vis2k
|
474a9480a5
|
ConnectHost moved into FinishStartHost
|
2020-01-06 12:36:03 +01:00 |
|
vis2k
|
3eb11c9a2d
|
FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier.
|
2020-01-06 12:35:56 +01:00 |
|
vis2k
|
b9c9a3c350
|
NetworkManager.mode to simplify FinishLoadScene afterwards
|
2020-01-06 12:35:49 +01:00 |
|
Chris Langsenkamp
|
00149f3a2d
|
Fixed comment
|
2020-01-06 04:27:43 -05:00 |
|
vis2k
|
7776049526
|
ConnectHost moved into FinishStartHost
|
2020-01-05 20:42:41 +01:00 |
|
vis2k
|
f33d90a4ca
|
FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier.
|
2020-01-05 20:38:18 +01:00 |
|
vis2k
|
1fe1ca730c
|
NetworkManager.mode to simplify FinishLoadScene afterwards
|
2020-01-05 20:35:00 +01:00 |
|
vis2k
|
ccb45a6215
|
FinishLoadSceneHost doesn't call OnClientSceneChanged if the scene changed because of a StartHost call. fixes a bug where AddPlayer was called twice in mrgadget's simple scenes example.
|
2020-01-05 20:30:22 +01:00 |
|
vis2k
|
df9c29a6b3
|
fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET.
|
2020-01-05 19:49:26 +01:00 |
|
vis2k
|
4f169b021d
|
add comment
|
2020-01-05 19:26:14 +01:00 |
|
vis2k
|
fadcd46eff
|
add more comments
|
2020-01-05 19:14:44 +01:00 |
|
vis2k
|
5029bc5253
|
StartHost: add comment on what StartHostClient does
|
2020-01-05 19:14:02 +01:00 |
|
vis2k
|
7f7658ad75
|
add comment
|
2020-01-05 19:12:34 +01:00 |
|
vis2k
|
f7500a2a82
|
OnClientConnect: explain clientLoadedScene flag
|
2020-01-05 19:04:46 +01:00 |
|
vis2k
|
af878bd915
|
Merge pull request #1388 from paulpach/privatehandler
refactor: this should not be accessible
|
2020-01-03 09:49:06 +01:00 |
|
vis2k
|
654979aa3c
|
Merge pull request #1387 from vis2k/UpdateRoomExample
Room Example: NetworkManager moved to Offline scene
|
2020-01-03 09:48:40 +01:00 |
|
vis2k
|
217f880191
|
Merge pull request #1389 from paulpach/privatevislist
fix: it is not safe to modify this outside this class
|
2020-01-02 10:35:28 +01:00 |
|
Paul Pacheco
|
ae3860f51b
|
refactor: use save parameter name as overriden method
|
2020-01-01 20:28:43 -06:00 |
|
Paul Pacheco
|
addbd91fbd
|
Fix floating point comparison
|
2020-01-01 20:28:43 -06:00 |
|
Paul Pacheco
|
480350d413
|
refactor: avoid unused private warning
|
2020-01-01 20:28:43 -06:00 |
|
Paul Pacheco
|
bd7e27c662
|
refactor: remove unnecesary base.
|
2020-01-01 20:22:03 -06:00 |
|
Paul Pacheco
|
12c10a3896
|
refactor: reuse authentication expiration
|
2020-01-01 20:11:50 -06:00 |
|
Paul Pacheco
|
12de543aa4
|
fix: move NetworkStreamExtension in a namespace
|
2020-01-01 20:02:37 -06:00 |
|
Paul Pacheco
|
7ce95c5cea
|
fix: null reference exception
|
2020-01-01 19:59:07 -06:00 |
|
Paul Pacheco
|
bc7a961e4d
|
fix: it is not safe to modify this outside this class
|
2020-01-01 19:56:56 -06:00 |
|
Paul Pacheco
|
663773c3fc
|
refactor: this should not be accessible
|
2020-01-01 19:55:20 -06:00 |
|
Paul Pacheco
|
33493a0137
|
fix: potential null reference exception with debug logging
|
2020-01-01 19:34:55 -06:00 |
|
Paul Pacheco
|
2668b17162
|
fix: move listserver classes into package
|
2020-01-01 19:09:37 -06:00 |
|
Paul Pacheco
|
f02d3174db
|
fix: list server logs properly when disconnected
|
2020-01-01 19:07:48 -06:00 |
|
Paul Pacheco
|
a438216458
|
refactor: Remove double semicolon
|
2020-01-01 15:33:52 -06:00 |
|
Chris Langsenkamp
|
97871e23c2
|
Updated ReadMe
|
2020-01-01 15:56:40 -05:00 |
|
Chris Langsenkamp
|
147ddab13e
|
NetworkManager moved to Offline scene
|
2020-01-01 15:46:36 -05:00 |
|
Chris Langsenkamp
|
f64cf6e3db
|
Update Prefabs & Scenes to Master
|
2020-01-01 12:34:30 -05:00 |
|
vis2k
|
c2d817259b
|
NetworkManager.FinishLoadScene: split into host/server/client functions to prepare for further improvements
|
2020-01-01 13:34:34 +01:00 |
|
vis2k
|
5d68ef2c28
|
update comment
|
2020-01-01 12:49:59 +01:00 |
|
vis2k
|
11586a4177
|
explain StartHost
|
2020-01-01 12:18:07 +01:00 |
|
vis2k
|
9d9625b42f
|
explain StartServer
|
2020-01-01 12:16:01 +01:00 |
|
Paul Pacheco
|
05ce317714
|
refactor: cleanup code format using dotnet-format
|
2019-12-31 23:14:17 -06:00 |
|
Paul Pacheco
|
1d20a27879
|
Follow naming convention for private variable
|
2019-12-31 22:23:20 -06:00 |
|
Paul Pacheco
|
c90bbaa66b
|
Follow naming convention for private variable
|
2019-12-31 22:23:08 -06:00 |
|
Paul Pacheco
|
c31e7c8202
|
Follow naming conventions
|
2019-12-31 22:18:24 -06:00 |
|
Paul Pacheco
|
cfc280a527
|
Don't use deprecated methods in test
|
2019-12-31 21:27:48 -06:00 |
|
Paul Pacheco
|
e8ca3401d0
|
Don't use deprecated methods in test
|
2019-12-31 21:24:07 -06:00 |
|
Chris Langsenkamp
|
f117bdb9fc
|
Filled in missing summary comments
|
2019-12-31 09:54:03 -05:00 |
|
vis2k
|
588117e6d4
|
add comment
|
2019-12-31 15:39:08 +01:00 |
|
vis2k
|
c4e3c2debf
|
ServerChangeScene: disable Transport before sceneload call. it's cleaner this way.
|
2019-12-31 15:34:24 +01:00 |
|
vis2k
|
a603a55ed5
|
syntax
|
2019-12-31 15:33:41 +01:00 |
|
vis2k
|
0ed0c077fb
|
remove empty line
|
2019-12-31 15:28:33 +01:00 |
|
vis2k
|
21045466bf
|
NetworkManager.ConnectLocalClient renamed to StartHostClient for consistency with StartClient (it does almost the same as StartClient)
|
2019-12-31 12:09:21 +01:00 |
|
vis2k
|
97fd6b5d7e
|
NetworkManager.StartHost: OnStartClient call moved into ConnectLocalClient for consistency with StartClient functions
|
2019-12-31 12:07:22 +01:00 |
|