vis2k
372976eaab
gitignore codecoverage settings because paths are absolute anyway
2021-07-07 22:41:28 +08:00
vis2k
188be9ead0
fix: serialization precision over days by using frameCount instead of single precision time ( #2815 )
...
* fix: serialization precision over days by saving a double timestamp at the start of Broadcast() once
* use tick instead
2021-07-07 22:22:15 +08:00
vis2k
9ac3cf9534
comment
2021-07-07 20:46:50 +08:00
vis2k
c241d9dc20
remove unused import
2021-07-07 19:47:54 +08:00
vis2k
d25df4035b
linebreaks
2021-07-07 19:45:05 +08:00
vis2k
e20bcc6f0c
syntax
2021-07-07 19:43:45 +08:00
Robin Rolf
ef1f1a55f1
Add (failing) test for large timestamp serialization ( #2814 )
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* Add test for large timestamp serialization
* Update Assets/Mirror/Tests/Runtime/NetworkIdentityTests.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-07-07 19:42:56 +08:00
vis2k
92d4429c55
add comments
2021-07-07 12:23:29 +08:00
vis2k
80387ffa03
fix: nimoyd unbatcher InvalidOperationException ( #2812 )
2021-07-07 11:48:51 +08:00
vis2k
1100af2ae0
rename
2021-07-07 11:24:37 +08:00
vis2k
fe7ed2ace1
Tests: nimoyd unbatcher repro
2021-07-07 11:23:18 +08:00
MrGadget1024
fb608d685a
fix: Fixed additive scenes on host client
...
- This was broken by #a0f5a846
2021-07-06 12:07:36 -04:00
Eunseop Shim
c0a5dff95f
Use Debug.LogException for NetworkBehaviour error messages ( #2803 )
2021-07-02 10:10:13 +08:00
MrGadget1024
357ef138c9
code style
2021-06-30 13:17:44 -04:00
MrGadget1024
5b9c7e11d5
syntax
2021-06-30 13:14:36 -04:00
MrGadget1024
6bb97abd2d
fix: fixed order of fields in NT Base
2021-06-30 11:26:31 -04:00
MrGadget1024
b86c8615f4
fix: Added null check and error logging to OnDeserializeAllSafely
2021-06-30 00:41:56 -04:00
MrGadget
a0f5a846d7
fix: OnClientChangeScene not firing for host client ( #2801 )
2021-06-30 10:56:50 +08:00
MrGadget
57d1892433
fix: Avoid NRE in UnpackAndInvoke ( #2800 )
...
Client message handlers may call conn.Disconnect, which will make connection = null, so we must check for that after calling `handler.Invoke`.
2021-06-30 10:56:09 +08:00
vis2k
021470360d
Tests: WriteUri(null) for https://github.com/vis2k/Mirror/pull/2796/
2021-06-30 10:54:43 +08:00
MrGadget
e07488d91b
fix: null handling in WriteUri & ReadUri ( #2796 )
2021-06-30 10:54:06 +08:00
MrGadget1024
b460b90007
fixed deprecation date
2021-06-29 06:07:47 -04:00
MrGadget1024
58c832f614
Removed comment
2021-06-28 07:38:23 -04:00
MrGadget1024
b7e6b6b3bc
Added missing Deprecated dates
2021-06-27 13:14:45 -04:00
vis2k
ff218adc17
fix: OverrideVirtualWithBaseCallsBothVirtualAndBase etc. failing tests because Weaver Cmd/Rpc SubstitueMethods couldn't be accessed by inheriting classes
2021-06-26 13:17:18 +08:00
Cooper H
74ae04d222
fix: Weaver Generated Cmd/Rpc should be private ( #2799 )
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* Fix for users calling weaver gen'd methods in the inspector
Forces the new weaver generated method to be private, preventing prevents users from mistakenly calling weaver generated methods in dropdown menus (such as buttons) in the inspector.
* Update Assets/Mirror/Editor/Weaver/Processors/MethodProcessor.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-06-26 01:45:47 +08:00
MrGadget1024
5528bdd27e
Syntax
2021-06-23 23:24:57 -04:00
vis2k
243586254d
'multiple NetworkIdentity components' warning changed to Error to make it more obvious that this breaks a project
2021-06-23 12:45:23 +08:00
MrGadget1024
81854247c7
indention
2021-06-22 12:18:33 -04:00
vis2k
bb559b88eb
NetworkIdentity: fix define order for SceneManagement and use elif
2021-06-22 22:15:06 +08:00
vis2k
d7373ff175
remove unused imports
2021-06-22 21:25:11 +08:00
vis2k
85372a261a
Update README.md
2021-06-22 19:27:07 +08:00
vis2k
25e13cb6ec
Tests: UtilsTest.GetTrueRandomUInt
2021-06-22 19:10:24 +08:00
vis2k
b309f546ca
NetworkIdentity: #if UNITY_2021_2 support when importing SceneManagent to avoid AutoUpgrader modifying NetworkIdentity
2021-06-22 19:06:30 +08:00
vis2k
4412cc47f5
Update issue templates
2021-06-22 14:27:25 +08:00
MrGadget
92334ba2aa
fix: Don't call FinishLoadScene when customHandling ( #2794 )
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* fix: Don't call FinishLoadScene when customHandling
FinishLoadScene will be called from `UpdateScene` if `loadingSceneAsync != null && loadingSceneAsync.isDone` and it's the responsibility of the user in their custom handler to assign `loadingSceneAsync` to something to block FinishLoadScene until that completes.
* Update Assets/Mirror/Runtime/NetworkManager.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-06-22 13:29:49 +08:00
MrGadget1024
ae05d10903
fixed MIT badge color
2021-06-21 11:09:03 -04:00
MrGadget1024
d1907f0321
Added MIT license badge
2021-06-21 11:07:29 -04:00
vis2k
7b04981463
Unity upgraded to 2019.4.28f1 LTS for latest fixes
2021-06-21 18:23:22 +08:00
vis2k
a6f6dd2b7e
MessagePacking.WrapHandler: improve error message when disconnecting a connection because of exceptions. It needs to be obvious that it was disconnected, and why that's a good idea.
2021-06-20 12:10:07 +08:00
vis2k
820c5a6c44
feature: Timestamp Batching #2786
2021-06-20 12:10:07 +08:00
vis2k
e5771c23a0
MessagePacking: MaxMessageSize renamed to MaxContentSize so it's more obvious
2021-06-18 20:10:17 +08:00
vis2k
5644611d5d
NetworkServerTest: reuse MessagePacking.MaxMessageSize
2021-06-18 19:34:42 +08:00
vis2k
6ba6543278
MessagePacking: MaxMessageSize property for convenience
2021-06-18 19:31:38 +08:00
vis2k
15e3b3b11d
MessagePacking.HeaderSize made public for convenience
2021-06-18 19:30:38 +08:00
vis2k
64040536a6
NetworkConnectionToClient/Server.Update common code moved to NetworkConnection.Update
2021-06-18 18:31:26 +08:00
vis2k
6e9206deab
NetworkConnection.SendToTransport abstract; NetworkConnectionToClient/Server.Send(ArraySegment) common code moved into NetworkConnection
2021-06-18 18:31:26 +08:00
vis2k
970c3e8702
syntax
2021-06-18 18:31:02 +08:00
vis2k
cb05c5288b
syntax
2021-06-18 18:30:42 +08:00
vis2k
b3b6d04a8b
syntax
2021-06-18 18:28:04 +08:00