vis2k
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3577a5fa2d
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Update README.md
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2022-02-03 12:35:28 +08:00 |
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vis2k
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9f5bc2fadb
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ClientRpcOverrideTests: don't rely on hos tmode
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2022-02-02 21:37:36 +08:00 |
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vis2k
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60f6bf7092
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ClientRpcTests: don't rely on host mode anymore
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2022-02-02 21:36:33 +08:00 |
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vis2k
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bb4ae1eeac
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TargetRpcOverrideTests: don't rely on host mode
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2022-02-02 21:32:39 +08:00 |
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vis2k
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51678d7cdc
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TargetRpcTests: don't rely on host mode
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2022-02-02 21:31:30 +08:00 |
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vis2k
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1f42831a7f
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RpcNetworkIdentityTests: don't rely on host mode
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2022-02-02 21:29:35 +08:00 |
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vis2k
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5ba40d5608
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unused import
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2022-02-02 21:27:52 +08:00 |
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vis2k
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c7a8af3b7f
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syntax
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2022-02-02 21:24:38 +08:00 |
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vis2k
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7251cd621c
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CommandOverrideTests: don't rely on host mode
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2022-02-02 21:24:34 +08:00 |
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vis2k
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8d602ecec7
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cleaner
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2022-02-02 21:18:07 +08:00 |
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vis2k
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4a23a9a0ad
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CommandTests: need host mode for one test
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2022-02-02 21:17:00 +08:00 |
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vis2k
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bc941a1b9e
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CommandTests: don't rely on host mode anymore
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2022-02-02 21:14:11 +08:00 |
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vis2k
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83049d71f7
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Tests: DistanceInterestManagement uses holder GameObject
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2022-02-02 13:31:43 +08:00 |
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vis2k
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1d6cad9c24
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NetworkWriterTests: don't rely on host mode anymore
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2022-02-02 13:05:31 +08:00 |
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vis2k
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e959ff2d23
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NetworkBehaviourDirtyBitsTests: don't rely on host mode anymore
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2022-02-02 12:56:43 +08:00 |
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vis2k
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ce849cd61b
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Tests: fix NetworkServer.DestroyObject .Destroy throwing during tests. use DestroyImmediate if Application isn't running.
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2022-02-02 12:54:58 +08:00 |
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vis2k
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23455570e6
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MirrorTest: fix CreateNetworkedAndSpawnPlayer not properly spawning because the GO wasn't considered for spawning because it wasn't inactive
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2022-02-02 12:44:37 +08:00 |
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vis2k
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9451fa0369
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add check
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2022-02-02 12:42:15 +08:00 |
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vis2k
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9512b8f0e6
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MirrorTest: fix CreateNetworkedAndSpawnPlayer not properly spawning because the GO wasn't considered for spawning because it wasn't inactive
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2022-02-02 12:40:42 +08:00 |
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vis2k
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badde10c1d
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MirrorTest: fix wrong authority check always throwing assert
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2022-02-02 12:21:06 +08:00 |
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vis2k
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ac06a32622
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NetworkBehaviourSerializeTests: don't rely on host mode anymore
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2022-02-02 12:00:48 +08:00 |
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vis2k
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5ba53185f2
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Tests: SerializeAndDeserializeObjectsDelta doesn't rely on host mode anymore
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2022-02-02 11:54:31 +08:00 |
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vis2k
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3772f0b8e3
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Tests: SyncObjectChanges_DontGrowWithoutObservers don't rely on host mode
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2022-02-02 01:52:30 +08:00 |
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vis2k
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eef8e02974
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Tests: don't rely on host mode
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2022-02-02 01:50:46 +08:00 |
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vis2k
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55abc80c8e
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Tests clear NetworkManager singleton. prepares for NS/NC as component where we would need to initialize NM (and the singleton), and need to clear it
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2022-02-02 01:34:28 +08:00 |
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vis2k
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8f7a0858ce
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NetworkManagerTests: use holder
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2022-02-02 01:32:58 +08:00 |
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vis2k
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6ae3e0b4ce
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Multiplex Tests: use holder GO to make NS/NC as component easier later
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2022-02-02 01:31:48 +08:00 |
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vis2k
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51ccb29275
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Spatial Hashing Tests: use holder GO to make NS/NC as component easier later
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2022-02-02 01:30:12 +08:00 |
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vis2k
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5b68aa8ade
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MirrorTest: holder GO to make NS/NC as component easier later
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2022-02-02 01:29:10 +08:00 |
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vis2k
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efcf960917
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SyncVarTests: don't rely on host mode
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2022-02-02 01:24:19 +08:00 |
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vis2k
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39ad3840a5
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SyncVarNetworkIdentityTests: don't rely on host mode
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2022-02-02 01:23:08 +08:00 |
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vis2k
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6049925f66
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SyncVarNetworkBehaviourInheritedTests: don't rely on host mode
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2022-02-02 01:20:03 +08:00 |
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vis2k
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0ef0545eb8
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SyncVarNetworkBehaviourAbstractTests: don't rely on host mode
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2022-02-02 01:17:24 +08:00 |
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vis2k
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cb0040b1c3
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SyncVarGameObjectTests: don't rely on host mode
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2022-02-02 01:10:37 +08:00 |
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vis2k
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f5a8458391
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MultiplexTest: add missing TearDown
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2022-02-02 00:57:11 +08:00 |
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vis2k
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9912341f48
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Tests: remove redundant generated attribute tests. -5000 LOC (#3079)
* Tests: remove redundant generated Attribute tests.
* move to AttributeTests.cs
* syntax
* proper SetUp
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2022-02-01 18:47:49 +08:00 |
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MrGadget
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224a5587b0
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Updated PlayerCamera scripts in examples
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2022-02-01 04:14:17 -05:00 |
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MrGadget
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85048539d0
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Updated Basic Example
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2022-02-01 04:06:12 -05:00 |
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vis2k
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a54e74716d
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SyncVarNetworkBehaviour: ==, != for T as well to block != null
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2022-02-01 13:09:26 +08:00 |
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vis2k
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0fd0aa2135
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SyncVarGameObject/NetworkBehaviour/NetworkIdentity .Equals/.GetHashCode too
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2022-02-01 12:41:33 +08:00 |
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vis2k
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f03dd3f8b8
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SyncVar<T> Hook changed to .Callback += like SyncLists. can now be assigned in OnStartClient too.
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2022-02-01 12:41:33 +08:00 |
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vis2k
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ed7de945d5
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SyncVarNetworkBehaviour ==, != overloads
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2022-02-01 12:41:33 +08:00 |
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vis2k
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0e42e5ce48
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SyncVarNetworkIdentity ==, != overloads
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2022-02-01 12:41:33 +08:00 |
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vis2k
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9efb3ada25
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SyncVarGameObject ==, != overloads
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2022-02-01 12:41:33 +08:00 |
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MrGadget
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27e71acef6
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fix: Call OnStopLocalPlayer from ChangeOwner
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2022-01-31 11:08:24 -05:00 |
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MrGadget
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6f84dfc0e1
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Assigned Mirror Icons
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2022-01-31 03:09:45 -05:00 |
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vis2k
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7c15a76dc1
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remove unused imports
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2022-01-31 14:25:08 +08:00 |
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MrGadget
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68f1a605d3
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Added OnStopLocalPlayer to NetworkBehaviour Script Template
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2022-01-31 00:35:35 -05:00 |
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vis2k
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458fe52e55
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packages: Test Framework updated to 1.1.30
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2022-01-31 13:18:09 +08:00 |
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vis2k
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e7a2a1467f
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fix: #2907 LatencySimulation now uses Time.unscaledTime
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2022-01-31 12:44:56 +08:00 |
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