Paul Pacheco
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5dee4e0c92
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refactor: Reduce ProcessMethods cognitive complexity
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2019-04-06 08:37:56 -05:00 |
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Paul Pacheco
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5a8e42028c
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refactor: follow naming convention
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2019-04-06 08:22:56 -05:00 |
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Paul Pacheco
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683ada6bd1
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refactor: remove unused parameter
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2019-04-06 08:21:38 -05:00 |
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Paul Pacheco
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81c9644a07
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style: use explicit type
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2019-04-06 08:19:34 -05:00 |
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Paul Pacheco
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34f308430b
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style: Make class static
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2019-04-06 08:19:13 -05:00 |
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Paul Pacheco
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c77bd5c59d
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style: Make class static
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2019-04-06 08:18:35 -05:00 |
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Paul Pacheco
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b705b67b39
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style: use explicit type
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2019-04-06 08:18:04 -05:00 |
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Paul Pacheco
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7e50ceaa73
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style: use explicit type
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2019-04-06 08:17:19 -05:00 |
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Paul Pacheco
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0b64616aa7
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style: use explicit type
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2019-04-06 08:14:56 -05:00 |
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Paul Pacheco
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12aa61a00d
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style: use explicit type
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2019-04-06 08:14:21 -05:00 |
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Paul Pacheco
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02bf5a5cf6
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style: use explicit type
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2019-04-06 08:13:55 -05:00 |
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Paul Pacheco
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017b5203c0
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refactor: Remove unused nop
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2019-04-06 08:13:37 -05:00 |
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Paul Pacheco
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0fb0c3671b
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style: use explicit type
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2019-04-06 08:12:33 -05:00 |
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Paul Pacheco
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9e6523e3fb
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inline variable declaration
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2019-04-06 08:12:11 -05:00 |
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Paul Pacheco
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da4e9df534
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style: use compound assignment
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2019-04-06 08:11:33 -05:00 |
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Paul Pacheco
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744910598d
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style: use explicit type
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2019-04-06 08:11:01 -05:00 |
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Paul Pacheco
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a95c796407
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style: use explicit type
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2019-04-06 08:10:19 -05:00 |
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Paul Pacheco
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15bef0bf47
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refactor: remove unused nop
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2019-04-06 08:09:41 -05:00 |
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Paul Pacheco
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f3a0c5763e
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refactor: Remove unused parameters
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2019-04-06 08:08:18 -05:00 |
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Paul Pacheco
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b7b827cebe
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refactor: Remove unused parameters
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2019-04-06 08:02:50 -05:00 |
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Paul Pacheco
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d563ec7a5c
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refactor: Remove unused parameter
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2019-04-06 07:59:27 -05:00 |
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Paul Pacheco
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c466be0f85
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style: naming conventions
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2019-04-06 07:53:14 -05:00 |
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Paul Pacheco
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cadb0cc51c
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style: naming conventions
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2019-04-06 07:50:58 -05:00 |
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Paul Pacheco
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aa75387d60
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refactor: made fields readonly
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2019-04-06 07:45:02 -05:00 |
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Paul Pacheco
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a302c180d3
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refactor: naming convention
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2019-04-06 07:43:55 -05:00 |
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Paul Pacheco
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adb16921c8
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style: naming convention
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2019-04-06 07:41:57 -05:00 |
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Paul Pacheco
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76392a3a4e
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refactor: keep consistent namespace
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2019-04-06 07:33:47 -05:00 |
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Paul Pacheco
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3a7646bab7
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refactor: simplify switch
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2019-04-06 07:16:36 -05:00 |
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Paul Pacheco
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0e285a5645
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style: use simplest function available
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2019-04-06 07:05:31 -05:00 |
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Paul Pacheco
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87e962b52b
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style: 2 lines if
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2019-04-06 07:01:48 -05:00 |
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Paul Pacheco
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eb1654f26e
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style: naming convention
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2019-04-06 06:56:16 -05:00 |
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Paul Pacheco
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314dde7d40
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style: naming convention
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2019-04-06 06:53:57 -05:00 |
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Paul Pacheco
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e8679a0562
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refactor: remove pointless if
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2019-04-06 06:51:37 -05:00 |
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vis2k
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b202473bcf
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syntax
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2019-04-06 13:33:38 +02:00 |
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vis2k
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9d2682eb2a
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NetworkServer.SetupLocalPlayerForConnection: removed unused variable
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2019-04-06 13:33:18 +02:00 |
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vis2k
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512c7ff521
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NetworkManager.OnServerConnectInternal: simplify code
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2019-04-06 13:18:21 +02:00 |
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vis2k
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c5236f5504
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ClientScene.DestroyAllClientObjects is now called from ClientScene.Shutdown so that the NetworkManager doesn't have to worry about it
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2019-04-06 13:13:32 +02:00 |
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vis2k
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a9a2afd06e
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Remove NetworkManager.address because it seems pointless (#744)
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2019-04-06 13:03:25 +02:00 |
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vis2k
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dfd729850e
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NetworkIdentity.ClearObservers: simplify code
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2019-04-06 12:43:22 +02:00 |
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vis2k
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dac128f036
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NetworkIdentity.SetLocalPlayer: use foreach
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2019-04-06 12:42:30 +02:00 |
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vis2k
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1ad3b120b6
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NetworkIdentity.OnUpdateVars: reuse NetworkBehaviours which already calls GetComponents if not initialized yet
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2019-04-06 12:40:46 +02:00 |
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vis2k
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242cf9f1d2
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NetworkIdentity.OnStartClient: fix log message
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2019-04-06 12:36:44 +02:00 |
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vis2k
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9e8dc924de
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NetworkClient.RegisterHandler: remove unnecessary ToString
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2019-04-06 12:32:11 +02:00 |
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vis2k
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c6fffc6505
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add empty line
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2019-04-06 12:20:58 +02:00 |
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vis2k
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54a24d7bda
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ClientScene.AddPlayer: use proper variable name
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2019-04-06 12:09:52 +02:00 |
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vis2k
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ef14026be4
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ClientScene.RemovePlayer: shorter code
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2019-04-06 12:09:00 +02:00 |
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vis2k
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fb716df129
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fix: NetworkClient.Shutdown calls ClientScene.Shutdown again to properly clean up client scene. ClientScene only cleans up itself without touching transport or NetworkIdentities (fixes the bug where the player object wouldn't be destroyed after calling StopClient)
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2019-04-06 12:03:57 +02:00 |
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MrGadget
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c691c07d96
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Added EditorBrowsable(EditorBrowsableState.Never) to Obsoletes (#741)
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2019-04-06 10:43:14 +02:00 |
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rodolphito
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333bbb062a
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A gift for vis. (#742)
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2019-04-06 10:42:52 +02:00 |
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rodolphito
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9d0cf977f9
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Use checked() syntax to throw on overflow (#740)
* Use checked() syntax to throw on overflow
* Expect exceptions in the tests. Tests pass now.
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2019-04-05 19:49:49 -05:00 |
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