Commit Graph

920 Commits

Author SHA1 Message Date
Paul Pacheco
40c7d97ed9 perf: SpawnSceneObjectMessage is now a value type 2019-07-29 17:53:05 -05:00
Paul Pacheco
a44efd1f92 perf: SpawnPrefabMessage is now a value type 2019-07-29 17:52:06 -05:00
MrGadget
2ba6847276 Correct scene for Basic Example (#994) 2019-07-30 00:05:46 +02:00
Paul Pacheco
407b36acb7 perf: SceneMessage is now a value type (#989) 2019-07-29 15:52:46 +02:00
Paul Pacheco
f99e71ebdf perf: update vars is now a value type (#990) 2019-07-29 15:52:35 +02:00
Paul Pacheco
a32c5a9456 perf: objdestroy message is now a value type (#993) 2019-07-29 15:52:19 +02:00
Paul Pacheco
a49d938fbe perf: ObjHideMessage is now a value type (#992) 2019-07-29 15:52:08 +02:00
Paul Pacheco
d071438d01 perf: ClientAuthorityMessage is now a value type (#991) 2019-07-29 15:51:43 +02:00
Paul Pacheco
145edaa50b perf: empty messages are value types now 2019-07-29 08:18:17 -05:00
Paul Pacheco
35b9919d91 Revert "New Basic Example (#985)"
This reverts commit 66f7693855.
2019-07-29 08:07:06 -05:00
Paul Pacheco
81d915eb73 perf: use value types for empty messages (#988) 2019-07-29 15:04:56 +02:00
Paul Pacheco
12437ba9c2 fix: don't use obsolete method 2019-07-29 08:00:03 -05:00
Paul Pacheco
633fb19f8d perf: messages should be value types (#987) 2019-07-29 14:50:18 +02:00
Paul Pacheco
7c7c910a5e perf: avoid allocation with message structs (#939)
* avoid allocation with message structs

* Use ternary operator instead of if

* Explain witchcraft
2019-07-29 14:50:09 +02:00
Paul Pacheco
b4077c1112 feat: safer and consistent writers names (#979)
* WriteUInt16

* WriteUInt16 weaver

* WriteUInt32

* WriteUInt64

* WriteByte

* WriteSbyte

* WriteChar

* WriteBoolean

* WriteInt16

* WriteInt32

* WriteInt64

* WriteDouble

* WriteDecimal

* WriteString

* WriteBytes

* WriteVector2

* WriteVector3

* WriteVector4

* WriteVector2Int

* WriteVector3Int

* WriteColor

* WriteColor32

* WriteQuaternion

* WritePlane

* WriteRay

* WriteMatrix4x4

* WriteGuid

* WriteNetworkIdentity

* WriteTransform

* WriteGameObject

* Keep consistent line breaks

* add new define so asset maintainers can tell if the new methods are available
2019-07-29 14:44:08 +02:00
vis2k
abf06df25d fix: Telepathy updated to latest version. connectionId counter is properly reset after stopping server. 2019-07-29 14:36:18 +02:00
MrGadget
66f7693855 New Basic Example (#985) 2019-07-28 18:13:38 -05:00
Paul Pacheco
eb4c00f8e4 Use array initializer 2019-07-24 20:09:10 -05:00
Paul Pacheco
60dcd2acdc Syntax 2019-07-24 18:37:39 -05:00
MrGadget
45b711804b fix: Don't increment counter in Awake (#971)
Doing it in Awake and also before assigning to clients skips connection ID 1.
2019-07-21 00:13:01 +02:00
MrGadget
7fecfe3065 ForceReload is always true, and the only use of it requred it to be false, so it's no longer needed. (#970) 2019-07-20 09:22:56 +02:00
MrGadget
3fb0337f8c Lobby example update (#969)
* Updated Lobby Example

* Renamed cube to visor

* Missing files from PR 957

* Code Cleanup
2019-07-19 23:40:25 -05:00
MrGadget
43d4c7ecd7 Additive example update (#968)
* Updated Additive Example

* Renamed cube to visor

* Code Cleanup
2019-07-19 23:39:50 -05:00
Paul Pacheco
64a046803a fix: do not accumulate changes if there are no observers fixes #963 (#964)
* fix: do not accumulate changes if there are no observers #963

* Update NetworkIdentity.cs
2019-07-17 14:59:46 +02:00
vis2k
310556c430 TelepathyTransport.ServerGetClientAddress: catch IL2CPP bug to at least continue to run 2019-07-17 12:32:03 +02:00
vis2k
22931fcd84 fix: Telepathy forgot to set socket options for accepted clients on the server 2019-07-14 11:13:51 +02:00
MrGadget
b0b57a23cc Lobby example update (#960)
* Updated Lobby Example

* Renamed cube to visor

* Missing files from PR 957
2019-07-12 09:04:30 +02:00
MrGadget
7f966c9afb Updated Additive Example (#956)
* Updated Additive Example

* Renamed cube to visor
2019-07-11 14:54:38 +02:00
MrGadget
7490094904 Updated Lobby Example (#957)
* Updated Lobby Example

* Renamed cube to visor
2019-07-11 14:54:25 +02:00
Paul Pacheco
47ecdb58c3
Use NetworkWriterPool in Message packing (#958) 2019-07-11 07:23:16 -05:00
Paul Pacheco
454c6ade47 Don't swallow stack trace 2019-07-03 07:38:46 -05:00
Paul Pacheco
97432169ea perf: Recycle argument writer to avoid allocations (#945)
* Recycle argument writer

* Get a pooled networkwriter for argumens

* Use pool,  not static variable

* Use explicit type

* Remove blank space

* Recycle writer in the weaver where it is allocated
2019-07-02 18:39:18 +02:00
Paul Pacheco
d2381ce892 perf: remove allocations during syncvar sync (#946) 2019-07-01 23:12:02 +02:00
Florimondable
3ee87fe7de Initialize Unity event objects in Transport. (#940) 2019-07-01 09:54:47 +02:00
vis2k
d6389e68be
fix: properly stop client and server in OnApplicationQuit so that clients still get a chance to send then 'quit' packet instead of just timing out. Also fixes a bug where OnStopServer/OnStopClient were not called when stopping the Editor. (#936) 2019-06-28 19:22:40 +02:00
MichalPetryka
7181cd9ca1 perf: use 0 for null strings (#926)
* Use 0 for null strings

* Fix test

* No need for special case for ""

* No need for special case for ""

* Update Assets/Mirror/Runtime/NetworkReader.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-06-27 08:01:57 -05:00
vis2k
6bc65d500a Telepathy.dll dummy file to overwrite old Telepathy.dll for people that update via Asset Store 2019-06-25 18:39:09 +02:00
MichalPetryka
21ca49d1be perf: Use 0 for null byte arrays (#925)
* Use 0 for null byte arrays

* Update Assets/Mirror/Runtime/NetworkWriter.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* Update comments

* Update Assets/Mirror/Runtime/NetworkReader.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* Update Assets/Mirror/Runtime/NetworkReader.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-06-25 13:53:43 +02:00
vis2k
5f05e2fd02 Don't always log scene index hash message on start anymore. SceneIds work fine now. 2019-06-25 11:03:24 +02:00
vis2k
8a190bfd17 fix: TelepathyTransport.ToString UWP exception 2019-06-25 10:34:26 +02:00
vis2k
c4a18cd8a4 Telepathy source drop-in for easier debugging 2019-06-24 17:49:01 +02:00
vis2k
315508dec0 NetworkWriterPool meta file 2019-06-24 17:47:52 +02:00
Paul Pacheco
f5e93180a1 feat: network writer pool to avoid expensive allocations (#928) 2019-06-24 14:49:42 +02:00
Paul Pacheco
ced36906bc perf: return the contents of the writer as an array segment (#916)
* Return the contents of the writer as an array segment

* Use a safer ToArraySegment method and add some comments

* refactor: for readability and debuggability

* Test that ToArraySegment works

* Updated with master

* Update NetworkWriter.cs
2019-06-23 21:19:48 +02:00
Paul Pacheco
7b3e82a1fc perf: remove BinaryWriter, it allocates like crazy (#929)
* perf: remove BinaryWriter,  it allocates like crazy

* useless comment

* Update NetworkWriter.cs
2019-06-23 20:43:39 +02:00
Paul Pacheco
b2ba5896fa
perf: remove syncvar boxing (#927) 2019-06-23 10:02:30 -05:00
MichalPetryka
9e911b9d5e Add byte array test (#922) 2019-06-21 22:58:36 +02:00
vis2k
488446ae04 fix: Telepathy already supports IPv6, but can no also connect to IPv4-only servers again (e.g. Mirror Booster) 2019-06-21 12:15:52 +02:00
Paul Pacheco
87b6ddf0e9 Use local variable instead of static variable 2019-06-20 18:03:08 -05:00
MichalPetryka
981ba7c2b3 fix: ArraySegment<byte> work in Messages (#919)
Add ArraySegment<byte> tests and make them pass
2019-06-20 13:11:06 -05:00