Commit Graph

4777 Commits

Author SHA1 Message Date
vis2k
61ee54f842
Update README.md 2020-11-11 14:32:20 +01:00
vis2k
950808b691
Update README.md 2020-11-11 14:31:51 +01:00
vis2k
074bec35d0
Update README.md 2020-11-11 14:31:34 +01:00
vis2k
28aa181f3b
Update README.md 2020-11-11 14:28:33 +01:00
vis2k
537396ec04
Update README.md 2020-11-11 14:26:49 +01:00
vis2k
d2f049686a
Update README.md 2020-11-11 14:24:58 +01:00
vis2k
7e68a19bec
Update README.md 2020-11-11 14:24:21 +01:00
vis2k
07eb61110a
Update README.md 2020-11-11 14:21:16 +01:00
vis2k
6d7bd07326
Update README.md 2020-11-11 14:20:40 +01:00
vis2k
54172ef8d3
Update README.md 2020-11-11 14:19:51 +01:00
vis2k
906ae0747d
Update README.md 2020-11-11 14:18:38 +01:00
vis2k
9c6c5d760c
breaking: Force networkmessage as struct everywhere. Redundant MessagePacker.GetId(type) not needed anymore (#2413)
* breaking: Force NetworkMessage as struct everywhere

* Redundant GetId(type) is not needed anymore
2020-11-11 09:48:03 +01:00
James Frowen
6d4aeaf3e3 fix(SimpleWebTransport): Error event should now correctly be called 2020-11-11 00:42:47 +00:00
MrGadget1024
5084d395b3 doc: Updated Authenticators doc 2020-11-10 19:12:56 -05:00
MrGadget1024
581dacaaa5 Updated PreprocessorDefine & ProjectSettings version to 27
This should have been done in PR #2400
2020-11-10 18:26:26 -05:00
MrGadget1024
0fdf54dd34 Updated metas for Icosphere 2020-11-10 18:06:33 -05:00
MrGadget1024
2f9b423d41 Added tooltip 2020-11-10 17:48:16 -05:00
vis2k
1ecf57a2f0 Tests: remove unnecessary empty NetworkMessage serialization methods. Weaver takes care of it. 2020-11-10 10:27:35 +01:00
vis2k
2b02fa0130 kcp2k V1.2: smaller fixes, max message size increased from 1200 bytes to 145KB 2020-11-09 21:15:36 +01:00
Martin Bozek
4bb202fddc
feat: Change NetworkPingDisplay settings at runtime (#2396)
* making fields public
* adding format for text
* updating style each frame to update when it is changed
2020-11-09 18:11:13 +00:00
VojtechBruza
9adf164b06
Update Start.md (#2410)
Correct typo
2020-11-09 09:38:05 -05:00
JesusLuvsYooh
a57c47d5f6
Adjusted KCP tooltip typo. (#2409)
Changed the default 100ms to 10ms
Double checked with Vis in Discord  "tooltip is meant to say 10ms."
Already seen one screenshot of a Discord user that set this from 10 to 100, due to the typo, believing 100 was meant to be default and not 10.
2020-11-09 08:24:12 -05:00
MrGadget1024
fd8c227812 Renamed private method to correct spelling. 2020-11-08 21:36:22 -05:00
JesusLuvsYooh
8bba791b9f
Adjustment. (#2405)
(i did not add Jame's adjustments to my local version, so some things may be mismatched.
This edit fixes one of those i found.
2020-11-08 23:11:02 +00:00
vis2k
7eaeb07642 fix: flaky Weaver tests. Read/WritePacked removed for good 2020-11-08 18:34:20 +01:00
vis2k
91d365fa13 Tests: NetworkMatchCheckerTest telepathy obsolete warning fixed. uses MemoryTransport now 2020-11-08 17:00:39 +01:00
vis2k
ab71bdbc62
breaking: Obsolete Read/WritePacked functions and use the regular ones everywhere. We are not bandwidth limited but CPU limited, so this is good. Those were overly complex and worst of all they cause non deterministic packet sizes. a player packet might spawn fine in editor, but 1 month into production it might very well hit the 1200 MTU limit if health is suddenly >241 or the Vector2Int position is somewhere else. This was insanity. (#2400)
* NetworkWriter consistency: Write(U)Ints moved to static extension methods for consistency with all the other writer functions like WriteUInt16.
This makes life easier because weaver looks for all Write(U)Int functions in the same place. Otherwise packed writes can't be removed in a later PR without breaking weaver (which is also evidence for being bad design before)

* NetworkReader consistency: removed redundant Read(U)Ints

* breaking: Obsolete Read/WritePacked functions and use the regular ones everywhere. We are not bandwidth limited but CPU limited, so this is good. Those were overly complex and worst of all they cause non deterministic packet sizes. a player packet might spawn fine in editor, but 1 month into production it might very well hit the 1200 MTU limit if health is suddenly >241 or the Vector2Int position is somewhere else. This was insanity.
2020-11-08 15:59:09 +01:00
vis2k
a857707321
Networkwriter consistency (#2399)
* NetworkWriter consistency: Write(U)Ints moved to static extension methods for consistency with all the other writer functions like WriteUInt16.
This makes life easier because weaver looks for all Write(U)Int functions in the same place. Otherwise packed writes can't be removed in a later PR without breaking weaver (which is also evidence for being bad design before)

* NetworkReader consistency: removed redundant Read(U)Ints
2020-11-07 17:49:12 +01:00
vis2k
06e2d7ceda remove unused import 2020-11-07 14:49:04 +01:00
vis2k
1c471feffd life is better with semicolons 2020-11-07 13:54:58 +01:00
Sulexa
4d8b02ce35
prevent multiple client or server to start (#2398)
* Return and log warning on start already started client or server

* Apply suggestions from code review, Always check for client and server active state

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

* Update Assets/Mirror/Runtime/NetworkManager.cs

Co-authored-by: MrGadget <9826063+MrGadget1024@users.noreply.github.com>
Co-authored-by: vis2k <info@noobtuts.com>
2020-11-07 10:13:47 +01:00
James Frowen
dbd1afe53b
fix(MiddlewareTransport): making sure MiddlewareTransport listens for inner events (#2386)
* making sure events are called

* full tests for middleware Transport
2020-11-07 02:10:44 +00:00
MrGadget1024
758e2908a3 doc: Updated ChangeLog 2020-11-04 09:09:03 -05:00
MrGadget1024
0bf6d91357 Reset scenes for 2018.4.28f and removed obsolete components on cameras 2020-11-04 08:59:41 -05:00
MrGadget1024
af42616952 doc: Updated ChangeLog 2020-11-04 08:47:56 -05:00
MrGadget1024
380a18cfff doc: Updated ChangeLog 2020-11-03 17:52:52 -05:00
MrGadget1024
f2412ed366 doc: Fixed bad link 2020-11-03 17:39:03 -05:00
Matt Gutermuth
d06de6d9ce
Update index.md (#2391)
Update AWS Link in DevServer index.md
2020-11-03 21:42:57 +01:00
MrGadget
4e742d48a5
Adding Obsolete attribute to Telepathy Transport (#2392)
* Adding Obsolete attribute to Telepathy Transport

* doc: fixed bad link in Transports TOC

Co-authored-by: MrGadget1024 <chris@clevertech.net>
2020-11-03 21:41:24 +01:00
MrGadget1024
38355fda2e doc: fixed bad link in Transports TOC 2020-11-03 15:37:05 -05:00
MrGadget1024
8e110124de doc: Updated ChangeLog 2020-11-03 14:58:45 -05:00
MrGadget1024
fba9b8e191 doc: Updated ChangeLog 2020-11-03 14:58:01 -05:00
JesusLuvsYooh
cbf80bd1b8
Community QuickStart guide update from V3 to V5 (#2389)
* Update Quickstart V3 guide to V4

Networked scene objects tweak
Menu and scene switching
Weapon firing

* V4 Screenshots for quickstart.

* Update index.md

* Add files via upload

* Update index.md

* Add files via upload

* Update index.md
2020-11-03 09:57:16 -05:00
vis2k
1f94821a06
Update KCPTransport.md 2020-11-02 19:32:46 +01:00
vis2k
85f2f3e8a0
Update Libuv2k.md 2020-11-02 19:24:42 +01:00
MrGadget1024
4a21a3b4d8 doc: Updated ChangeLog 2020-11-02 13:01:02 -05:00
MrGadget1024
2842d9be8e doc: Added Libuv2k Transport doc 2020-11-02 11:36:32 -05:00
MrGadget1024
40e3625a8c doc: Updated KCP doc 2020-11-02 11:22:26 -05:00
MrGadget1024
7d0890b80f doc: Added doc for KCP Transport 2020-11-02 11:18:55 -05:00
MrGadget1024
2594aeb49f Reset Basic Example Scene back to 2018.4 Compatibility 2020-11-02 10:44:14 -05:00