Commit Graph

8175 Commits

Author SHA1 Message Date
mischa
582a9c9dbf fix failing test 2023-11-20 12:24:04 +01:00
mischa
a24103baef PredictedRigidbody: comment out unused positionSensitivity for now 2023-11-20 12:17:43 +01:00
mischa
3367ed9e1d ProjectSettings resaved with latest Unity version 2023-11-20 12:14:36 +01:00
Nick
40953aaf81
Added plunder readme showcase (#3657)
* Update README.md
2023-11-20 11:28:04 +01:00
mischa
0655f77922 PredictedRigidbody: CorrectionMode instead of bool to support more modes soon 2023-11-20 10:58:23 +01:00
MrGadget1024
55e8ca57e7 fix(RandomColor): Consolidated to Common 2023-11-19 10:14:12 -05:00
MrGadget1024
ec357740cb fix(PhysicsSimulator): Consolidated to Common 2023-11-19 10:13:22 -05:00
MrGadget1024
1113e45f5f fix(CanvasNetworkManagerHUD): added namespace 2023-11-19 10:10:12 -05:00
MrGadget1024
0c8166326d fix(AdditiveLevels): Fixed Portal label generation 2023-11-19 08:38:47 -05:00
mischa
816b775feb Revert "fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. (#3650)"
This reverts commit c729fe119c.
2023-11-17 11:09:33 +01:00
mischa
d4c0f20827
breaking: fix: #3652 host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.) (#3653)
* comment

* fix: host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.)
2023-11-17 10:34:20 +01:00
mischa
8ec937dfa6 LocalConnectionToClient: update comments 2023-11-16 17:10:49 +01:00
mischa
d6c43a343b Tanks/FaceCamera moved to Examples/Common 2023-11-15 11:30:01 +01:00
mischa
95f3ac501d Examples/Common renamed to Examples/_Common to be more obvious 2023-11-15 11:26:46 +01:00
mischa
c729fe119c
fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. (#3650)
* fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load.

* 16 bit hash fakebyte
2023-11-15 11:25:37 +01:00
mischa
7a69c424eb Extensions: GetStableHashCode16 from NetworkMessages.CalculateId for reuse in other places 2023-11-15 11:08:03 +01:00
mischa
f5599fa0c9 Room Example: update readme for new scene names 2023-11-15 09:51:15 +01:00
MrGadget1024
19d5fb4314 chore(CI): Updated package versions 2023-11-14 09:38:21 -05:00
mischa
d90b913d5d PredictedRigidbody: smoothCorrection tooltip 2023-11-14 13:14:08 +01:00
mischa
9d94adb1b8 syntax 2023-11-14 13:02:20 +01:00
mischa
c2fb271b83 predictedTime: comments 2023-11-14 11:49:28 +01:00
MrGadget
63f0fe4365
fix(PredictedState): Remove public accessors (#3649)
- Unity 2019 doesn't support `public` accessors inside interfaces.
- Compiles fine in all Unity versions without them.
2023-11-14 09:50:42 +01:00
MrGadget1024
77898df586 chore(CI): RunUnityTests - updated unityVersion 2023-11-13 23:51:43 -05:00
mischa
7514e9b0f3 feat: Prediction October Progress [don't use this yet!] 2023-11-13 14:08:19 +01:00
MrGadget1024
993953e7d1 Updated main.yml
- same run restrictirons for PR's as Push
2023-11-12 03:30:16 -05:00
mischa
5c82baff38
Update README.md (#3647) 2023-11-10 15:35:16 +01:00
mischa
d1c60845bd fix: Telepathy V1.9 2023-11-10 11:23:54 +01:00
MrGadget1024
dff404e78e chore(CI): RunUnityTests - updated unityVersion 2023-11-09 20:44:55 -05:00
MrGadget1024
391f4651d2 Updated ModPreprocessorDefine.csx 2023-11-09 09:45:04 -05:00
MrGadget1024
26246f156d Updated ModPreprocessorDefine.csx 2023-11-09 08:22:11 -05:00
MrGadget1024
b8c82b25ee Updated ModPreprocessorDefine.csx 2023-11-09 08:20:02 -05:00
MrGadget1024
1417365835 Updated CreateRelease.yml 2023-11-09 08:18:25 -05:00
MrGadget1024
2afb2dda12 Updated ModPreprocessorDefine.csx 2023-11-09 08:15:11 -05:00
MrGadget1024
4f59491aa3 Updated ModPreprocessorDefine.csx 2023-11-09 08:08:23 -05:00
MrGadget1024
a8e2a1cda6 Updated ModPreprocessorDefine.csx 2023-11-09 07:46:49 -05:00
MrGadget1024
300175d4dd Updated ModPreprocessorDefine.csx 2023-11-09 07:39:28 -05:00
MrGadget1024
8893c1d651 Updated ModPreprocessorDefine.csx 2023-11-09 07:25:02 -05:00
MrGadget1024
5ae11f2cc7 Updated ModPreprocessorDefine.csx 2023-11-09 07:22:00 -05:00
MrGadget1024
08aa2a9167 Updated ModPreprocessorDefine.csx 2023-11-09 07:07:00 -05:00
MrGadget1024
b935bf9208 Updated CreateRelease.yml 2023-11-09 07:03:06 -05:00
MrGadget1024
0a53a72e84 Updated ModPreprocessorDefine.csx 2023-11-09 06:53:12 -05:00
MrGadget1024
8ee132b4af Updated ModPreprocessorDefine.csx 2023-11-09 06:50:35 -05:00
MrGadget1024
8edba7371b Updated CreateRelease.yml 2023-11-09 06:50:23 -05:00
MrGadget1024
ffa5ff332a Updated CreateRelease.yml 2023-11-09 06:35:35 -05:00
MrGadget1024
0233b04b63 Updated ModPreprocessorDefine.csx 2023-11-09 06:35:23 -05:00
MrGadget1024
883f5c7f1a Updated CreateRelease.yml 2023-11-09 06:26:09 -05:00
MrGadget1024
777cc951a8 Updated ModPreprocessorDefine.csx 2023-11-09 06:18:52 -05:00
MrGadget1024
f73581a8db Updated ModPreprocessorDefine.csx 2023-11-09 06:16:40 -05:00
MrGadget1024
22a1bed1c4 Updated CreateRelease.yml 2023-11-09 06:14:38 -05:00
MrGadget1024
f2849cd0a5 Updated ModPreprocessorDefine.csx 2023-11-09 06:12:27 -05:00