* Turned off Simulated & Set Transform Interval to zero
* Set sync interval to zero
* Removed ballPrefab field
* Cached RigidBody & simplified FixedUpdate
* Cached RigidBody and Moved Start code to OnStartServer
* Scene file updated
* Updated Scene file again
* Moved comments and fixed typos
* Eliminated GetComponent in code
* Assigned Rigidbody2d in inspector of prefabs
* Remove hardcoded writers from weaver
* Remove hardcoded readers from weaver
* Remove unused stuff
* cleanups
* Cleanup some comments
* remove unused import
* Update Assets/Mirror/Editor/Weaver/Processors/ReaderWriterProcessor.cs
* Improve comments a bit
* small cleanups
* Remove redundant private keyword
* Remove unnecesary blank space
* Remove unused field
* Measure how long it takes to find the readers and writers
* Find all extension methods for readers and writers
* Get rid of debugging log
* Don't comment obvious stuff
* Don't swallow exception
* only scan static classes for extension methods
* Add unit test for custom readers and writers
* Update Assets/Mirror/Editor/Weaver/Weaver.cs
* Update Assets/Mirror/Runtime/NetworkWriterExt.cs
* Update ReaderWriterProcessor.cs
* Renamed to avoid abreviations
* Move the extensions inside the same .cs
* Update NetworkReader.cs
* Update NetworkWriter.cs
* adjust comments
* NetworkBehaviour.syncMode
* show in Editor
* feat: component based SyncToOwner, fixes#39
* rename to Observers
* rename writers and comments too
* SendToReady old signature version
* shorter syntax
* fix segment write length
* fix NullReferenceException for local player
* update comment
* support runtime syncMode changes
* add a test
* remove comments
* UL suffix to avoid cast
* UL suffix
* remove empty line
* OnSerializeAllSafely returns how many components were written. MirrorUpdate only sends to owner/observer if anything written.
* fix tests
* Moved doc files to docfx folder
* load csproj
* doc generation
* Run docfx
* Add docfx
* Deploy docs to mirror-networking.com
* use deploy phase
* deploy whole generated site
* Fixed the semantic release command
* Is last \ required?
* show debug log
* using lftp for site deploy
* Testing lftp
* Show current folder
* try -e command option
* Show me the files
* use plain ftp
* use choco install instead of cinst
* fix ssl certificate validation
* fix username
* Upload site to xmldocs folder
* no need to archive docs
* No need for debug output
* Fix file permissions
* show me .htaccess
* Show me contents
* Wipe out folder to fix permissions
* Set file permissions
* Fix file permissions
* complete toc list
* Migrated intro page
* Remove old docs
* Update link to docs
* Add link to github
* Only update docs for stuff in master
* This is a powershell command
* Update doc/articles/Concepts/Communications/RemoteActions.md
* Update doc/articles/Concepts/VisibilityCustom.md
* Update doc/articles/Concepts/Authority.md
* Update doc/articles/Concepts/GameObjects/SpawnObjectCustom.md
* Update doc/articles/Concepts/Authority.md
* Update doc/articles/Classes/SyncVars.md
* No need to run semver twice
* NetworkAnimator update. Support multiple layers.
Just added layerId to sync multiple animator layers.
1 layer = 1x performance.
2 layers = ~0.5x performance.
etc.
Also you can change int to byte to save traffic a bit :)
* Animator updated. WriteParameters(...) args fix.
* fixed variable name
* Updated writer names
* Synchronize scale with NetworkTransformBase
Previously only position and rotation were synchronized,
with this commit scale is synchronized similarly to position.
* Update NetworkTransformBase.cs
* fix(websocket): Internal implementation fixes re-enabling SSL while retaining performance
* Catch normal exceptions if they occur
* Catch another WebSocket exception
* Make sure the stream still exists before we try to write to it
* fix(websocket): Only use the new sending technique if the stream is an SslStream
* fix(websocket): Use a better path generation strategy so a leading slash is not required
* Unit tests for writing array segments
* Add tests back for ArraySegment<int>
* Work in progress trying to generate writer
* Avoid boxing
* Weaver can now generate readers and writers for ArraySegment<T>
* Added by accident
* Clarify the loop
* Explain method specializer
* Remove unused method
* Explain loop in reader