vis2k
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4d5e55511c
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Utils.KeepInScreen
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2022-09-24 22:02:35 +07:00 |
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vis2k
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4dd3c6df8c
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Utils.PrettySeconds
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2022-09-24 22:02:30 +07:00 |
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vis2k
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72f65a1b66
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rename folder
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2022-09-24 21:58:23 +07:00 |
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vis2k
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c49cc5f422
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Examples/_Common folder
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2022-09-24 18:17:39 +07:00 |
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vis2k
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4430001521
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breaking: perf: assetId as uint instead of Guid. saves 12 bytes and much conversion magic (as suggested by james). may need to resave prefabs once in case of spawn issues.
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2022-09-24 18:08:12 +07:00 |
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vis2k
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9c5e10f71b
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breaking: NetworkBehaviour.SerializeSyncVars return type changed from bool to void to simplify weaver (and reduce branches)
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2022-09-24 17:30:20 +07:00 |
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vis2k
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7c7f83362b
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breaking: perf: NetworkIdentity/NetworkBehaviour OnSerialize return type changed from bool to void to a-void confusion (and branches)
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2022-09-23 14:21:48 +07:00 |
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vis2k
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92ff55120a
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weaver comments
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2022-09-23 14:21:31 +07:00 |
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vis2k
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29fef498eb
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Weaver NetworkBehaviourProcessor: add explanation
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2022-09-23 14:19:25 +07:00 |
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vis2k
|
e63742523c
|
fix broken tests caused by default transport adding. also fixes tests using kcp unintentionally.
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2022-09-23 13:55:54 +07:00 |
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vis2k
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99851945e9
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NetworkManager.transport field made public so it can be set from tests
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2022-09-23 13:55:17 +07:00 |
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vis2k
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b82bb86fc7
|
remove unused import
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2022-09-23 13:39:12 +07:00 |
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vis2k
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6941df570c
|
NetworkAnimator: remove unnecessary XML comments
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2022-09-23 13:37:13 +07:00 |
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vis2k
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498c3c568a
|
remove unused imports
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2022-09-23 13:32:24 +07:00 |
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vis2k
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63e3780ecd
|
Runtime folder renamed to Core. makes it more obvious that Components/, Transports/, Authenticators/ etc. are optional
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2022-09-23 13:30:08 +07:00 |
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vis2k
|
f1e53a09ae
|
remove old Runtime/Transports folder
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2022-09-23 13:29:21 +07:00 |
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vis2k
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7a8a3c6e1e
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KCP transport moved to root Transports folder; removed old auto upgrading which would require a circular dependency
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2022-09-23 13:27:19 +07:00 |
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vis2k
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70d82f844d
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kcp2k moved to root Transports folder
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2022-09-23 13:25:57 +07:00 |
|
vis2k
|
8abf17acae
|
Middleware transport moved to root Transports folder
|
2022-09-23 13:24:55 +07:00 |
|
vis2k
|
3e4f4d7614
|
Multiplex transport moved to root Transports folder
|
2022-09-23 13:23:33 +07:00 |
|
vis2k
|
1507c764cc
|
Telepathy transport moved to root Transports folder
|
2022-09-23 13:21:56 +07:00 |
|
vis2k
|
1c9101b3d4
|
LatencySimulation transport moved to root Transports folder
|
2022-09-23 13:21:21 +07:00 |
|
vis2k
|
78e65c40ec
|
Transports folder next to Components; SimpleWebTransport moved from Runtime to Transports
|
2022-09-23 13:19:19 +07:00 |
|
vis2k
|
de830650a5
|
script icons
|
2022-09-23 13:12:47 +07:00 |
|
vis2k
|
a8c84fe9b8
|
perf: NetworkIdentity.assetId is now cached to avoid expensive "new GUID" construction
|
2022-09-17 17:13:56 +08:00 |
|
vis2k
|
a94fe67c23
|
Utils.IsSceneObject common function for NetworkServer/Client
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2022-09-17 17:04:25 +08:00 |
|
vis2k
|
a99bc0ebf5
|
NetworkClient: ConsiderForSpawning renamed to IsSceneObject because that's what it checks
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2022-09-17 16:58:52 +08:00 |
|
vis2k
|
4654a281f3
|
NetworkServer: ValidateSceneObject renamed to IsSceneObject - that's what it checks
|
2022-09-17 16:58:13 +08:00 |
|
vis2k
|
0fbf400697
|
fix: Tanks demo: remove light from projectile as well to fix visual glitches
|
2022-09-17 16:53:15 +08:00 |
|
vis2k
|
478e1d8c0e
|
perf: NetworkWriter.WriteString now writes directly into the buffer without the intermediate stringBuffer step
|
2022-09-17 16:51:03 +08:00 |
|
vis2k
|
ed8e5529ad
|
syntax
|
2022-09-17 16:42:49 +08:00 |
|
vis2k
|
ddb79ab0eb
|
NetworkLoop: remove old Unity 2018 code
|
2022-09-17 16:36:20 +08:00 |
|
vis2k
|
fc0a40f802
|
syntax
|
2022-09-17 16:35:19 +08:00 |
|
vis2k
|
5c04b84108
|
fix: Tanks demo: remove tank prefab spotlight causing visual glitches
|
2022-09-17 16:27:30 +08:00 |
|
vis2k
|
18abba3506
|
NetworkBehaviour.ComponentIndex changed to byte for consistency
|
2022-09-17 16:19:39 +08:00 |
|
vis2k
|
cf08e1daaa
|
remove gitignored file
|
2022-09-17 16:14:46 +08:00 |
|
vis2k
|
3e4b5b3660
|
perf: Grid2D initial capacity to avoid warmup allocations
|
2022-09-17 16:13:09 +08:00 |
|
vis2k
|
a6f450710c
|
perf: Grid2D as struct to avoid memory indirection
|
2022-09-17 16:11:38 +08:00 |
|
vis2k
|
34e6e8fbd3
|
readonly
|
2022-09-17 16:09:40 +08:00 |
|
vis2k
|
dac82ed1e2
|
NetworkStatistics: expose statistics to other components
|
2022-09-15 13:17:38 +08:00 |
|
vis2k
|
736d6a40df
|
resave ProjectSettings
|
2022-09-15 12:34:47 +08:00 |
|
mischa
|
7eb0452bea
|
Update README.md
|
2022-09-15 12:30:25 +08:00 |
|
mischa
|
e04673bc7d
|
Update README.md
|
2022-09-15 12:29:12 +08:00 |
|
mischa
|
6a93032089
|
Update README.md
|
2022-09-15 12:28:24 +08:00 |
|
mischa
|
7baf5d3f2d
|
Update README.md
|
2022-09-15 12:27:29 +08:00 |
|
vis2k
|
bb4f2b99ec
|
MIRROR_2022_9_OR_NEWER
|
2022-09-15 12:16:40 +08:00 |
|
Paradoks-Studio
|
7ec14a7791
|
Update README.md (#3215)
In the "many more section...", i modified some stuffs.
the image for "solace crafting" has been cropped, should be hosted on github.
https://i.ibb.co/j6qCSVR/190058119-d9d62b95-5fd4-4823-bd6e-67833253c752.png
|
2022-09-14 22:03:11 +08:00 |
|
vis2k
|
ac352c084d
|
NetworkManager.GetStartPosition can now be overwritten
|
2022-09-14 21:38:57 +08:00 |
|
vis2k
|
deb75b5e6f
|
Unity 2021.3.9
|
2022-09-14 21:19:34 +08:00 |
|
mischa
|
0cde21a611
|
Update README.md
|
2022-09-14 12:15:32 +08:00 |
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