MrGadget
52111d1cb8
feat: Support more nullable types ( #3005 )
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* feat: Support more nullable types
- NetworkWriter was also slightly rearraged to match NetworkReader
* fixed code smells
* fixed WriteVector4Nullable
* Got some of them working
* Couple more
* Couple more
* Added the rest
* reverted accidental change
2021-11-27 10:31:16 +01:00
MrGadget1024
8b363d11e9
formatting
2021-11-26 10:46:30 -05:00
MrGadget1024
6a85da7667
Removed obsolete PersistNetworkManagerToOfflineScene
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- This was added exclusively for BigBox and they've sold to FB and are version locked now.
2021-11-26 10:43:38 -05:00
MrGadget1024
296236ff0c
syntax & formatting
2021-11-25 11:50:49 -05:00
MrGadget1024
c8d97b9063
added ServerCallback
2021-11-25 04:04:14 -05:00
MrGadget1024
f1d26e7b73
Updated Rigidbody example
2021-11-25 04:02:57 -05:00
JesusLuvsYooh
c939903ff8
Update NetworkLerpRigidbody.cs ( #3004 )
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Changed targetPosition to target.position
2021-11-25 10:00:45 +01:00
MrGadget1024
5a3499087e
Removed recursion
2021-11-23 15:33:11 -05:00
MrGadget1024
76b456565e
breaking: Removed obsolete ConfigureServerFrameRate
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- Use ConfigureHeadlessFrameRate instead.
2021-11-23 14:57:59 -05:00
MrGadget1024
a47e826802
indention
2021-11-23 14:51:01 -05:00
MrGadget
f44d8bf8a7
feat: Device Authenticator ( #3003 )
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* feat: Device Authenticator
Uses `SystemInfo.deviceUniqueIdentifier` for authentication.
2021-11-23 11:30:34 -05:00
MrGadget1024
1853f352ef
Added HelpURL to Basic Authenticator
2021-11-23 03:12:22 -05:00
MrGadget1024
ce9931da01
set visRange to max value of slider
2021-11-22 01:53:13 -05:00
MrGadget1024
e89a27edb3
syntax
2021-11-21 23:08:08 -05:00
MrGadget1024
e34941267b
Added ClientConnect(Uri uri) to KcpTransport
2021-11-17 13:20:09 -05:00
MrGadget1024
a6f038f717
Changed NTv2 Transport settings in examples
2021-11-17 13:19:40 -05:00
MrGadget
749c4b7e75
feat: Added Additive Levels example ( #2994 )
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* feat: Added Additive Levels example
Demonstrates Additive scenes with custom transition, portals, respawning players
* Portal waitForSeconds calculated
* added ReadMe
2021-11-16 08:25:06 +01:00
MrGadget1024
2290b2f059
AdditiveScenes example: updated namespace
2021-11-15 12:18:44 -05:00
MrGadget
3092c005ae
fix: Set previousLocalPlayer null in NI.Reset ( #2993 )
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Calling RemovePlayerForConnection followed by AddPlayerForConnection with the same player object fails to call OnStartLocalPlayer again because previousLocalPlayer was't properly reset to null.
2021-11-15 07:23:06 +01:00
MrGadget
2710a95a0c
fix: NT checks NetworkClient.ready ( #2992 )
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* fix: NT checks NetworkClient.ready
NT should not be calling Cmd's when client isn't ready.
* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-11-15 07:13:14 +01:00
MrGadget1024
f18ca61242
added comment
2021-11-12 13:53:01 -05:00
MrGadget1024
d1fc2aaa76
Revert "moved setting networkAddress up for readablity"
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This reverts commit 06f753d9c0
.
2021-11-12 13:49:40 -05:00
MrGadget1024
06f753d9c0
moved setting networkAddress up for readablity
2021-11-12 13:37:29 -05:00
Justin Nolan
b2ce3421e5
fix: networkmanager undo and move some validation into Reset() ( #2990 )
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* Fix network manager undo and move some validation code into Reset()
* Add comments
2021-11-11 07:47:33 +01:00
MrGadget1024
d6d0ec88d0
fix: SendChangeOwnerMessage robustness
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- Check netid == 0
- Check conn is observing the identity
Fixes #2988
2021-11-09 09:10:05 -05:00
MrGadget1024
b854a8a6f1
summary comment
2021-11-09 09:04:50 -05:00
Erik Nilson
af28f27427
Pass connection when spawning scene objects so that authority is not lost ( #2987 )
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* Pass connection when spawning scene objects so that authority is not lost
* Update Assets/Mirror/Runtime/NetworkServer.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-11-05 01:35:01 +08:00
MrGadget
7c389fefd2
feat: Add rotation to NTv2 teleport ( #2986 )
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* feat: Add rotation to NTv2 teleport
* Updated script template
* Forgot Cmd/Rpc can't do overloads...fixed
* overload OnTeleport
* updated comments
2021-11-03 12:11:36 +08:00
vis2k
481fd32960
fix readme links
2021-11-01 21:25:17 +08:00
MrGadget1024
6067308ff6
Commented out noisy Debug.Logs
2021-10-31 17:19:23 -04:00
MrGadget
803e804d87
fix: Added HashSet for disconnecting connections ( #2981 )
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* fix: Added HashSet for disconnecting connections
* fixed code smells
2021-10-31 10:12:18 -04:00
MrGadget1024
f83ed02a83
fixed typos in Network Transform Script Template
2021-10-30 12:59:39 -04:00
MrGadget1024
429e80dde3
feat: Added Network Transform Script Template
2021-10-30 12:33:19 -04:00
MrGadget1024
74f7cb168f
fix: Network Room Manager Update
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- Deprecated Network Connection param from client overrides
- Use NetworkClient.connection instead
- Script Template updated
2021-10-30 05:12:37 -04:00
MrGadget1024
c6e23590c5
updated deprecation date
2021-10-30 04:36:12 -04:00
MrGadget1024
f1bfadcc6e
updated deprecation dates
2021-10-30 04:34:39 -04:00
MrGadget1024
5c7fced099
Indention
2021-10-30 04:25:25 -04:00
MrGadget1024
52d1445091
Made Update internal in Int Mgmt Components
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- also standardized on using [ServerCallback]
2021-10-30 02:47:26 -04:00
MrGadget
895279ee79
fix: Check NetworkServer.active in DestroyObject ( #2982 )
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* fix: Check NetworkServer.active in DestroyObject
- Fixes #2977
* Update Assets/Mirror/Runtime/NetworkServer.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-10-30 13:05:08 +08:00
vis2k
efab1424a0
feature: SyncVar<T> ( #2951 )
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* feature: SyncVar<T>
* remove unused import
* SyncVarNetworkBehaviour<T> to support explicit hooks of <T> and to prepare for Weaver [SyncVar] internal replacement
* only call hook on client for compatibility with original [SyncVar]
* show SyncVar<T> label to make it obvious what type it is. useful to distinguish weaver replacements later
2021-10-30 12:04:28 +08:00
MrGadget1024
afabdf2c7d
feat: Added Custom Interest Management script template
2021-10-29 23:18:45 -04:00
MrGadget1024
f73cc91af1
fix: Replaced obsolete warnings on NetworkVisibility components
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- also removed a couple unused usings
- changed DistanceInterestManagementCustomRange for future unit test (required by CreateNetworked)
2021-10-29 21:33:57 -04:00
MrGadget
1a43b79fc5
feat: Team Interest Management ( #2979 )
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* feat: Team Interest Management
* meta file
* Added forceShown
* Code Smells
* code smell
* simplified
2021-10-29 00:33:32 -04:00
MrGadget1024
cf76d0374e
made dirtyMatches readonly (code smell)
2021-10-28 23:50:00 -04:00
MrGadget1024
1d4631a221
Move NetworkMatch to MatchInterestMgmt folder
2021-10-28 15:23:46 -04:00
MrGadget1024
a72d24ff73
fix: NetworkBehaviour.OnStopClient Called Twice
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Fixes #2976
2021-10-27 11:46:08 -04:00
Justin Nolan
d4c2bb9136
Stop NetworkAuthenticator from assigning itself to the NetworkManager on change and fix the undo ( #2973 )
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* Stop NetworkAuthenticator from adding itself on change and fix the undo
* Update NetworkAuthenticator.cs
Co-authored-by: vis2k <info@noobtuts.com>
2021-10-22 10:11:02 +08:00
MrGadget
9184d56eec
Fix ReplacePlayerForConn isLocalPlayer ( #2969 )
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- Moved `ChangeOwner` down below `OnChangeOwner`
- Added `isLocalPlayer` bool to `ChangeOwnerMessage`
- Added handling for `isLocalPlayer to `ChangeOwner`
- Added call to `SendChangeOwnerMessage` to `ReplacePlayerForConnection` for when `keepAuthority` is true
- Fixes #2968
2021-10-21 10:43:12 +08:00
vis2k
282c843ad1
MIRROR_53_0_OR_NEWER
2021-10-20 12:11:10 +08:00
MrGadget1024
64db341662
Revert "Call OnClientSceneChanged for host client"
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This reverts commit 6f5c651493
.
2021-10-19 21:54:28 -04:00