Commit Graph

5268 Commits

Author SHA1 Message Date
vis2k
25ef55413c BootstrapIdentity: local player code simplified 2023-01-28 13:13:13 +09:00
vis2k
77c915eb34 NetworkClient: CheckForLocalPlayer merged into BootstrapIdentity 2023-01-28 13:10:22 +09:00
vis2k
4d8c74593d NetworkClient.ChangeOwner: remove dependency on CheckForLocalPlayer to prepare merging CheckForLocalPlayer into BootstrapIdentity 2023-01-28 13:03:38 +09:00
vis2k
7cea78fae5 syntax 2023-01-28 12:54:34 +09:00
vis2k
a48f0af43b NetworkClient.CheckForStartClient merged into BootstrapIdentity 2023-01-28 12:49:15 +09:00
vis2k
b6cee2aae2 remove unnecessary HostMode.ActivateHostScene function.
this would call OnStartClient for scene objects if .isClient was false.
however, NetworkManager.FinishStartHost calls NetworkServer.SpawnObjects first.
which always sets isClient = true for all scene objects.
2023-01-28 12:47:37 +09:00
vis2k
bb6c0de495 NetworkServer.SpawnObject: add explanation 2023-01-28 12:34:38 +09:00
vis2k
547da088b1 syntax 2023-01-28 12:33:48 +09:00
vis2k
99360ffbcb NetworkClient.BootstrapIdentity helper function to move OnStartAuthority/Client/LocalPlayer callers in one place 2023-01-28 12:15:23 +09:00
vis2k
e9e3874205 fix: NetworkClient.OnHostClientSpawn now sets AOI visibility before invoking user callbacks. 2023-01-28 12:07:45 +09:00
MrGadget1024
7318dfed3f fix: Use GUID's in AsmDef's
- Unity also appled changes per 2021.3.17

See https://docs.unity3d.com/2021.3/Documentation/Manual/class-AssemblyDefinitionImporter.html#asmdef-references
2023-01-27 04:27:15 -05:00
MrGadget1024
900c23a173 fix: Removed invalid reference from KCP AsmDef 2023-01-27 04:17:57 -05:00
MrGadget1024
79718d0638 fix: Added SimpleWebTransport to Mirror.Transports AsmDef 2023-01-27 04:13:56 -05:00
MrGadget1024
f16e1973c0 Additive Levels Offline Scene resaved 2023-01-26 03:28:29 -05:00
vis2k
5802fec712 SHA-1 comments 2023-01-26 01:41:34 +09:00
vis2k
01d0ae1a6b SimpleWebTransport: add SHA1 comments 2023-01-26 01:31:15 +09:00
MrGadget1024
debc78310d AdditiveLevels Example - Portal.cs typo 2023-01-24 15:16:46 -05:00
MrGadget1024
22ac763199 NetworkTransformBase - OnClientAuthorityChanged is Server Only 2023-01-20 19:32:06 -05:00
MrGadget1024
2239bb0245 NetworkTransformBase - syntax 2023-01-20 19:29:27 -05:00
MrGadget1024
dd5d7cab01 fix: NetworkTransform classes - methods in call order 2023-01-19 07:26:56 -05:00
MrGadget
af0bacf8ae
NetworkTransformBase - Reset when changing authority (#3357) 2023-01-19 12:04:14 +01:00
MrGadget1024
16b60e80f3 PlayerCamera - Added warnings for no MainCamera 2023-01-18 09:10:48 -05:00
MrGadget1024
a35c0dbd9a fix: ChangeOwner now adds/removes from owned hashset
We do this in spawn and destroy already.
2023-01-16 07:30:39 -05:00
MrGadget1024
3e7837cebd Revert "Added License, Notice, Version files"
This reverts commit 585be60d38.
2023-01-14 11:01:42 -05:00
MrGadget1024
585be60d38 Added License, Notice, Version files 2023-01-14 11:01:14 -05:00
MrGadget
a024753a42
fix: Fixes #3317 - NetworkTransformReliable: don't send last snapshot (#3355) 2023-01-14 11:34:28 +01:00
MrGadget
875b34540a
fix: #3351 - Reset Statics in NS, NC, and NC_TimeInterpolation (#3353)
* fix: Fix #3351 - NetworkClient_TimeInterpolation reset statics
- Fixes #3351

* NetworkServer - reset actualTickRate

* NetworkClient - reset lastSendTime

* NetworkClient_TimeInterpolation - reverted reset of bufferTimeMultiplier
- added comment as to why we're not resetting it.
2023-01-13 22:11:43 +01:00
MrGadget1024
626180b2d3 Network Manager HUD - made it wider so it doesn't wrap as much 2023-01-12 22:09:15 -05:00
MrGadget1024
0cc27d2372 NetworkClient - added bufferTimeMultiplier to OnGUI 2023-01-12 22:08:38 -05:00
vis2k
027458db96 fix: #3344 NetworkServer.Shutdown sets active=false after destroying spawned objects.
this way scene objects without owners can still modify SyncLists in OnStopServer without IsWriteable() throwing an exception about NetworkServer being inactive.
2023-01-12 12:06:04 +01:00
vis2k
74e6b72239 fix: NetworkServer.DisconnectAll doesn't set inactive anymore. it should simply "disconnect all" connections.
otherwise Shutdown may not be able to properly clean up all objects.
prepares to fix #3344
2023-01-12 11:46:45 +01:00
vis2k
c04eeacba6 comment improved 2023-01-12 11:38:24 +01:00
vis2k
e16e55616b fix: #3354 SyncList callback for OP_SET index parameter fixed 2023-01-12 00:44:18 +01:00
MrGadget1024
3e8880db1c BasicAuthenticator - comment typo 2023-01-11 15:47:37 -05:00
MrGadget1024
655d0b0aa8 fix: NetworkClient - make OnGUI public 2023-01-09 19:24:49 -05:00
MrGadget1024
b642da6b2f fix: Fix #3349 - NetworkTransformReliable use correct value in OnSerialize
- Fixes #3349
2023-01-09 09:41:19 -05:00
vis2k
2c9f6c4960 fix: kcp2k V1.27. fixes #3337 2023-01-08 11:51:50 +01:00
MrGadget1024
c93935422e Check for no Camera.main in OnGUI
- avoids NRE flood if no camera with MainCamera tag.
2023-01-06 18:50:13 -05:00
mischa
3c85efa2d9
fix: #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents (#3347)
* fix: #3330 #2422 SpawnObjects now activates, but does not spawn scene objects with inactive parents

* helper function

* remove old workaround.
identities which aren't active in hierarchy don't have Awake called forcefully anymore.
it's not necessary because the second pass won't spawn them anymore.

* add comments
2023-01-06 18:21:03 +01:00
vis2k
c9dfd95bb7 add comment 2023-01-06 17:40:57 +01:00
vis2k
7b7ad85204 fix: #3340 SyncSet/Dictionary callbacks are only called once 2023-01-05 21:54:53 +01:00
vis2k
c5aa4746e1 fix: #3340 SyncList callbacks are only called once 2023-01-05 21:21:51 +01:00
vis2k
0d53f7c3a0 fix: #3343 allow modifying client synclists for unspawned objects like character previews 2023-01-04 01:32:11 +01:00
vis2k
8570afab94 fix: #3341 SyncLists can now be modified before spawning again 2023-01-04 01:10:53 +01:00
vis2k
02218bda13 fix: #3342 InitSyncObject IsWritable/IsRecording permissions fixed for host mode and other player's objects on client 2023-01-04 01:10:51 +01:00
vis2k
d645aad95c fix: forgot to remove SyncList OnSerializeAll log message 2023-01-04 01:02:47 +01:00
MrGadget1024
34f6df24a1 NetworkClient - moved RegisterMessageHandlers down 2023-01-03 15:41:01 -05:00
MrGadget
273f91088f
fix: #3326 NetworkIdentity doesn't reset SyncObjects anymore (#3339)
* Fixes: #3326
- All callers to Reset are either unspawning (disabling) the object or have run a custom UnSpawnHandler
- Sync collections should retain their data in any case because the object may get respawned
- When it is respawned, OnDeserializeAll clears the internal collection and changes lists before adding back the entire payload.
- Users can always call the public Reset on the SyncObject themselves if they want it wiped.

* fixed comment
2023-01-03 09:59:36 +01:00
MrGadget1024
30ec858551 NetworkClient - formatting 2023-01-02 12:50:41 -05:00
MrGadget1024
0189b7f45e NetworkServer - formatting 2023-01-02 12:49:53 -05:00