vis2k
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fc7d2e8df6
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NetworkIdentity: OnStartLocalPlayer moved next to OnStartClient
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2020-02-28 16:31:39 +01:00 |
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vis2k
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1c356bff44
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NetworkIdentity: remove redundant OnUpdateVars function
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2020-02-28 16:26:05 +01:00 |
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vis2k
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782848094b
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NetworkIdentityTests: OnStartLocalPlayer
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2020-02-28 16:23:14 +01:00 |
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vis2k
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bbaad910f7
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NetworkIdentityTests: OnDeserializeSafelyShouldDetectAndHandleDeSerializationMismatch
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2020-02-28 16:10:48 +01:00 |
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vis2k
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fe7c1c7f50
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improve previous test
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2020-02-28 15:43:01 +01:00 |
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vis2k
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0df42ebf75
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NetworkIdentityTests: OnSerializeAllSafelyShouldDetectTooManyComponents
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2020-02-28 15:41:34 +01:00 |
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vis2k
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bfe09ab141
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NetworkIdentityTests: OnSerializeAndDeserializeAllSafely
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2020-02-28 15:35:37 +01:00 |
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vis2k
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a5269b4261
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NetworkIdentityTests: OnCheckObserver
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2020-02-28 11:58:51 +01:00 |
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vis2k
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f21b80b8b0
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NetworkIdentityTests: OnSetHostVisibilityCallsComponentsAndCatchesExceptions
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2020-02-27 10:23:44 +01:00 |
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vis2k
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cd4e39729e
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NetworkIdentityTests: NotifyAuthorityCallsOnStartStopAuthority
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2020-02-27 10:19:16 +01:00 |
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vis2k
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44addfa336
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NetworkIdentityTests: rename
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2020-02-27 10:10:54 +01:00 |
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vis2k
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47b1aa7400
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NetworkIdentityTests: OnStopAuthorityComponentExceptionIsCaught
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2020-02-27 10:10:07 +01:00 |
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vis2k
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b62487cf87
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NetworkIdentity.OnStopAuthority made internal for consistency with OnStartServer/OnStartClient, and so that we can test it
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2020-02-27 10:08:45 +01:00 |
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vis2k
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e87c1d6a26
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add comments
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2020-02-27 10:08:36 +01:00 |
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vis2k
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85aae6482d
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NetworkIdentityTests: OnStartAuthorityComponentExceptionIsCaught
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2020-02-27 10:06:56 +01:00 |
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vis2k
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0965283c53
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NetworkIdentity.OnStartAuthority made internal for consistency with OnStartServer/OnStartClient, and so that we can test it
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2020-02-27 10:06:46 +01:00 |
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vis2k
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6183cae611
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NetworkIdentityTests: OnStartClient test makes sure that OnStartClient was called exactly once
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2020-02-27 10:05:07 +01:00 |
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vis2k
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f6c8e0e89e
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NetworkIdentityTests: OnStartServer test makes sure that OnStartServer was called exactly once
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2020-02-27 10:04:58 +01:00 |
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vis2k
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617bd0a175
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NetworkIdentity.OnStartClient: added comment
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2020-02-27 09:53:24 +01:00 |
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vis2k
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53499f031f
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NetworkIdentityTests: OnStartClientComponentExceptionIsCaught
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2020-02-27 09:53:24 +01:00 |
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Paul Pacheco
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59faa81926
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fix: build in IL2CPP (#1524)
The weaver generated code now builds properly under IL2CPP
fixes #1519
fixes #1520
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2020-02-26 18:02:14 -06:00 |
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vis2k
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ae451e6fe0
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NetworkIdentityTests: OnStartServerInHostModeSetsIsClientTrue to make sure that isClient is true in OnStartServer if in host mode. we fixed the bug recently, now we have a test too
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2020-02-26 22:08:47 +01:00 |
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vis2k
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6f3c286a62
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Tests: MemoryTransport for easier testing
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2020-02-26 21:56:55 +01:00 |
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vis2k
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89859c9fd4
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NetworkIdentityTests: OnStartServerComponentExceptionIsCaught
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2020-02-26 20:01:21 +01:00 |
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vis2k
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1b624f12e0
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add comment
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2020-02-26 19:55:27 +01:00 |
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vis2k
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42c0128f18
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NetworkIdentityTests: OnValidateSetupIDsSetsEmptyAssetIDForSceneObject
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2020-02-26 19:42:01 +01:00 |
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vis2k
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a0f798f65f
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NetworkIdentityTests: SetSceneIdSceneHashPartInternal
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2020-02-26 19:34:35 +01:00 |
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vis2k
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12d2c68301
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NetworkIdentityTest: make sure that it's added to sceneId dict too
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2020-02-26 19:25:20 +01:00 |
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vis2k
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8ca4deb61d
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NetworkIdentityTests: AssignSceneID
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2020-02-26 19:23:32 +01:00 |
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vis2k
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4b430d98f7
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NetworkIdentityTests: RemoveObserverInternal
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2020-02-26 19:12:34 +01:00 |
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vis2k
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4d2c81e12e
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NetworkIdentityTests: SetClientOwner test to make sure the previous commit's bug doesn't happen again
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2020-02-26 18:30:55 +01:00 |
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vis2k
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548db52fdf
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fix: NetworkIdentity.SetClientOwner: overwriting the owner was still possible even though it shouldn't be. all caller functions double check and return early if it already has an owner, so we should do the same here.
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2020-02-26 18:30:30 +01:00 |
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vis2k
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1a9625ee4a
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NetworkIdentity.SetClientOwner: improve error message
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2020-02-26 18:28:57 +01:00 |
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vis2k
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4269cfe43c
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NetworkIdentityTests: cleanup spawned dict too
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2020-02-26 18:19:11 +01:00 |
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vis2k
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ebe12b6cdb
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NetworkIdentityTest: GetSetAssetId
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2020-02-26 18:15:14 +01:00 |
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vis2k
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22ee387470
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NetworkIdentityTests: proper GameObject cleanup
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2020-02-26 18:12:45 +01:00 |
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vis2k
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66776a744d
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NetworkServer.UnSpawn test
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2020-02-26 17:40:07 +01:00 |
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vis2k
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29fe487954
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NetworkIdentity.IsMarkedForReset helper function to check reset state
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2020-02-26 17:39:57 +01:00 |
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vis2k
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8a05826ca4
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NetworkServerTest.SpawnObject: make sure that it doesn't touch non-scene-objects
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2020-02-26 17:30:19 +01:00 |
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vis2k
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708d7838d6
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NetworkServerTest: SpawnObjects
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2020-02-26 17:20:35 +01:00 |
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vis2k
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d4d524dad2
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fix: NetworkServer.SpawnObjects: return false if server isn't running
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2020-02-26 17:16:38 +01:00 |
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vis2k
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cdfc1752f2
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NetworkServerTest: ValidateSceneObject
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2020-02-26 17:08:36 +01:00 |
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vis2k
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e409ed8f48
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NetworkServer.ValidateSceneObject made internal so it can be tested and reused if needed
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2020-02-26 17:01:31 +01:00 |
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vis2k
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1be758b12b
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syntax
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2020-02-26 17:01:10 +01:00 |
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vis2k
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c8fbea387d
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update comment
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2020-02-26 16:57:09 +01:00 |
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vis2k
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bba4ebd154
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NetworkServerTest: CommandTest tries invalid netid and command without authority too
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2020-02-26 10:27:36 +01:00 |
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vis2k
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038e3c1969
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NetworkServerTest: HideForConnection
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2020-02-26 10:14:42 +01:00 |
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vis2k
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9bdfb676e3
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NetworkServerTest: ShowForConnection
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2020-02-26 10:11:00 +01:00 |
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vis2k
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5cdf02b258
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NetworkServerTest: GetNetworkIdentity
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2020-02-25 22:25:47 +01:00 |
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vis2k
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67a2a85cb9
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NetworkServer.GetNetworkIdentity made internal so it can be tested and reused in other places if needed
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2020-02-25 22:25:39 +01:00 |
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