* Fixed 1 link to be relative
Removed Wiki link from ReadMe
* Made ClientLoadedScene virtual
Updates to scene object references
Scene and vsync handling improvements
Minor cleanup.
* removed all use of vSyncCount
* Fixed bug with ReadyToBegin being incorrectly set
* Initial Commit with Unity's Network Lobby Components
* Lobby Components WIP
* Massive simplifications and structural changes to NetworkLobbyManager and NetworkLobbyPlayer
* Replaced more default messages with Command structure resulting in further simplification and less LOC
* Completed removal of messages
* Code Formatting and GUI Layout
* Fixed bugs and finished Remove feature in UI
* Added Network Lobby Manager Doc
* Network Lobby Docs
* Network Lobby Player Doc
* Updated doc and image about Offline Scene
* changed to PNG
* Added Lobby components to navigation
* Conformed to naming convention
Removed some leftover cruft
Removed maxPlayers (redundant to maxConnections)
Trapped and killed null ref in OnServerDisconnect
* Fixed mistake in OnServerDisconnect
* Fix Active Scene check
* Alow clean switch to Offline scene
* Add Help URL attributes to components
* Added Help URL Attributes
* Fixed OnGUI logic error.
* Added Example and README
* Fixed Disconnect handler
* Updated Docs
* Added Header for Inspector
* Finished Lobby Example Minigame
* Minor cleanup
* Set targetFramerates
* Code Cleanup
Changed to extended Lobby Manager for player Indexes & colors
* Minor changes to align with Mirror's NetworkManager
* Fixed logic error
* SyncVar Hook Workaround
Random Start Positions
* Revert making CallOnClientEnterLobby public
* Added documentation to the extension
* Minor code rearrangement
* Made OnGUI virtual so it can be overridden.
Added AllPlayersReady bool for convenience to extenders
Start Game enhancement to example.
* added comments
* Corrected namespaces and usings
* Reworked DontDestroyOnLoad
LobbyPlayer: Moved code from OnStartClient to Start
Added LobbyPlayerExt to Lobby Example
Code cleanup, added regions
Fixed Start Game button bug
* Final push of Lobby example to make sure it's complete.
* Improved Lobby Example
* Code cleanup
* Added ground texture
Set player camera angle
Adjusted lighting angle
* Updated ReadMe
Cleaned up privates
Fixed example to use SetParent
Changed to 5 max connections in example
* Prefab name fixes due to Mirror master's changes
Changed camera handling and GamePlayer Prefab
Two more SetParent fixes
Demoted two warnings to information
Added more comments to example scripts
* Revisions based on Vis2K review...more to come.
* Added f's where assigning literals to floats
* Removed manual calls to SyncVar Hooks because the bug is now fixed.
* Changed to GUILayout
* wrapped in namespace
* Changed to GUILayout
* All changes per peer review
* Renamed folder to Lobby.
* Fix due to change in Mirror 1691
* Renamed Scenes
Added LobbyScene property to OfflineGUI script.
* Example for weaver issue
* Fix#314, weave assemblies built before the weaver
* Don't need the example anymore
* Update CompilationFinishedHook.cs
* Dont try to load assemblies while they are being modified
* Revert "Weave dll again. Plan B for #314 (#323)"
This reverts commit b20cb4280c.
* BUG: Fix issue where setting this.enabled = false doesn't get honored when transitioning from Local Offline Host to Connected Server.
* Update TelepathyTransport.cs
* position magic instead of allocating writers
* premature optimizations here we come
* simplify. less magic.
* better logging
* fix ondeserialize bugs caused by readpacketuint32 instead of readint32
Immediately after the deleted lines is a call to `OnClientDisconnect(netMsg.conn);` which calls `StopClient();` which has the exact same code on line 344 as what I'm proposing be deleted here.