MrGadget
5c1440b2f0
Added virtual OnServerChangeScene just like OnClientChangeScene so devs can override to do prep before the change. ( #1020 )
2019-08-10 15:49:03 -07:00
Paul Pacheco
236afa3c7e
test: add test for syncvar synchronization ( #1019 )
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* test: add test for syncvar synchronization
* made methods internal and expose internal to the tests
2019-08-10 15:32:27 -07:00
Paul Pacheco
f27fd0bdc5
fix: hooks in host mode can call each other ( #1017 )
2019-08-10 15:08:20 -07:00
Paul Pacheco
6dd135088b
fix: Rebuild observers when we switch scenes, fixes #978 ( #1016 )
2019-08-10 15:08:00 -07:00
Paul Pacheco
8c6789db0c
doc: document the transport class ( #1014 )
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* doc: document the transport class
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Update Assets/Mirror/Runtime/Transport/Transport.cs
Co-Authored-By: MrGadget <chris@clevertech.net>
* Apply suggestions from code review
Co-Authored-By: MrGadget <chris@clevertech.net>
* Break summary into paragraphs
* Update Assets/Mirror/Runtime/Transport/Transport.cs
2019-08-10 06:38:00 -07:00
MrGadget
0283243f95
Internalize OnServerAddPlayer Safety Checks ( #1002 )
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* Move safety checks to internal method
* Added autoCreatePlayer to the safety checks
2019-08-10 10:39:20 +02:00
Danil Gabaidullin
80e9d25e53
Animator multiple layers support. ( #983 )
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* NetworkAnimator update. Support multiple layers.
Just added layerId to sync multiple animator layers.
1 layer = 1x performance.
2 layers = ~0.5x performance.
etc.
Also you can change int to byte to save traffic a bit :)
* Animator updated. WriteParameters(...) args fix.
* fixed variable name
* Updated writer names
2019-08-08 10:45:40 +02:00
MrGadget
2fabc59f6a
Update Readme.txt
2019-08-07 19:07:13 -04:00
MrGadget
bb45b72953
Don't increment counter in constructor ( #1012 )
2019-08-07 16:42:27 +02:00
MrGadget
2dc8c1ee8c
Remove redundant code ( #1011 )
2019-08-07 06:43:35 -07:00
Matej Zajo Kralik
de61494c9e
Synchronize scale with NetworkTransformBase ( #1007 )
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* Synchronize scale with NetworkTransformBase
Previously only position and rotation were synchronized,
with this commit scale is synchronized similarly to position.
* Update NetworkTransformBase.cs
2019-08-05 15:23:06 +02:00
MrGadget
178d1336f6
Use isHeadless ( #1005 )
2019-08-05 11:07:42 +02:00
MrGadget
effb56fbea
Additive Example Camera Fix ( #1004 )
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* Restore Main Camera OnDisable
* Need isLocalPlayer Check
2019-08-04 19:35:48 +02:00
MrGadget
602c4f8f1a
Simplify ClientChangeScene ( #1003 )
2019-08-04 19:35:02 +02:00
MrGadget
b9951f9ca7
Fix unused ex warnings in websockets ( #1001 )
2019-08-04 19:29:25 +02:00
MrGadget
2d25c4b06f
Merge pull request #995 from MrGadget1024/XMLComments
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XML Summary Comments
2019-08-03 09:45:56 -04:00
Chris Langsenkamp
147341ec26
NetworkManager
2019-08-01 02:25:47 -04:00
Chris Langsenkamp
2ad0b5dd41
NetworkConnection
2019-08-01 02:18:59 -04:00
Chris Langsenkamp
4062f48561
NetworkBehaviour
2019-08-01 02:12:48 -04:00
Chris Langsenkamp
7ab23f3529
NetworkAnimator
2019-08-01 02:09:39 -04:00
Chris Langsenkamp
c23b0b89c4
NetworkIdentity
2019-08-01 02:08:11 -04:00
Chris Langsenkamp
30afb60eca
NetworkIdentity
2019-08-01 01:14:35 -04:00
Chris Langsenkamp
c2195707c7
NetworkLobbyManager
2019-08-01 01:13:38 -04:00
Chris Langsenkamp
133b15eedb
NetworkServer
2019-08-01 01:12:43 -04:00
Chris Langsenkamp
6508f595b1
Merge branch 'XMLComments' of https://github.com/MrGadget1024/Mirror into XMLComments
2019-08-01 01:08:45 -04:00
Chris Langsenkamp
1298148873
NetworkProximityChecker
2019-08-01 00:27:55 -04:00
Zac North
7ed4a9a1e0
feat(websocket): Re-enable native SSL ( #965 )
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* fix(websocket): Internal implementation fixes re-enabling SSL while retaining performance
* Catch normal exceptions if they occur
* Catch another WebSocket exception
* Make sure the stream still exists before we try to write to it
* fix(websocket): Only use the new sending technique if the stream is an SslStream
* fix(websocket): Use a better path generation strategy so a leading slash is not required
2019-07-31 23:01:43 +02:00
Balázs Faludi
2ca2c488ac
fix: SceneId was not set to 0 for prefab variants ( #976 ) ( #977 )
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* fix: SceneId was not set to 0 for prefab variants (#976 )
* Update NetworkIdentity.cs
2019-07-31 10:28:34 +02:00
Paul Pacheco
246a551151
perf: AddPlayerMessage is now a value type
2019-07-30 18:01:55 -05:00
Paul Pacheco
b5b2f3e1eb
perf: rpc messages are now value types ( #997 )
2019-07-30 14:33:44 +02:00
Paul Pacheco
f9ff44399b
feat: support writing and reading array segments ( #918 )
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* Unit tests for writing array segments
* Add tests back for ArraySegment<int>
* Work in progress trying to generate writer
* Avoid boxing
* Weaver can now generate readers and writers for ArraySegment<T>
* Added by accident
* Clarify the loop
* Explain method specializer
* Remove unused method
* Explain loop in reader
2019-07-30 10:21:43 +02:00
MrGadget
051a9e2a39
Update Assets/Mirror/Components/NetworkProximityChecker.cs
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Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:28:26 -04:00
MrGadget
f808558f32
Update Assets/Mirror/Runtime/NetworkIdentity.cs
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Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:48 -04:00
MrGadget
2549217a94
Update Assets/Mirror/Runtime/NetworkIdentity.cs
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Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:38 -04:00
MrGadget
6790d9056d
Update Assets/Mirror/Components/NetworkProximityChecker.cs
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Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:27 -04:00
MrGadget
4fde22c436
Update Assets/Mirror/Components/NetworkProximityChecker.cs
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Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:17 -04:00
MrGadget
f8eacd8607
Update Assets/Mirror/Components/NetworkLobbyPlayer.cs
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Co-Authored-By: Paul Pacheco <paulpach@gmail.com>
2019-07-29 19:27:02 -04:00
MrGadget
0df129f4c4
Replace Basic Example Again ( #996 )
2019-07-29 18:21:57 -05:00
Paul Pacheco
2d3151a5da
Folder is gone
2019-07-29 17:54:38 -05:00
Paul Pacheco
40c7d97ed9
perf: SpawnSceneObjectMessage is now a value type
2019-07-29 17:53:05 -05:00
Paul Pacheco
a44efd1f92
perf: SpawnPrefabMessage is now a value type
2019-07-29 17:52:06 -05:00
Chris Langsenkamp
9ffc6f2e44
NetworkLobbyPlayer
2019-07-29 18:20:51 -04:00
Chris Langsenkamp
96f4e2cc28
NetworkLobbyManager
2019-07-29 18:15:20 -04:00
MrGadget
2ba6847276
Correct scene for Basic Example ( #994 )
2019-07-30 00:05:46 +02:00
Chris Langsenkamp
8128adfca8
ClientScene
2019-07-29 17:39:24 -04:00
Chris Langsenkamp
ecdbf9a6b9
NetworkServer
2019-07-29 17:15:35 -04:00
Chris Langsenkamp
ed90b7dc3d
NetworkTransformChild
2019-07-29 17:15:03 -04:00
Chris Langsenkamp
44863fdab3
NetworkServer
2019-07-29 17:12:46 -04:00
Chris Langsenkamp
9666f361cf
NetworkStartPosition
2019-07-29 16:26:19 -04:00
Chris Langsenkamp
55decc95f7
NetworkProximityChecker
2019-07-29 16:22:22 -04:00