Commit Graph

5845 Commits

Author SHA1 Message Date
MrGadget1024
1113e45f5f fix(CanvasNetworkManagerHUD): added namespace 2023-11-19 10:10:12 -05:00
MrGadget1024
0c8166326d fix(AdditiveLevels): Fixed Portal label generation 2023-11-19 08:38:47 -05:00
mischa
816b775feb Revert "fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. (#3650)"
This reverts commit c729fe119c.
2023-11-17 11:09:33 +01:00
mischa
d4c0f20827
breaking: fix: #3652 host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.) (#3653)
* comment

* fix: host [Command]s are now simulated over a message queue instead of invoking them directly (credits: Brian B.)
2023-11-17 10:34:20 +01:00
mischa
8ec937dfa6 LocalConnectionToClient: update comments 2023-11-16 17:10:49 +01:00
mischa
d6c43a343b Tanks/FaceCamera moved to Examples/Common 2023-11-15 11:30:01 +01:00
mischa
95f3ac501d Examples/Common renamed to Examples/_Common to be more obvious 2023-11-15 11:26:46 +01:00
mischa
c729fe119c
fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load. (#3650)
* fix: #3576 Pings are now stamped with a scene hash so we can drop messages before a (potentially long) scene load. fixes a bug where RTT would be very high after a long scene load.

* 16 bit hash fakebyte
2023-11-15 11:25:37 +01:00
mischa
7a69c424eb Extensions: GetStableHashCode16 from NetworkMessages.CalculateId for reuse in other places 2023-11-15 11:08:03 +01:00
mischa
f5599fa0c9 Room Example: update readme for new scene names 2023-11-15 09:51:15 +01:00
mischa
d90b913d5d PredictedRigidbody: smoothCorrection tooltip 2023-11-14 13:14:08 +01:00
mischa
9d94adb1b8 syntax 2023-11-14 13:02:20 +01:00
mischa
c2fb271b83 predictedTime: comments 2023-11-14 11:49:28 +01:00
MrGadget
63f0fe4365
fix(PredictedState): Remove public accessors (#3649)
- Unity 2019 doesn't support `public` accessors inside interfaces.
- Compiles fine in all Unity versions without them.
2023-11-14 09:50:42 +01:00
mischa
7514e9b0f3 feat: Prediction October Progress [don't use this yet!] 2023-11-13 14:08:19 +01:00
mischa
d1c60845bd fix: Telepathy V1.9 2023-11-10 11:23:54 +01:00
Robin Rolf
d4734c0892
fix: EdgegapHosting connect uses passed-in name/version (#3646) 2023-11-08 20:00:47 +01:00
MrGadget1024
6453db147d PreprocessorDefine - moved comments up
- They'll be in the way of automation
2023-11-08 08:48:56 -05:00
mischa
9deff7e3f7 fix: EdgegapPlugin now shows detailed progress bar title and indicates 'Uploading' while uploading instead of freezing at 'Build and push: Pushed' for several minutes while uploading 2023-11-08 10:50:23 +01:00
mischa
0877e1f7ac EdgegapPlugin: comment 2023-11-08 10:29:10 +01:00
mischa
acda90ae33 syntax 2023-11-08 10:28:43 +01:00
mischa
bcea21191b fix: EdgegapPlugin typo 2023-11-08 10:27:23 +01:00
mischa
9979745bf9 fix: Edgegap Plugin 'InvalidOperationException: This instance has already started one or more requests.' when trying to Connect->Disconnect->Reconnect or Start->Stop->Start server 2023-11-08 10:26:43 +01:00
MrGadget
7bcaae9fb7
fix(EdgegapWindow): Simplify clearing ProgressBar (#3645)
- This was Imer's idea from Discord
2023-11-08 09:41:29 +01:00
mischa
b73c5ea9bd indentation 2023-11-07 20:21:25 +01:00
mischa
0a3368afe3 fix: EdgegapPlugin progress bar getting stuck when returning early without clearing it 2023-11-07 20:18:53 +01:00
mischa
42a89a798b
fix: Headless / Dedicated Server detection now works on Unity 2019/2020 without dedicated server build support too (#3643) 2023-11-07 18:06:29 +01:00
mischa
3f31cbd99b fix: EdgegapPlugin Unity 2019/2020 support 2023-11-07 10:30:11 +01:00
mischa
1b5f963c1f fix: EdgegapPlugin now builds properly on ARM machines instead of deployments failing silently 2023-11-07 09:59:37 +01:00
mischa
eab86098df fix: EdgegapPlugin EdgegapWindow.cs UIToolkit stylesheet paths aren't hardcoded anymore, allowing users to move Assets/Mirror/Hosting/Edgegap folder 2023-11-06 16:03:23 +01:00
mischa
e1d9604e3d breaking: Edgegap Plugin: ServerDataManager UI code moved into EdegapWindow.cs and made non-static.
prepares for not-hardcoded stylesheet path as well.
2023-11-06 15:50:26 +01:00
mischa
7916f39613 Edgegap Plugin: EdgegapServerDataManagerUtils merged into EdgegapServerDataManager to prepare for non-static rewrite 2023-11-06 15:35:34 +01:00
mischa
005319adb8 breaking: Edgegap Plugin: remove EdgegapToolScript+Editor for now - the custom editor never shows anyway 2023-11-06 15:27:24 +01:00
MrGadget1024
fd758a8a88 fix:(NetworkServer) Added check for UNITY_EDITOR in Listen 2023-11-06 08:12:38 -05:00
MrGadget1024
b2f2e1c464 fixed indentation 2023-11-06 08:09:59 -05:00
mischa
7d91f9a073 Edgegap Plugin: move IsArmCPU to BuildUtils 2023-11-06 14:04:46 +01:00
MrGadget1024
57d412c704 Consolidated Server Listening output 2023-11-06 08:03:31 -05:00
mischa
bb9bf76eb9 fix: Edgegap plugin now detects and warns about ARM CPUs instead of deployments failing silently 2023-11-06 13:59:57 +01:00
MrGadget1024
54309b5e39 fix(MultiplexTransport): Add Server listening output 2023-11-06 07:58:17 -05:00
JesusLuvsYooh
b195cc062a
fix: Port log for when Server has started and is listening. (#3642)
Allows users to know if Server has actually started and which port, and not just initialised.
Credits to Gadget for code and suggesting to have it in NetworkServer.
(Originally was going in KCP-only)
2023-11-06 07:56:31 -05:00
mischa
1641bba5b1 fix: NetworkManager autoStartServerBuild now only auto starts a server in build, not in editor 2023-11-06 13:45:05 +01:00
mischa
113f810be9 Edgegap Plugin: remove unnecessary target switching 2023-11-06 13:06:38 +01:00
mischa
38c3781d9c feat: NetworkManagerHUD exposes configurable Port field if Transport uses a Port 2023-11-06 13:02:06 +01:00
mischa
4193d75551 fix: Edgegap Plugin now creates Dedicated Server instead of Headless --nographics builds which should include #UNITY_SERVER define 2023-11-06 09:39:23 +01:00
mischa
bccebc67b4 Revert "fix: Edgegap Plugin 'InvalidOperationException: This instance has already started one or more requests.' when trying to Connect->Disconnect->Reconnect"
This reverts commit 68d768b871.
2023-11-06 09:31:09 +01:00
MrGadget1024
bd85c74f52 NetworkManagerWithActions template - made actions non-static
- the singleton is already static, so ref them through that.
2023-11-05 07:54:13 -05:00
mischa
68d768b871 fix: Edgegap Plugin 'InvalidOperationException: This instance has already started one or more requests.' when trying to Connect->Disconnect->Reconnect 2023-11-05 13:31:13 +01:00
mischa
ec548a6921 fix: Edgegap Plugin: Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included - this is now included via Package Manager dependency 2023-11-05 13:14:18 +01:00
mischa
2d3776df6e Edgegap Plugin: detailed error message & solution for 'project not found' 2023-11-05 13:08:01 +01:00
MrGadget1024
c66f40f925 fix(NetworkManager): CalculateConnectionQuality and OnConnectionQualityChanged are now public
- Also moved them down with the rest of the OnClient overrides
- Also rewrote the comments as <summary> comments
2023-11-04 17:49:04 -04:00
MrGadget1024
1cda80369a feat(Templates): Added Script Templates with Actions
- Adds template NetworkManagerWithActions
- Adds template NetworkBehaviourWithActions
2023-11-04 17:46:33 -04:00
MrGadget1024
8cd6cb1602 Renamed Network Authenticator and Interest Mgmt templates 2023-11-04 14:54:11 -04:00
MrGadget1024
075f250976 NetworkBehaviour Template - Added Awake and Start with comments 2023-11-04 14:53:25 -04:00
MrGadget1024
7e80464d5d NetworkManagerTemplate - simplified singleton 2023-11-04 12:54:30 -04:00
mischa
5aca20f2d9 Edgegap Plugin: link to our custom documentation instead 2023-11-03 20:48:54 +01:00
mischa
05e9ca4646
feature: Edgegap Hosting Plugin (#3636)
* edgegap plugin from https://github.com/edgegap/edgegap-unity-plugin

* newtonsoft.json plugin from https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.3 (

* fix stylesheet paths

* version

* fix stylesheet paths

* syntax: remove redundant private identifiers

* readme

* syntax: use explicit type instead of var

* syntax: remove redundant private identifiers

* styling

* rename folder

* plugins

* styles

* readme updated

* fix deprecated warning

* mark mirror changes

* naming

* stylesheet path const

* namespace Edgegap

* remove unused imports

* delete scenes

* syntax

* mirror.hosting.asmdef

* only in editor

* syntax

* show error in error window

* fix typo

* syntax

* RunCommand_DockerVersion helper to prepare for platform indepenent code

* add logging

* logging better

* syntax

* mac and linux cmd docker version support

* syntax

* improve error

* syntax

* check linux build support

* detailed instructions

* restart warning

* gitignore builds

* mirror change mark

* docker build and push command platform independent

* improve log

* helpful docker daemon error

* unauthorized access error
2023-11-03 19:39:19 +01:00
mischa
631b8e0eac fix: #3588 NetworkTransform OnTeleport doesn't call Reset() anymore, causing NetworkTransformReliable's delta compression to get out of sync before 2023-11-01 15:15:52 +01:00
mischa
a432b7f43d fix: #3632 disable EdgegapKcpTransport OnGUI 'new' warning 2023-11-01 14:38:37 +01:00
mischa
a6304ded73 TransformSnapshot: add ToString for easier debugging 2023-11-01 12:58:14 +01:00
mischa
a195a07775 kcp V1.39:
fix: https://github.com/MirrorNetworking/Mirror/issues/3611 Windows UDP socket exceptions on server if one of the clients died
2023-10-31 23:08:45 +01:00
mischa
b434d001b1 change Debug.Assert to Assert.That 2023-10-29 17:53:03 +01:00
mischa
2ab395cc85 NetworkBehaviour.authority test coverage from #3495 2023-10-29 17:48:06 +01:00
MrGadget
64cb1a0082
fix: Fix Unity 2023 obsoletes (#3635) 2023-10-29 17:38:44 +01:00
MrGadget
6a8b4beaa1
breaking: Removed older Obsoletes (#3633)
BREAKING CHANGE - Removed older Obsoletes
2023-10-29 17:37:44 +01:00
mischa
bdb6cd8e53 fix: #3528, #3529 NetworkBehaviour.authority now evaluates correctly in host mode too 2023-10-29 17:35:27 +01:00
MrGadget
97dc02ed59
fix: Add missing GetHashCode method for older Unity (#3631)
* fix: Add missing GetHashCode method for older Unity
- Cures warning about missing override.

* commit changes?
2023-10-29 10:40:10 +01:00
mischa
993ae8dc0f
fix: KCP V1.38 [2023-10-29] (#3629)
- fix: mismatching cookie race condition. cookie is now included in all messages.
   https://github.com/MirrorNetworking/kcp2k/issues/54
- feature: Exposed local end point on KcpClient/Server
- refactor: KcpPeer refactored as abstract class to remove KcpServer initialization workarounds
2023-10-29 10:39:02 +01:00
mischa
9fe1d06ac0
fix: LatencySimulation now always applies latency to both channels. Fixes hard to debug issues where [SyncVar/Command/Rpc]s would be way off while NetworkTime.time was fine, due to latency being applied to only one channel. (#3627)
* fix: LatencySimulation now always applies latency to both channels. Fixes hard to debug issues where [SyncVar/Command/Rpc]s would be way off while NetworkTime.time was fine, due to latency being applied to only one channel.

* this too
2023-10-27 11:29:10 +02:00
mischa
5d1b041b69 LatencySimulation: syntax / readonly 2023-10-25 16:52:44 +02:00
mischa
334e20d8fa Billiards example: fix ForceMode and add maxForce 2023-10-25 15:07:37 +02:00
MrGadget1024
36c93d0359 CanvasController - reordered methods and callers 2023-10-22 07:00:26 -04:00
MrGadget1024
76bab63598 AdditiveLevelsNetworkManager - fixed comment 2023-10-22 06:58:54 -04:00
MrGadget1024
2bf9bcdcdf Portal - improved comments 2023-10-22 06:58:28 -04:00
MrGadget1024
64f2f109d5 Reward - removed erroneous comments 2023-10-22 06:57:57 -04:00
MrGadget1024
5cc090a1a5 MultiSceneNetManager - fixed comment 2023-10-22 06:56:45 -04:00
MrGadget1024
6b4bac7dc2 Unity updated prefab 2023-10-22 06:56:21 -04:00
JesusLuvsYooh
f56394a406
Scenes renamed, see description. (#3625) 2023-10-18 12:12:08 +02:00
mischa
809f7a4a0e feature: kcp2k exposes LocalEndPoint (credits: Whale) 2023-10-13 19:27:18 +02:00
mischa
3bf180c1a6 ILPostProcessorLogger: TODO fix 2023-10-12 11:09:00 +02:00
Robin Rolf
0c5eba7aaa
fix: NetworkTime creates it's own frame time in 2019 (#3624)
Since we don't have double time there yet and the stopwatch will change during the frame which causes jitter and other artifacts
supersedes #3623
See also #2838
2023-10-08 21:21:52 +02:00
mischa
c312b6ba76 feature: ConnectionQuality details 2023-10-06 13:05:49 +02:00
mischa
52e36977fe
feature: Edgegap Relay from https://github.com/edgegap/distributed-relay-examples 2023-10-05 20:23:04 +02:00
JesusLuvsYooh
04af0fc709
Updated server build tooltip on NM (#3622) 2023-10-05 11:02:13 +02:00
Robin Rolf
8a0f6b1329
feat: NetworkManager Populate Spawnable Prefabs button (#3608)
* feat: Button to add all NI's to NetworkManager

* Undo.RecordObject instead of EditorUtility.SetDirty

* Button rename

* Don't clear list, only add

* ignore Mirror/Examples too

* fix: Undo.RecordObject needs to be called before modifying

* fix: individual entries weren't saved

* sort alphabetically to improve UX

* adjust caption

---------

Co-authored-by: mischa <info@noobtuts.com>
2023-09-30 10:04:11 +02:00
Justin Nolan
24d0ebece9
fix: improve NetworkMessage ID Hashing to minimize collisions (#3618)
* Improve network message ids

-Replaced the string stable hash function with an fnv1a hash which is a more uniform hash function
-Instead of casting the 32bit hash to 16bit which cuts off data we fold it in its self using xor to improve the 16bit hash

* Fix test

* Update Extensions.cs

---------

Co-authored-by: mischa <16416509+miwarnec@users.noreply.github.com>
2023-09-29 11:16:19 +02:00
mischa
3fff51d4a1 comment 2023-09-18 14:44:08 +02:00
mischa
046e825156 predictedTime: comments 2023-09-18 14:42:19 +02:00
mischa
3d4f54c8dd fix: Billiards & BilliardsPredicted Rigidbodies now freeze Y position to avoid flying off or over the table 2023-09-18 13:10:24 +02:00
mischa
e3ed9aca2d fix failing tests 2023-09-18 10:25:40 +02:00
mischa
c903298513
NetworkServer.Destroy: add warning if called on client without server/host to make this more obvious, instead of destroying something locally that doesn't persist on the server (#3604) 2023-09-17 11:01:07 +02:00
mischa
c49d188e8b
feature: NetworkManager.exceptionsCauseDisconnect option (#3605)
* NetworkManager flag

* NetworkMessages handle

* NetworkClient setting

* NetworkSErver setting

* NetworkManager applies it

* this too

* shorter

* bette wording (imer)

* security by default
2023-09-17 10:58:39 +02:00
mischa
94f5a924ff
feature: NetworkTime.predictedTime to prepare for Prediction (#3599)
* feature: NetworkTime.predictedTime to prepare for prediction

* disable log

* NetworkTime.predictedTime simplified: client timeline based on Time.time to fix first 5s being way ahead, history being too old, etc.
2023-09-14 11:30:33 +02:00
mischa
613f84b494 fix: Billiards / BilliardsPredicted ball Rigidbody CollisionMode changed from Continous to ContinousDynamic to fix white flying through red when applying large forces 2023-09-14 11:30:06 +02:00
JesusLuvsYooh
7b49b7d09d
A drag and drop Canvas UI HUD for NetworkManager (#3602)
Scales
Contains features of older OnGUI HUD
Credits to Ninja
2023-09-14 10:02:49 +02:00
mischa
0fce9bcdfb fix: #3595 attempting to sync a Transform that isn't networked will now show a more obvious warning 2023-09-09 12:54:17 +02:00
JesusLuvsYooh
06f1ee09a0
feature: New Example - Character Selection and customisation. (#3593)
* Draft 1

Scene set up, podium and medic character added, minor ui and idle animation.

* Draft 2

3 characters, medic, assault, heavy.
Canvas linked up, along with character data.

* Draft 3

Map scene
Static variables, save data
Custom network manager

* Draft 4

Character pivots rotated.
Animation changes child, not parent position.
Spawn positions added.
Cheat protection for player prefab number added.

* Draft 5

Adding in customisations ontop of separate prefabs.
Player camera.

* Draft 6, part 1 complete.

Finished Player name, player colours.
Part 1 complete
Needs tidying up and code comments.

* Draft 7, checkpoint before next step.

* Draft 8 - Pre-selection and in-game character selection finished?

Pre-selection and in-game selection finished?

* Draft 9

* Draft 10 - CharacterSelection Example

* Draft 11

* Draft 12

* Draft 13
2023-09-07 21:57:22 +02:00
JesusLuvsYooh
796b0711f0
Update CouchPlayerManager.cs (#3592)
Moved some code from Awake to OnStartAuthority to prevent a reference from getting overridden.
Fixes Server/Host from not being able to add its own new local players, if remote players have maxed themselves out.
2023-09-07 10:07:37 +02:00
mischa
fcbf841d84 Billiards Demos: change trail debug line color and time 2023-09-07 09:26:51 +02:00
mischa
d9ef6d855c GUIConsole: don't show in Unity Editor, we already have the Console window there (but keep it as option) 2023-09-06 18:39:38 +02:00
mischa
357e798e25 fix: Unity 2019/2020 compilation failing because ConcurrentQueue<T>.Clear was missing 2023-09-05 09:21:08 +02:00