc Obsoleted IsHeadless
IsHeadless() was just added in Feb. 2019, so I wouldn't expect wide usage so quickly, but since there have been 3 asset store publishes since then, it should be obsoleted for a bit.

Also made it `isHeadless` camelCase now that it's a property, which made obsoleting it possible.
2019-04-09 10:41:59 -05:00
MrGadget
e33581fa90 Simplify IsHeadless (#782) 2019-04-09 14:56:21 +02:00
Paul Pacheco
4644bc4b77 fix: Don't set framerate in host mode 2019-04-09 05:50:02 -05:00
vis2k
a2cc14bd20 fix: update NetworkIdentityEditor FindProperty to renamed variables 2019-04-09 11:40:59 +02:00
rodolphito
9d064c8013 These methods arent used, they should be commented along with the other error generator parts. (#764)
* These methods arent used, they should be commented along with the other error generator parts.

* Delete the comment
2019-04-09 10:01:57 +02:00
rodolphito
959be9338a These should have been obsoleted with Paul's Message<T> PR (#754)
* These should have been obsoleted with Paul's Message<T> PR

* Do what vis says
2019-04-09 10:01:05 +02:00
rodolphito
cc3b4aaa6d Simplify NetworkIdentity (#752)
* Simplify NetworkIdentity

* style: variable in separate line

Most of the code keeps the variables and attributes in separate lines.
2019-04-09 10:00:39 +02:00
rodolphito
7762158585 This should be readonly (#778) 2019-04-09 09:59:57 +02:00
rodolphito
07e355a3a3 Renamed networkBehaviours to networkBehavioursCache to reduce confusion (#780) 2019-04-09 09:56:28 +02:00
rodolphito
68433660ca Make Weaver variable naming consistent (#781)
* Rename netViewTmp

* Rename UBehaviourIsServer

* Better name for IsServer
2019-04-09 09:55:56 +02:00
Rodol Phito
98d6e667b0 Added string binary compat test 2019-04-08 17:04:12 -05:00
Rodol Phito
dc0e07a851 Added string truncation test. 2019-04-08 17:04:12 -05:00
rodolphito
ca96e2a03f Fix issue 763 by only catching while message decoding, and not during handling. (#767) 2019-04-08 15:53:45 +02:00
Paul Pacheco
fff765c96b perf: use bitshift operations instead of division in varint 2019-04-08 06:18:56 -05:00
rodolphito
f0a8b5dea8 feat(telepathy): Split MaxMessageSize to allow setting a different value for client and server (#749)
* Split MaxMessageSize to allow setting a different value for client and server

* Rename fields to follow naming conventions, use using System;.
2019-04-08 09:53:46 +02:00
rodolphito
e8cae28258 This method isnt actually used anywhere. (#674) 2019-04-08 09:52:29 +02:00
vis2k
09a965e5bc
NetworkServer.SpawnObserversForConnection: remove redundant code with local client check. Local client ignores the spawn messages anyway. (#735) 2019-04-08 09:50:59 +02:00
rodolphito
7775801625 Follow naming conventions in NetworkBehaviour m_NetIdentity (#760)
* Follow naming conventions in NetworkBehaviour m_NetIdentity

* Use underscore prefix as per vis' suggestion

* renamed to netIdentityCache
2019-04-08 09:42:47 +02:00
rodolphito
1d3b3fcca9 Remove old comment (#771) 2019-04-08 09:18:14 +02:00
rodolphito
59a041810f Add float binary compatibility tests to NetworkWriter, add tolerance threshold to Ray normal test. (#772) 2019-04-08 09:15:29 +02:00
Rodol Phito
4f21275a51 Added one more test to ensure theres no initial garbage when setting length 2019-04-07 20:44:58 -05:00
Rodol Phito
09089f166d Added another clearer SetLength test, just in case. 2019-04-07 20:44:58 -05:00
Rodol Phito
63a14afdec Test that SetLength and Position work as expected 2019-04-07 20:44:58 -05:00
rodolphito
72e4e55778 fix: Added WriteBytesAndSize tests, and fixed the function to be pedantic. (#773) 2019-04-07 20:11:41 -05:00
rodolphito
99c8f5c356 fix(serialization): Added NetworkWriter tests, found and fixed a bug in Write(Ray). (#769) 2019-04-07 16:10:17 -05:00
Paul Pacheco
03c767db6a fix: Mark weaver as failed if serializing invalid type 2019-04-07 15:45:09 -05:00
rodolphito
f310c61405 tests: Add Endianness testing to NetworkWriter. (#768) 2019-04-07 15:17:35 -05:00
rodolphito
269c05bbf6 Updated debug messages in NetworkClient (#761) 2019-04-07 21:50:07 +02:00
MrGadget
3846e2f904 Fixed Lobby (#765) 2019-04-07 21:48:17 +02:00
vis2k
95d74bae60 remove outdated comment 2019-04-07 19:03:49 +02:00
rodolphito
b7ae7f006c Simplify network connection clientOwnedObjects (#758)
* Simplify network connection clientOwnedObjects

* Whoops, missed this null check in NetworkServer. Thanks vis
2019-04-07 18:57:38 +02:00
Paul Pacheco
146988a6bb style: remove blank lines 2019-04-07 11:49:25 -05:00
Paul Pacheco
6525dba77f Remove resolved TODO 2019-04-07 11:47:52 -05:00
Paul Pacheco
077be58584 refactor: move SetupWriteFuctions to Writers 2019-04-07 11:44:43 -05:00
rodolphito
765c87e80c Promote the Warning to an Error, because thats how it was before. Move it above the disconnect, in case Disconnect throws. (#756) 2019-04-07 18:41:01 +02:00
rodolphito
ecccb88be5 Follow naming conventions in NetworkBehaviour (#759) 2019-04-07 18:39:54 +02:00
rodolphito
f07ad218e0 This should have been readonly from day 1 too (#757) 2019-04-07 18:37:41 +02:00
Paul Pacheco
e01b5e4c7d refactor: Move SetupReaders in Readers class 2019-04-07 11:35:38 -05:00
Paul Pacheco
53b3f435a3 refactor: Move readerFunc to readers class 2019-04-07 11:24:13 -05:00
Paul Pacheco
bf6278a28b refactor: Move writerFuncs inside Writers.cs 2019-04-07 11:18:32 -05:00
Paul Pacheco
b3ee67ee28 refactor: remove unnecesary function 2019-04-07 11:10:28 -05:00
Paul Pacheco
b3b2673e09 refactor: remove unnecesary caches 2019-04-07 11:05:57 -05:00
MrGadget
48b155f785
Update LocalClient.cs
Corrected version
2019-04-07 04:44:10 -04:00
rodolphito
d3e3cb6a54 This should have been readonly from day 1 (#751) 2019-04-07 01:20:55 +02:00
rodolphito
f99466fa88 Remove a bunch of internals, it can be private. (#748) 2019-04-07 00:28:07 +02:00
c6burns
53be9b6d99 fix(weaver): fix #706 find system dlls (#729)
* added asmresolver back in

* disambiguate Assembly symbol

* add cache for pipeline asms

* add back precomp refs from pipeline
2019-04-06 22:02:14 +02:00
Paul Pacheco
d3baeeeec3 refactor: simplify writer/reader function lookup 2019-04-06 13:10:01 -05:00
Paul Pacheco
209a59fe73 refactor: make method private 2019-04-06 13:06:02 -05:00
Paul Pacheco
420fef509f
refactor: Move reader and writer generation to separate classes (#746)
* refactor: Move writer generation to a separate class

* refactor: Move reader generation out of weaver.cs

* refactor: Rename struct code generation functions
2019-04-06 12:53:39 -05:00
Paul Pacheco
b024362c29 refactor: simplify syncobject initialization 2019-04-06 09:12:17 -05:00
Paul Pacheco
06bbf6c3ab style: use explicit variable types 2019-04-06 08:59:35 -05:00
Paul Pacheco
4aa6b34d90 style: indent for readability 2019-04-06 08:55:34 -05:00
Paul Pacheco
cf9f12d012 refactor: follow naming conventions 2019-04-06 08:46:31 -05:00
Paul Pacheco
5dee4e0c92 refactor: Reduce ProcessMethods cognitive complexity 2019-04-06 08:37:56 -05:00
Paul Pacheco
5a8e42028c refactor: follow naming convention 2019-04-06 08:22:56 -05:00
Paul Pacheco
683ada6bd1 refactor: remove unused parameter 2019-04-06 08:21:38 -05:00
Paul Pacheco
81c9644a07 style: use explicit type 2019-04-06 08:19:34 -05:00
Paul Pacheco
34f308430b style: Make class static 2019-04-06 08:19:13 -05:00
Paul Pacheco
c77bd5c59d style: Make class static 2019-04-06 08:18:35 -05:00
Paul Pacheco
b705b67b39 style: use explicit type 2019-04-06 08:18:04 -05:00
Paul Pacheco
7e50ceaa73 style: use explicit type 2019-04-06 08:17:19 -05:00
Paul Pacheco
0b64616aa7 style: use explicit type 2019-04-06 08:14:56 -05:00
Paul Pacheco
12aa61a00d style: use explicit type 2019-04-06 08:14:21 -05:00
Paul Pacheco
02bf5a5cf6 style: use explicit type 2019-04-06 08:13:55 -05:00
Paul Pacheco
017b5203c0 refactor: Remove unused nop 2019-04-06 08:13:37 -05:00
Paul Pacheco
0fb0c3671b style: use explicit type 2019-04-06 08:12:33 -05:00
Paul Pacheco
9e6523e3fb inline variable declaration 2019-04-06 08:12:11 -05:00
Paul Pacheco
da4e9df534 style: use compound assignment 2019-04-06 08:11:33 -05:00
Paul Pacheco
744910598d style: use explicit type 2019-04-06 08:11:01 -05:00
Paul Pacheco
a95c796407 style: use explicit type 2019-04-06 08:10:19 -05:00
Paul Pacheco
15bef0bf47 refactor: remove unused nop 2019-04-06 08:09:41 -05:00
Paul Pacheco
f3a0c5763e refactor: Remove unused parameters 2019-04-06 08:08:18 -05:00
Paul Pacheco
b7b827cebe refactor: Remove unused parameters 2019-04-06 08:02:50 -05:00
Paul Pacheco
d563ec7a5c refactor: Remove unused parameter 2019-04-06 07:59:27 -05:00
Paul Pacheco
c466be0f85 style: naming conventions 2019-04-06 07:53:14 -05:00
Paul Pacheco
cadb0cc51c style: naming conventions 2019-04-06 07:50:58 -05:00
Paul Pacheco
aa75387d60 refactor: made fields readonly 2019-04-06 07:45:02 -05:00
Paul Pacheco
a302c180d3 refactor: naming convention 2019-04-06 07:43:55 -05:00
Paul Pacheco
adb16921c8 style: naming convention 2019-04-06 07:41:57 -05:00
Paul Pacheco
76392a3a4e refactor: keep consistent namespace 2019-04-06 07:33:47 -05:00
Paul Pacheco
3a7646bab7 refactor: simplify switch 2019-04-06 07:16:36 -05:00
Paul Pacheco
0e285a5645 style: use simplest function available 2019-04-06 07:05:31 -05:00
Paul Pacheco
87e962b52b style: 2 lines if 2019-04-06 07:01:48 -05:00
Paul Pacheco
eb1654f26e style: naming convention 2019-04-06 06:56:16 -05:00
Paul Pacheco
314dde7d40 style: naming convention 2019-04-06 06:53:57 -05:00
Paul Pacheco
e8679a0562 refactor: remove pointless if 2019-04-06 06:51:37 -05:00
vis2k
b202473bcf syntax 2019-04-06 13:33:38 +02:00
vis2k
9d2682eb2a NetworkServer.SetupLocalPlayerForConnection: removed unused variable 2019-04-06 13:33:18 +02:00
vis2k
512c7ff521 NetworkManager.OnServerConnectInternal: simplify code 2019-04-06 13:18:21 +02:00
vis2k
c5236f5504 ClientScene.DestroyAllClientObjects is now called from ClientScene.Shutdown so that the NetworkManager doesn't have to worry about it 2019-04-06 13:13:32 +02:00
vis2k
a9a2afd06e
Remove NetworkManager.address because it seems pointless (#744) 2019-04-06 13:03:25 +02:00
vis2k
dfd729850e NetworkIdentity.ClearObservers: simplify code 2019-04-06 12:43:22 +02:00
vis2k
dac128f036 NetworkIdentity.SetLocalPlayer: use foreach 2019-04-06 12:42:30 +02:00
vis2k
1ad3b120b6 NetworkIdentity.OnUpdateVars: reuse NetworkBehaviours which already calls GetComponents if not initialized yet 2019-04-06 12:40:46 +02:00
vis2k
242cf9f1d2 NetworkIdentity.OnStartClient: fix log message 2019-04-06 12:36:44 +02:00
vis2k
9e8dc924de NetworkClient.RegisterHandler: remove unnecessary ToString 2019-04-06 12:32:11 +02:00
vis2k
c6fffc6505 add empty line 2019-04-06 12:20:58 +02:00
vis2k
54a24d7bda ClientScene.AddPlayer: use proper variable name 2019-04-06 12:09:52 +02:00
vis2k
ef14026be4 ClientScene.RemovePlayer: shorter code 2019-04-06 12:09:00 +02:00
vis2k
fb716df129 fix: NetworkClient.Shutdown calls ClientScene.Shutdown again to properly clean up client scene. ClientScene only cleans up itself without touching transport or NetworkIdentities (fixes the bug where the player object wouldn't be destroyed after calling StopClient) 2019-04-06 12:03:57 +02:00
MrGadget
c691c07d96 Added EditorBrowsable(EditorBrowsableState.Never) to Obsoletes (#741) 2019-04-06 10:43:14 +02:00
rodolphito
333bbb062a A gift for vis. (#742) 2019-04-06 10:42:52 +02:00
rodolphito
9d0cf977f9 Use checked() syntax to throw on overflow (#740)
* Use checked() syntax to throw on overflow

* Expect exceptions in the tests. Tests pass now.
2019-04-05 19:49:49 -05:00
rodolphito
b995a98743 Fixed NetworkReader tests, everything passes now. Also sneaked in two more tests for 0-length byte arrays because the conventional test didnt apply to them, since they didnt throw when there wasnt any data for them. Also made NetworkReader throw when it can't satisfy a request to read bytes past EOS. (#739) 2019-04-05 18:37:13 -05:00
rodolphito
f64e127378 Add tests for buffer overrun, raising the bar on NetworkReader. (#734) 2019-04-06 00:20:04 +02:00
vis2k
bd9d7b9fd6 NetworkReader.ReadString throws exception again 2019-04-06 00:18:55 +02:00
vis2k
cc16df72cc Transport.TransportReceive catches exceptions and disconnects the connection after invalid data was received. (#737) 2019-04-06 00:17:45 +02:00
vis2k
7d2c5e5b0e remove empty whitespace 2019-04-05 23:48:18 +02:00
vis2k
64ed66edbe NetworkServer.InternalSetClientNotReady moved into SetClientNotReady because it can't be overwritten anymore anyway 2019-04-05 22:00:58 +02:00
vis2k
7b550fdf4b NetworkServer.SetAllClientsNotReady: simplify code 2019-04-05 22:00:15 +02:00
vis2k
a526c39228 NetworkServer.InternalReplacePlayerForConnection: rename 'playerGameObject' to 'player' for consistency with AddPlayerForConnection 2019-04-05 21:57:36 +02:00
vis2k
e27ebf65bb NetworkServer.InternalReplacePlayerForConnection: rename 'playerNetworkIdentity' to 'identity' for consistency with AddPlayerForConnection 2019-04-05 21:56:54 +02:00
vis2k
a3e9fbb5bd NetworkServer.DisconnectAllConnections: simplify code 2019-04-05 21:53:24 +02:00
vis2k
a574b181bb remove empty line 2019-04-05 21:45:01 +02:00
vis2k
fa64fa077f NetworkServer: move UpdateServerObjects into Update 2019-04-05 21:43:17 +02:00
vis2k
2048addde4 NetworkClient.RegisterSystemHandlers: add comments 2019-04-05 21:33:02 +02:00
vis2k
a7e0b2c728 Add LocalClient.cs generated meta file 2019-04-05 20:23:39 +02:00