Chris Langsenkamp
5ffa4f0f2c
Updated ChangeLog & DataTypes
2020-01-26 18:16:08 -05:00
vis2k
1a08f1b95d
NetworkWriterTests: benchmark test so it's easier to check performance after changes
2020-01-26 13:12:39 +01:00
Paul Pacheco
0c2556ac64
feat: network writer and reader now support uri
2020-01-25 16:16:14 -06:00
Chris Langsenkamp
1946dd7491
Updated ChangeLog
2020-01-25 15:53:28 -05:00
MrGadget
71c0d3b2ee
feat: Network Scene Checker Component ( #1271 )
...
* Create Network Scene Checker Component
* Move objects to subscene in client
* Remove OnStartClient
* Rewritten with static dictionary
* Updated doc
* renamed image
* Replaced image
* fixed image name
* Changed to short-circuit return in Update
* Changed to using string for key since additive scenes may be unloaded
* Added null check
* Removed commented line
* Update Assets/Mirror/Components/NetworkSceneChecker.cs
Co-Authored-By: vis2k <info@noobtuts.com>
* Moved initializer to declaration
* Removed [Scene, SerializeField]
Co-authored-by: vis2k <info@noobtuts.com>
2020-01-25 15:48:47 -05:00
Chris Langsenkamp
16b4818f9e
Updated ChangeLog
2020-01-25 04:25:46 -05:00
Chris Langsenkamp
e58f84758e
set port to 7777
2020-01-25 00:38:21 -05:00
MrGadget
dde8c5d0c5
Remove m_sceneId ( #1310 )
...
* Remove m_sceneId
* remove commented code
* copied comment from removed field
* made it full public
* Added FormerlySerializedAs
* Added HideInInspector
* Updated example
2020-01-24 22:33:55 +01:00
Chris Langsenkamp
a82fe9191f
Fixed Additive Scene Visualizer
2020-01-24 12:34:08 -05:00
Chris Langsenkamp
f2f573d24c
Updated ChangeLog
2020-01-23 14:44:22 -05:00
Chris Langsenkamp
be29857237
Updated ChangeLog
2020-01-23 14:38:46 -05:00
MrGadget
c84b00336d
Fix GetSceneIdenity name typo ( #1450 )
2020-01-23 11:46:03 -06:00
vis2k
84fc240d00
NetworkReaderTest: stopwatch not needed, Unity already shows the time
2020-01-23 15:56:16 +01:00
vis2k
2f7a67e3f9
NetworkReaderTest: benchmark test so it's easier to check performance after changes
2020-01-23 15:51:52 +01:00
Paul Pacheco
0ed8550c02
refactor: Move Editor tests to Tests/Editor ( #1449 )
2020-01-22 21:35:10 +01:00
vis2k
b5a4988331
FallbackTransportTest from paul
2020-01-22 11:55:56 +01:00
vis2k
9d7513925f
NetworkReaderTest to reach 100% NetworkReader coverage
2020-01-22 09:51:06 +01:00
vis2k
e798ac45de
MessagePackerTest: cover UnpackMessage non generic version
2020-01-22 09:46:30 +01:00
vis2k
1f8aaeb488
gitignore: ignore unity generated CodeCoverage
2020-01-22 09:30:30 +01:00
vis2k
5736dd8d05
MessagePackerTest: cover FormatException case
2020-01-22 09:30:09 +01:00
Chris Langsenkamp
17af872f99
Use conn instead of NetworkClient
2020-01-21 21:44:15 -05:00
Chris Langsenkamp
f778b4c399
Removed unnecessary using
2020-01-21 17:35:57 -05:00
Chris Langsenkamp
71bd09417c
Removed MonoBehaviour inheritance
2020-01-21 17:23:14 -05:00
Chris Langsenkamp
388a338cfa
Removed commented code
2020-01-21 17:16:08 -05:00
MrGadget
c147caf30c
Added ErrorMessage Test ( #1448 )
2020-01-21 23:01:34 +01:00
shulinnn
60a2595093
Update SyncLists.md ( #1445 )
...
OP_DIRTY & OP_REMOVE are obsolete.
2020-01-21 05:00:25 -05:00
Chris Langsenkamp
cbbe82e4d1
Make roomSlots work correctly for clients
2020-01-20 20:04:09 -05:00
vis2k
15c77c6926
NetworkTransform.SerializeIntoWriterTest
2020-01-20 11:02:11 +01:00
vis2k
875f19e030
Mirror.Tests asmdef references Mirror.Components asmdef
2020-01-20 10:54:59 +01:00
Chris Langsenkamp
eef97e9a52
Code cleanup
2020-01-19 23:34:53 -05:00
Chris Langsenkamp
522655d1ad
Updated ScriptTemplates doc image
2020-01-19 16:49:08 -05:00
Chris Langsenkamp
c57c01a47a
Updated Script Templates
2020-01-19 16:45:12 -05:00
FirstGearGames
a738ca9f3a
Updated video tutorial link. ( #1443 )
...
Corrected information in video tutorial with a new release. Link updated to new video.
2020-01-19 14:33:18 -05:00
Paul Pacheco
58bd292d52
Document serializing scriptable object ( #1438 )
...
* Document serializing scriptable object
* typos and grammar
* Make more readable
2020-01-19 12:10:12 +01:00
MrGadget
268753c3bd
fix: Fix Room Slots for clients ( #1439 )
...
* Fix Room Slots for clients
* Removed change to ServerChangeScene
2020-01-19 11:39:26 +01:00
MrGadget
cb4be4df78
Set AllPlayersready false in the Room scene ( #1440 )
2020-01-19 11:38:59 +01:00
MrGadget
ffd2fcf648
Fixed asset store badge link
2020-01-18 17:00:50 -05:00
MrGadget
e4c498312e
Reorder properties with headers ( #1437 )
2020-01-17 12:09:08 +01:00
Chris Langsenkamp
11a6fa0d82
Updated Network Transform Doc and Image
2020-01-16 19:47:52 -05:00
Chris Langsenkamp
d1074ac43d
Updated ChangeLog
2020-01-16 11:06:23 -05:00
MrGadget
f69f1743c5
feat: Add Sensitivity to NetworkTransform ( #1425 )
...
* Add Sensitivity to NetworkTransform
* Removed commented lines
* Made them floats
* Tooltips
* Added comments
* Update NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2020-01-16 09:06:25 +01:00
MrGadget
0a49b435cc
Added Serializable and SerializeField
2020-01-14 19:42:04 -05:00
MrGadget
f621a4aaf1
Added Serializable and SerializeField
2020-01-14 19:36:53 -05:00
MrGadget
98652e708f
Added Serializable and SerializeField
2020-01-14 19:32:39 -05:00
MrGadget
7011fade2d
Added public
2020-01-14 19:23:46 -05:00
MrGadget
503c722eb0
Added [System.Serializable]
2020-01-14 19:20:33 -05:00
vis2k
15d546cbb9
Update README.md
2020-01-14 11:45:52 +01:00
Chris Langsenkamp
bafe3b28fd
Freshen Example Appearance
2020-01-13 22:05:08 -05:00
vis2k
2186f3c7d7
clean up Pong folder
2020-01-13 17:34:55 +01:00
vis2k
cb3d9f0d08
fix: Telepathy works on .net core again
2020-01-13 17:27:44 +01:00