Commit Graph

2382 Commits

Author SHA1 Message Date
Chris Langsenkamp
b280e9d0d1 Updated Remote Actions doc 2019-07-14 16:07:24 -04:00
Chris Langsenkamp
687d416511 Updated Visibility doc and removed unused image 2019-07-14 07:11:31 -04:00
Chris Langsenkamp
1867c93362 Updated ClientsServers doc 2019-07-14 06:58:50 -04:00
Chris Langsenkamp
bb7602e00b Updated Network Messages doc 2019-07-14 06:52:16 -04:00
vis2k
22931fcd84 fix: Telepathy forgot to set socket options for accepted clients on the server 2019-07-14 11:13:51 +02:00
Chris Langsenkamp
84fd999433 Updated Network Clients and Servers doc 2019-07-13 09:00:01 -04:00
MrGadget
b0b57a23cc Lobby example update (#960)
* Updated Lobby Example

* Renamed cube to visor

* Missing files from PR 957
2019-07-12 09:04:30 +02:00
vis2k
e674d4960e license update 2019-07-11 17:45:22 +02:00
MrGadget
7f966c9afb Updated Additive Example (#956)
* Updated Additive Example

* Renamed cube to visor
2019-07-11 14:54:38 +02:00
MrGadget
7490094904 Updated Lobby Example (#957)
* Updated Lobby Example

* Renamed cube to visor
2019-07-11 14:54:25 +02:00
Paul Pacheco
47ecdb58c3
Use NetworkWriterPool in Message packing (#958) 2019-07-11 07:23:16 -05:00
MrGadget
e28c3420ce
Update ChangeLog.md 2019-07-10 11:27:21 -04:00
Chris Langsenkamp
4c8beb7d96 Removed Concepts/Setup doc and related / unused images as redundant to Getting Started doc in General. 2019-07-09 08:49:09 -04:00
Chris Langsenkamp
9e05d01880 Updated ClentsServers doc 2019-07-09 07:42:08 -04:00
Chris Langsenkamp
b4242aad80 Replaced General doc content with HLAPI doc content and removed HLAPI doc and moved images to General folder 2019-07-07 08:33:00 -04:00
Chris Langsenkamp
df22297c9d Removed Mobile Tips doc 2019-07-07 08:25:16 -04:00
Chris Langsenkamp
efa60c7349 Removed Debugging page 2019-07-07 08:19:49 -04:00
Chris Langsenkamp
bbc257722b Added cs to code blocks 2019-07-07 02:05:45 -04:00
Chris Langsenkamp
2bd922ffdf Fixed exta space between ``` and cs 2019-07-07 01:52:37 -04:00
Chris Langsenkamp
a20d9a1795 Replaced excessive use of 'GameObject' with 'game object' in docs 2019-07-07 01:48:00 -04:00
Chris Langsenkamp
7348ab3ecd Updated Authentication doc 2019-07-06 16:32:21 -04:00
Chris Langsenkamp
e9205823ca Updated NetworkLobbyPlayer doc 2019-07-06 13:18:02 -04:00
Chris Langsenkamp
99ac51be32 Updated Network Lobby Manager doc 2019-07-06 13:16:05 -04:00
Chris Langsenkamp
a9d375b40d Updated NetworkLobbyPlayer doc 2019-07-06 12:34:31 -04:00
Chris Langsenkamp
592b01154d Updated Network Manager HUD doc and images 2019-07-06 12:21:31 -04:00
Chris Langsenkamp
0acad92729 Updated Integrations Doc and added Rucksack image 2019-07-04 11:49:49 -04:00
Chris Langsenkamp
7554aa4232 Updated home page doc 2019-07-04 11:47:35 -04:00
Paul Pacheco
454c6ade47 Don't swallow stack trace 2019-07-03 07:38:46 -05:00
Paul Pacheco
97432169ea perf: Recycle argument writer to avoid allocations (#945)
* Recycle argument writer

* Get a pooled networkwriter for argumens

* Use pool,  not static variable

* Use explicit type

* Remove blank space

* Recycle writer in the weaver where it is allocated
2019-07-02 18:39:18 +02:00
Paul Pacheco
d2381ce892 perf: remove allocations during syncvar sync (#946) 2019-07-01 23:12:02 +02:00
Florimondable
3ee87fe7de Initialize Unity event objects in Transport. (#940) 2019-07-01 09:54:47 +02:00
vis2k
d6389e68be
fix: properly stop client and server in OnApplicationQuit so that clients still get a chance to send then 'quit' packet instead of just timing out. Also fixes a bug where OnStopServer/OnStopClient were not called when stopping the Editor. (#936) 2019-06-28 19:22:40 +02:00
MichalPetryka
7181cd9ca1 perf: use 0 for null strings (#926)
* Use 0 for null strings

* Fix test

* No need for special case for ""

* No need for special case for ""

* Update Assets/Mirror/Runtime/NetworkReader.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-06-27 08:01:57 -05:00
emotitron
205bb73669 Changed NST link (#937) 2019-06-27 09:21:36 +02:00
Chris Langsenkamp
072d31f85c Updated NetworkConnection Doc 2019-06-26 03:13:16 -04:00
Chris Langsenkamp
79b5fa0076 Updated NetworkClient Doc 2019-06-26 02:30:47 -04:00
Chris Langsenkamp
1d0fefcc5b Updated & Renamed NetworkBehavior Doc
Updated Navigation with name change
2019-06-26 02:10:24 -04:00
Chris Langsenkamp
36129aef83 Updated SyncVars Doc 2019-06-25 20:28:06 -04:00
Chris Langsenkamp
5178f06a81 Upodated SyncEvent Doc 2019-06-25 20:22:49 -04:00
Chris Langsenkamp
bfeb55555c Updated Classes index Doc 2019-06-25 19:43:56 -04:00
Chris Langsenkamp
172086fcb5 Updated NetworkLobbyManager Doc 2019-06-25 13:38:10 -04:00
vis2k
6bc65d500a Telepathy.dll dummy file to overwrite old Telepathy.dll for people that update via Asset Store 2019-06-25 18:39:09 +02:00
MichalPetryka
21ca49d1be perf: Use 0 for null byte arrays (#925)
* Use 0 for null byte arrays

* Update Assets/Mirror/Runtime/NetworkWriter.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* Update comments

* Update Assets/Mirror/Runtime/NetworkReader.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* Update Assets/Mirror/Runtime/NetworkReader.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-06-25 13:53:43 +02:00
vis2k
5f05e2fd02 Don't always log scene index hash message on start anymore. SceneIds work fine now. 2019-06-25 11:03:24 +02:00
vis2k
8a190bfd17 fix: TelepathyTransport.ToString UWP exception 2019-06-25 10:34:26 +02:00
Chris Langsenkamp
c95a08a41c Updated NetworkServer Doc 2019-06-25 02:18:08 -04:00
Chris Langsenkamp
4ba027f9a6 Updated SyncSortedSet Doc 2019-06-25 02:00:42 -04:00
Chris Langsenkamp
2a64630572 Updated SyncHashSet Doc 2019-06-25 01:59:13 -04:00
Chris Langsenkamp
845da9fe70 Updated SyncVar Hook Doc 2019-06-25 01:41:22 -04:00
Chris Langsenkamp
f627fadded Update Attributes Doc 2019-06-25 01:41:07 -04:00