vis2k
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4269cfe43c
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NetworkIdentityTests: cleanup spawned dict too
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2020-02-26 18:19:11 +01:00 |
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vis2k
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ebe12b6cdb
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NetworkIdentityTest: GetSetAssetId
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2020-02-26 18:15:14 +01:00 |
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vis2k
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22ee387470
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NetworkIdentityTests: proper GameObject cleanup
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2020-02-26 18:12:45 +01:00 |
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vis2k
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66776a744d
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NetworkServer.UnSpawn test
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2020-02-26 17:40:07 +01:00 |
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vis2k
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29fe487954
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NetworkIdentity.IsMarkedForReset helper function to check reset state
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2020-02-26 17:39:57 +01:00 |
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vis2k
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8a05826ca4
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NetworkServerTest.SpawnObject: make sure that it doesn't touch non-scene-objects
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2020-02-26 17:30:19 +01:00 |
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vis2k
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708d7838d6
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NetworkServerTest: SpawnObjects
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2020-02-26 17:20:35 +01:00 |
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vis2k
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d4d524dad2
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fix: NetworkServer.SpawnObjects: return false if server isn't running
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2020-02-26 17:16:38 +01:00 |
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vis2k
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cdfc1752f2
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NetworkServerTest: ValidateSceneObject
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2020-02-26 17:08:36 +01:00 |
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vis2k
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e409ed8f48
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NetworkServer.ValidateSceneObject made internal so it can be tested and reused if needed
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2020-02-26 17:01:31 +01:00 |
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vis2k
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1be758b12b
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syntax
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2020-02-26 17:01:10 +01:00 |
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vis2k
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c8fbea387d
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update comment
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2020-02-26 16:57:09 +01:00 |
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vis2k
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bba4ebd154
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NetworkServerTest: CommandTest tries invalid netid and command without authority too
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2020-02-26 10:27:36 +01:00 |
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vis2k
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038e3c1969
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NetworkServerTest: HideForConnection
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2020-02-26 10:14:42 +01:00 |
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vis2k
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9bdfb676e3
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NetworkServerTest: ShowForConnection
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2020-02-26 10:11:00 +01:00 |
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vis2k
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5cdf02b258
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NetworkServerTest: GetNetworkIdentity
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2020-02-25 22:25:47 +01:00 |
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vis2k
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67a2a85cb9
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NetworkServer.GetNetworkIdentity made internal so it can be tested and reused in other places if needed
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2020-02-25 22:25:39 +01:00 |
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vis2k
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e7c9dc4f6e
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NetworkServerTest: SendToClientOfPlayer
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2020-02-25 22:13:58 +01:00 |
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vis2k
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c2afc05692
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NetworkServerTest: RegisterUnregisterClearHandlerTest
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2020-02-25 22:07:44 +01:00 |
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vis2k
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212af3fc9d
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NetworkServerTest: RegisterHandlerTest
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2020-02-25 22:01:48 +01:00 |
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vis2k
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d4f21c0818
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remove unused var
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2020-02-25 11:53:04 +01:00 |
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vis2k
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48bdc68906
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NetworkServerTest: SendToAllTest
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2020-02-25 11:35:15 +01:00 |
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vis2k
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4596b19dd9
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fix: SendToReady sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different.
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2020-02-25 11:14:26 +01:00 |
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vis2k
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4b90aafe12
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fix: SendToAll sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different.
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2020-02-25 11:13:59 +01:00 |
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vis2k
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4267983139
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fix: SendToObservers sends to that exact connection if it is detected as local connection, instead of falling back to the .localConnection field which might be something completely different.
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2020-02-25 11:13:38 +01:00 |
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vis2k
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a497803de0
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NetworkServerTests: use call counts instead of bools to make sure that it's called exactly once
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2020-02-25 11:00:35 +01:00 |
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vis2k
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69bb1574f0
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NetworkServerTest: ActivateHostSceneCallsOnStartClient
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2020-02-25 10:36:40 +01:00 |
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vis2k
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f378333000
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NetworkServer.ActivateLocalClientScene renamed to ActivateHostScene because that's what it really does. It does NOT do something for every local client on a client. Only for a host.
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2020-02-25 10:31:30 +01:00 |
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Chris Langsenkamp
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8040ebb5cf
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Updated Network Manager doc
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2020-02-24 10:13:14 -05:00 |
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vis2k
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5efaa4af1a
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CommandMessageCallsCommandTest: use two components to make sure that the correct one is used by the command
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2020-02-24 15:44:05 +01:00 |
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vis2k
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1315bd3dde
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CommandMessageCallsCommandTest: proper usage of weaver generated command code (static!)
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2020-02-24 15:40:06 +01:00 |
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vis2k
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6d2b4eb102
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remove comment
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2020-02-24 15:37:31 +01:00 |
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vis2k
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e6b12133d1
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remove comment
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2020-02-24 15:35:46 +01:00 |
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vis2k
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3eb1e8968c
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add comment
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2020-02-24 15:35:16 +01:00 |
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Paul Pacheco
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4737346db8
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change O() for sweep and prune
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2020-02-24 08:32:46 -06:00 |
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vis2k
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02c31d0805
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NetworkServerTest: CommandMessageCallsCommandTest to run a full command through our pipeline
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2020-02-24 15:31:53 +01:00 |
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vis2k
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e9c6f6f2a9
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NetworkBehaviour.GetMethodHash made internal for tests
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2020-02-24 15:31:53 +01:00 |
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vis2k
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e6cd2e2280
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NetworkBehaviour.RegisterRpc/Command/EventDelegate made public for tests. internal won't work because they are called from outside assemblies like NetworkTransform. protected won't work because then we can't test them from the outside.
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2020-02-24 15:31:53 +01:00 |
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vis2k
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31af385a70
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NetworkBehaviour.ClearDelegates added for tests
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2020-02-24 15:31:53 +01:00 |
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Paul Pacheco
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ed9d056350
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docs: contribution criteria for optimizations
Explain what an optimization pull request needs in order to get merged
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2020-02-24 08:30:41 -06:00 |
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vis2k
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215e973903
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NetworkServerTest: ReadyMessageSetsClientReadyTest
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2020-02-24 14:46:58 +01:00 |
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vis2k
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dc29106370
|
NetworkServerTest.TearDown rests state
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2020-02-24 14:32:41 +01:00 |
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vis2k
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ea0b20636b
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NetworkServerTest: SetAllClientsNotReadyTest
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2020-02-24 14:31:30 +01:00 |
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vis2k
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012c053597
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NetworkServerTest: SetClientReadyAndNotReadyTest
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2020-02-24 11:26:19 +01:00 |
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vis2k
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3bd947a973
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NetworkServerTest: OnDataReceivedInvalidConnectionIdTest
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2020-02-24 11:17:53 +01:00 |
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vis2k
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e49f4e0aff
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NetworkServerTest: OnDataReceivedTest
|
2020-02-24 11:14:11 +01:00 |
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vis2k
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ad0d20144a
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NetworkServerTests: ConnectDuplicateConnectionIdsTest
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2020-02-24 10:51:04 +01:00 |
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vis2k
|
9c325abbd8
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NetworkServerTests: OnConnectedOnlyAllowsGreaterZeroConnectionIdsTest
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2020-02-24 10:48:39 +01:00 |
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vis2k
|
47a4ac7ff7
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NetworkServerTest: SetLocalConnectionTest checks overwrite too
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2020-02-24 10:43:19 +01:00 |
|
Paul Pacheco
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f0a993c106
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fix: properly detect NT rotation (#1516)
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2020-02-23 20:46:06 +01:00 |
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