mischa
254dc864b1
fix out of order check: use remoteTimestamp not local time, and allow == time
2024-07-20 16:16:36 +02:00
mischa
a7639243e0
NetworkBehaviour.Serialize takes SyncMethod parameter to simplify callers and prepare for unreliable delta compression
2024-07-20 11:20:24 +02:00
mischa
be912f7bac
NetworkTransformFastPaced syncs via unreliable OnDe/Serialize!
2024-07-16 11:19:02 +02:00
mischa
7ecfcb5c1b
catch out of order unreliable messages and duplicates
2024-07-16 11:18:57 +02:00
mischa
7c724aaa56
EntityStateMessageUnreliable with custom handling
2024-07-16 10:01:43 +02:00
mischa
cdb3f9fc55
update tests
2024-07-15 14:07:53 +02:00
mischa
cb816b58f7
Client Broadcast: Traditional + FastPaced
2024-07-15 14:07:15 +02:00
mischa
5097d82707
Spawn message: always Traditional
2024-07-15 14:07:15 +02:00
mischa
e04122d0de
Server Broadcast: Traditional and FastPaced
2024-07-15 14:07:15 +02:00
mischa
b7e5a2aac4
NetworkIdentitySerialization: traditional + fast paced
2024-07-15 14:07:15 +02:00
mischa
2b3fbf290b
NetworkIdentity: SerializeClient SyncMethod support
2024-07-15 14:07:15 +02:00
mischa
49d5203457
NetworkIdentity: ServerSerialize SyncMethod support
2024-07-15 14:07:15 +02:00
mischa
462573880e
NetworkBehaviour: IsDirtyFor(SyncMethod) helper
2024-07-15 14:07:15 +02:00
mischa
0aed27c0c5
NetworkIdentity: ClientDirtyMask with syncMethod option
2024-07-15 14:07:15 +02:00
mischa
50d6a2cabf
NetworkIdentity: ServerDirtyMasks SyncMethod support!
2024-07-15 14:07:15 +02:00
mischa
7fabcaac4e
NetworkTransformFastMode renamed to FastPaced, same for NetworkRigidbody
2024-07-15 14:07:15 +02:00
mischa
703ef4a9b2
NetworkTransformFastMode: force syncMethod
2024-07-15 14:07:15 +02:00
mischa
b480afeb37
ShooterFastPaced: switch player NT to NetworkTransformFastPaced
2024-07-15 14:07:15 +02:00
mischa
0a4fc8d25f
example: ShooterFastPaced forked from minimal shooter, with regenerated GUIDs to not cause conflicts
2024-07-15 14:07:15 +02:00
mischa
628fe991a5
Billiards example switched to NetworkRigidbodyFastMode
2024-07-15 14:07:15 +02:00
mischa
861ded3e5f
NetworkRigidbodyUnreliable forked as NetworkRigidbodyFastMode
2024-07-15 14:07:15 +02:00
mischa
47a8ef8db5
Tanks example switched to NetworkTransformFastMode
2024-07-15 14:07:15 +02:00
mischa
ba4adf32e6
NetworkTransformFastMode: remove change detection. This will be handled by delta compression in the future.
2024-07-15 14:07:15 +02:00
mischa
f95bd0d365
NetworkTransformUnreliable forked as NetworkTransformFastMode
2024-07-15 14:07:15 +02:00
mischa
2ec07cefd2
SyncMethod renamed to Traditional/FastPaced
2024-07-15 14:07:15 +02:00
mischa
f67eeee44d
feature: NetworkBehaviour.syncMethod [Reliable, Unreliable] to prepare for quake style fast paced netcode
2024-07-15 14:07:15 +02:00
mischa
19f23cb8f6
NetworkIdentitySerializationTests: fix SerializeClient_NotInitial_NotDirty test setup so it actually would serialize if dirty
2024-07-15 14:06:34 +02:00
mischa
394ba40310
NetworkIdentitySerialization: Reset() function for convenience
2024-07-15 12:57:51 +02:00
mischa
04e875ab6c
NetworkIdentity.DirtyMasks: syntax simplified further
2024-07-14 10:18:36 +02:00
mischa
f730b61cb9
NetworkIdentity.DirtyMasks: syntax simplified
2024-07-14 10:14:09 +02:00
mischa
54b78251ad
Tanks demo fixes
2024-07-13 19:01:15 +02:00
mischa
794c9a2350
fix comment
2024-07-12 21:10:16 +02:00
MrGadget
9a37b26f27
fix: fixed tests
2024-07-11 15:10:44 -04:00
MrGadget
4c22f878c7
fix(LatencySimulation): Implement OnServerConnectedWithAddress
2024-07-11 11:33:50 -04:00
MrGadget
938cdc6c2a
fix(EncryptionTransport): Implement OnServerConnectedWithAddress
2024-07-11 11:32:50 -04:00
MrGadget
aad625decc
fix(MiddlewareTransport): Implement OnServerConnectedWithAddress
2024-07-11 11:27:16 -04:00
MrGadget
8f6b01b0f4
fix(MemoryTransport): Implemented OnServerConnectedWithAddress
2024-07-11 11:26:00 -04:00
MrGadget
ac3007fd1b
fix(MultiplexTransport) Implement OnServerConnectedWithAddress
2024-07-11 09:53:55 -04:00
MrGadget
76d83aa998
fix(NetworkServer): RemoveTransportHandlers OnTransportConnectedWithAddress
2024-07-11 09:53:54 -04:00
MrGadget
105607014f
feat(Examples): Overhauled Examples ( #3858 )
...
* Added Player, Flyer, Tank Controllers
* and the meta
* Removed NT from Tank prefab
* Additive Scenes Player with new controller
* Updated Examples
* fixed healthbar
* Updated TankController
* Fixed MouseSteer
* Updated PlayerController
* Updated PlayerController
* Tank and Controller Updates
* Updated Tanks Navmesh
* Updated Tanks example
* Fixed Tank Model
* Tanks fixed
* Removed commented code
* Controller updates
* Projectile and Controller updates
* Tanks Navmesh
* Fixed navmesh
* Updated Projectile destroyAfter
* Update NavMesh
* Fixed spawn point
* TTA Scene Update
* TTA NavMesh
* TTA Tank Prefab
* Added Tank SeatedPlayer and turretAcceleration
* TTA Scene update
* TTA Scene higher walls
* Improved Projectile and PlayerTest
* Default Mouse Lock on
* IgnoreCollision
* Updated prefabs
* Latest
* Cleanup
* Disable sync position, Compress Rotation, and animation
- Animation is interfering with the controls and the child NT sync.
* Cleanup Reset on Disconnect
* Removed dead scripts
2024-07-11 14:32:59 +02:00
James Frowen
4a4ef9707c
fix(SimpleWebTransport): increasing default handshake max size ( #3857 )
...
Some browsers will send handshake larger than 3k, setting default limit to 16k so user dont have to worry about changing it
2024-07-08 16:38:54 -04:00
MrGadget
2d2e270868
feat(Transport): Added OnServerConnectedWithAddress ( #3855 )
...
* feat(Transport): Added OnServerConnectedWithAddress
Transports can now pass the remote client address directly to NetworkServer Action
- Facliltates ThreadedTransport passing the client Address
- KCP Transport Updated accordingly
- Original OnServerConnected passes ServerGetClientAddress result to NetworkConnectionToClient consrtuctor
- Saves round trips back to the transport for client address whenever it's needed
* formatting
* Simplified
* Cleanup
2024-07-05 11:58:43 +02:00
MrGadget
561e33ffea
fix(NetworkConnectionToClient): DestroyOwnedObjects use RemovePlayerForConnection for scene objects instead of UnSpawn
...
- Scene objects need to stay alive for everyone else by default
- Users can choose to Unspawn for themselves.
2024-07-04 10:31:45 -04:00
MrGadget
49ad787d7c
fix(NetworkBehaviour): Skip OnValidate in Editor Play Mode ( #3852 )
...
OnValidate only runs in Editor, but can get invoked in PlayMode if user fiddles with the inspector or by other Unity activities.
2024-06-29 21:09:50 +02:00
JesusLuvsYooh
873a9d0067
fix(TopDownShooter): Adjusted slanted climbable wall colliders ( #3849 )
...
* fix(TopDownShooter): Adjusted slanted climbable wall colliders
* Removed previous colliders.
2024-06-27 09:40:22 +02:00
MrGadget
dc19e2889d
Revert "fix(AdditiveLevels): Text instead of TMP"
...
This reverts commit 648fb0a489
.
2024-06-26 21:29:27 -04:00
MrGadget
648fb0a489
fix(AdditiveLevels): Text instead of TMP
2024-06-26 21:19:34 -04:00
MrGadget
f5089f14bc
fix(TopDownShooter): Use FindAnyObjectByType for Unity 2022.2+
2024-06-26 20:44:29 -04:00
MrGadget
d147e8da0e
fix(SimpleWebTransport): Default setup for reverse proxy
2024-06-26 19:33:20 -04:00
MrGadget
7dd1deb6d7
fix(NetworkBehaviour): Check for non-zero netId before sending Cmd
2024-06-26 18:03:35 -04:00