Commit Graph

8803 Commits

Author SHA1 Message Date
mischa
499e4daea3
feat: NetworkTransformHybrid - Hybrid Sync Part 1 (#3937)
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* hybrid nt

* fix mrg grid issue; fix unreliable sending just because baseline changed

* comment onserialize baseline

* Update Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Components/NetworkTransform/NetworkTransformHybrid2022.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* nthybrid: debug draw data points

* debug draw: drops

* nthybrid: OnServerToClient checks for host mode first to avoid noise!

* nthybrid: OnClientToServer check ordering

* fix: don't apply any hybrid rpcs in host mode, fixes overwriting client's data points

* icon

* syntax

* don't pass Vector3? and QUaternion?

* remove unused

* comments

* cleanup

* cleanups

* comments

* cleanup: remove ContructSnapshot

* syncScale

* comment

* remove custom change

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Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
2024-11-07 17:59:34 +01:00
MrGadget
04bb95311b fix(PlayerTest): Added PlayerName labels to prefabs
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2024-11-02 18:30:10 -04:00
MrGadget
e9a8e02a40 fix(PlayerCamera): Improved cleanup
- avoids error in editor
2024-11-02 18:29:05 -04:00
MrGadget
bb97db4eaa chore(CI): RunUnityTests - updated unityVersion 2024-11-01 15:05:14 -04:00
MrGadget
e7b3aa77df fix(Extentions): GetLocalPositionAndRotation and SetLocalPositionAndRotation 2024-10-29 17:43:44 -04:00
MrGadget
f61524863e fix: Cleanup after PR #3935 2024-10-29 10:46:43 -04:00
mischa
af133e6110
fix: #2802 NetworkManager uses OnDestroy for shutdown instead of OnApplicationQuit (#3935)
* fix: #2802 NetworkManager uses OnDestroy for shutdown instead of OnApplicationQuit

* imer feedback

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Co-authored-by: mischa <info@noobtuts.com>
2024-10-29 15:06:44 +01:00
mischa
a9d280cd4b fix: #3785 NetworkIdentity.OnDestroy verifies spawned[netId] before removing 2024-10-29 10:54:30 +01:00
mischa
c4f803fcf6 fix: #3301 Read/Write HashSet<T> support is now detected by Weaver 2024-10-29 09:47:33 +01:00
mischa
03357f4275 fix: #3876 KcpTransport OnClientError null handling during shutdown 2024-10-29 08:54:19 +01:00
mischa
c80a3c8ea5
fix: #3262 allow running a mirror project from edit prefab mode again (#3924)
Co-authored-by: mischa <info@noobtuts.com>
2024-10-28 23:13:23 +01:00
mischa
68c7d14a16 Benchmark: monsters move with 10% probability to make sure we can detect change detection in NT 2024-10-28 11:16:58 +01:00
JesusLuvsYooh
df7a343d7e
fix: Robot Kyle Optimized (#3934)
4mb png normal map down to 0.4mb jpg
overall RobotKyle folder down from ~7mb to 1.5mb
2024-10-27 09:00:39 -04:00
MrGadget
d347600468 chore(CI): RunUnityTests - updated unityVersion 2024-10-25 10:37:55 -04:00
MrGadget
2983c45f1f Updated NetworkRoomManager Script Template
- Added static singleton
2024-10-25 06:24:39 -04:00
mischa
9a2bf46774
feat: Half Floats (#3932)
* System.Half

* reader/writer

* remove unused namespaces

* old c# support

* remove unnecessary nint

* 2019 fixes

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Co-authored-by: mischa <info@noobtuts.com>
2024-10-25 10:15:37 +02:00
MrGadget
549b222ec0 Updated SyncDictinoary doc 2024-10-24 19:14:03 -04:00
MrGadget
4e07f3a348 fix(Examples): Updated Spawn Points 2024-10-24 03:19:42 -04:00
MrGadget
19296d5d21 fix(PlayerControllerRBBase): Unity 6 compatibility 2024-10-24 02:28:54 -04:00
MrGadget
01b9260768 fix(Examples): Typo in ControllerUIBase name 2024-10-24 02:03:14 -04:00
MrGadget
74a430f647 chore(CI): RunUnityTests - updated unityVersion 2024-10-23 18:05:27 -04:00
MrGadget
de2ed26eee fix(PerlineNoise): fixed error for Undo 2024-10-23 17:51:07 -04:00
MrGadget
b39d7bd8d2 fix: Renamed PlayerControllerKRB to PlayerControllerRB 2024-10-23 17:15:30 -04:00
MrGadget
06f3bca80b Perlin Noise script 2024-10-23 17:14:36 -04:00
MrGadget
d55faa864c PlayerTest: Perlin terrain 2024-10-23 17:14:09 -04:00
MrGadget
5fbd83279e fix: PlayerKRB inputs in Update 2024-10-23 16:23:06 -04:00
MrGadget
fbab75dfc8 feat(Examples): Added PlayerControllerKRB
- Uses Kinematic Rigidbody instead of Character Controller
- Prefabs added to PlayerTest example
2024-10-23 15:35:06 -04:00
MrGadget
9ffa5523ca PlayerTest: Moved spawn points 2024-10-23 15:32:24 -04:00
mischa
f74d072165 Benchmark/Tanks example: name players for easier debugging 2024-10-18 14:18:42 +02:00
MrGadget
fdc9369de4 chore(CI): RunUnityTests - updated unityVersion 2024-10-17 11:41:59 -04:00
MrGadget
dd2a1dae23 chore(CI): RunUnityTests - updated unityVersion 2024-10-16 12:39:34 -04:00
mischa
835daa30eb funding.json v2 2024-10-16 15:39:37 +02:00
mischa
fbe5351e5c funding.json 2024-10-16 15:36:42 +02:00
mischa
fe9bbcb6ac fix: #2536 NetworkServer won't accept connections while listen=false 2024-10-16 12:37:24 +02:00
mischa
7ab1b394be breaking: NetworkServer.dontListen renamed to 'listen' to avoid double negative "dontListen=false" to listen 2024-10-16 12:37:24 +02:00
mischa
13db82b347 formatting 2024-10-15 12:46:43 +02:00
mischa
ef5fc77728 NetworkServer.IsConnectionAllowed: log address too 2024-10-15 12:45:27 +02:00
MrGadget
86302503da Code Cleanup: SyncSet
Consistent order of things
2024-10-15 06:02:50 -04:00
MrGadget
c23914ca2b Code Cleanup: SyncList, SyncSet, SyncDictionary
Consistent order of things in all three
2024-10-15 05:34:18 -04:00
MrGadget
cd81e9dcdb SyncList: fixed comment typo 2024-10-15 05:26:00 -04:00
mischa
a3027b29ed
Update README.md 2024-10-14 18:25:42 +02:00
mischa
f306135333
Update README.md 2024-10-14 18:25:08 +02:00
mischa
b1b9474dad
Update README.md 2024-10-14 18:24:36 +02:00
mischa
413694af3c
feat(netgraph): universal NetworkGraph with bandwidth + ping in one (#3922)
* feature(netgraph): universal NetworkGraph with bandwidth + ping in one

* unity 2019 prefab

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Co-authored-by: mischa <info@noobtuts.com>
Co-authored-by: Robin Rolf <imer@imer.cc>
2024-10-14 18:20:18 +02:00
mischa
1fffa5bb6d netgraph: NetworkGraph renamed to Bandwidth graph because it only shows bandwidth 2024-10-14 13:56:47 +02:00
mischa
b98b9d56b5 netgraph: NetworkGraph adjusted to fit Y labels better 2024-10-14 13:56:44 +02:00
mischa
2bf70f3bc9 both for now 2024-10-14 12:42:31 +02:00
mischa
b57984ab59 SyncList: keep old OnChange parameters to not break projects 2024-10-14 12:42:31 +02:00
JesusLuvsYooh
501d8d52ed
fix: Updated NetworkTransform presets. (#3921)
* Updated NT presets.

Updated presets, removed old presets.

* Spaces
2024-10-14 06:03:57 -04:00
MrGadget
c6be7aaaae fix(BouncyCastle): Move BouncyCastle to Encryption Transport Plugins folder
This keeps it together, so if the transport is removed by users BouncyCastle is removed too without users having to know to find that separately and remove it.
2024-10-14 10:12:44 +02:00