Commit Graph

1649 Commits

Author SHA1 Message Date
vis2k
56c163d9cd NetworkServer.RemoveLocalClient renamed to RemoveLocalConnection because NetworkServer only keeps a local connection, not a local client 2019-03-24 21:07:41 +01:00
uwee
6db11b298b Add the name of the Message back to the debug
The random int representing the Message is less human readable.
2019-03-24 14:50:13 -05:00
vis2k
ca2c72aee8 NetworkServer.s_LocalConnection replaced with .localConnection private setter 2019-03-24 20:46:34 +01:00
Paul Pacheco
48674151f0 perf: don't varint bytes and shorts 2019-03-24 14:45:03 -05:00
vis2k
bdf12c85d0 fix: #640 InternalReplacePlayerForConnection calls SpawnObserversForConnection now too 2019-03-24 19:41:41 +01:00
vis2k
a2d6317642 fix: #573 NullReferenceException because destroyed NetworkIdentities were never removed from sceneIds dict 2019-03-24 19:28:25 +01:00
rodolphito
1e5fc3cde5 Made dirty bits not rely on NetworkWriter position manipulation hackery. (#636)
* Made dirty bits not rely on NetworkWriter position manipulation hackery.

* Renamed GetDirtyBits to NextDirtyBits, as discussed with Paul.

* Expanded one line ifs.
2019-03-24 12:43:39 -05:00
Paul Pacheco
a495f66fc1
refactor: configure frame rate in a virtual method (#638)
Moved frame rate configuration into a virtual method so that people can override it and we reduce StartServer complexity

Fixes #567
2019-03-24 08:58:11 -05:00
vis2k
2d492607c8 pong example: ball is only simulated on server now 2019-03-24 14:38:22 +01:00
Paul Pacheco
4fddb8c8a7
docs: remove deprecated messages 2019-03-24 08:13:31 -05:00
vis2k
e521a20052 fix: #573 (part 2) NetworkManager detects additive scene loads and respawns objects on server/client again 2019-03-24 13:24:29 +01:00
vis2k
c1af84e6bf fix: #573 (part 1) NetworkScenePostProcess handles NetworkIdentities of all scenes except DontDestroyOnLoad. this way it works for additively loaded scenes too. 2019-03-24 13:24:29 +01:00
vis2k
603dfa1fe9 don't use continue and improve comments 2019-03-24 13:24:29 +01:00
vis2k
051cd7cf66 add comment 2019-03-24 13:24:29 +01:00
vis2k
bce7c54fa1 NetworkScenePostProcess: only set inactive if this was actually a valid scene object 2019-03-24 13:24:29 +01:00
rodolphito
b3595d3f5d Code simplification and optimization. (#635) 2019-03-24 10:47:14 +01:00
Zac North
7d21bded9a feat(syncvar): Add SyncDictionary (#602)
* Added basic SyncDictionary support, no support for structs yet

* Fixed TryGetValue usage

* Removed extraneous hardcoded SyncDictionary type

* Added a couple basic tests, more coming

* Added 4 more tests

* Added two tests and SyncDictionary now bubbles item to Callback on Remove (both Remove cases)

* Added the remainder of tests

* Added basic documentation about SyncDictionaries on StateSync.md page

* Simplify test syntax

Co-Authored-By: Katori <znorth@gmail.com>

* Simplify test syntax

Co-Authored-By: Katori <znorth@gmail.com>

* Simplify test syntax

Co-Authored-By: Katori <znorth@gmail.com>

* Simplify test syntax

Co-Authored-By: Katori <znorth@gmail.com>

* Remove null-check when setting value directly (and updated expected test behaviour)

* fix: Provide default implementation for SyncDictionary serializers

* feat: Add Weaver support for syncdictionary

* Fix minor issue with Set code and made test use Weaved serialization instead of manual

* Added a new test for bare set (non-overwrite)

* Added another test for BareSetNull and cleaned up some tests

* Updated SyncDictionary documentation on StateSync.md

* Update docs with SyncDictionary info

* Update SyncDictionary docs wording

* docs: document the types and better example

* Add two SyncDictionary constructors

* Removed unnecessary initialization

* Style fixes

* - Merged many operation cases
- Fixed Contains method
- Added new test to test contains (and flag its earlier improper usage)
- Use PackedUInt32 instead of int for Changes and Counts

* - Simplify "default" syntax
- Use Rodol's remove method (faster)
- Don't use var

* Removed unnecessary newline, renamed <B, T> to <K, V> per vis2k, corrected wording of InvalidOperationException on ReadOnly AddOp

* Code simplification, style fixes, docs example style fixes, newly improved implementation for CopyTo that fails gracefully
2019-03-24 10:18:31 +01:00
rodolphito
fea46b801d Remove NetworkAnimatorEditor and animator parameter mask. (#633) 2019-03-24 09:39:51 +01:00
MrGadget
0fd8218d48
Update ChangeLog.md 2019-03-23 18:28:54 -04:00
vis2k
67d715fe74 fix: Telepathy updated to latest version: protect against allocation attacks via MaxMessageSize. Can be configured in the TelepathyTransport component now. 2019-03-23 20:34:48 +01:00
Zac North
b0af876221 fix(tests): Added missing SyncListByteValid test file (#634)
* Added missing SyncListByteValid test file (passing)

* Added a missing newline
2019-03-23 18:40:38 +01:00
MrGadget
565fe58671
Update ChangeLog.md 2019-03-23 13:37:14 -04:00
Paul Pacheco
d823c8fe96
docs: improve synclist elevator statement 2019-03-23 07:26:33 -05:00
Paul Pacheco
b91b14f0b6
docs: rewrote synclist docs
Don't focus on what was changed from HLAPI.
Instead document what synclists are first.  Then list the differences.
2019-03-23 07:24:02 -05:00
MichalPetryka
1595fb07b1 PreprocessorDefine rework (#626)
perf: speed up preprocessor define
2019-03-23 06:59:35 -05:00
vis2k
1bf2f9ee56 Update List Server demo text 2019-03-23 12:51:39 +01:00
MrGadget
94ecf03c9d
Merge pull request #631 from MrGadget1024/IntegrationsDocs
resized image
2019-03-22 13:02:55 -04:00
Chris Langsenkamp
9d55913c29 resized image 2019-03-22 13:01:44 -04:00
MrGadget
0f546667ea
Merge pull request #630 from MrGadget1024/IntegrationsDocs
switched the image names
2019-03-22 13:00:37 -04:00
Chris Langsenkamp
02ce5c27f8 Added Dissonance 2019-03-22 12:55:52 -04:00
Chris Langsenkamp
2b82f13eb3 switched the image names 2019-03-22 12:50:49 -04:00
MrGadget
77172bd0d4
Merge pull request #629 from MrGadget1024/IntegrationsDocs
Renamed image files and put them into index.md
2019-03-22 12:31:53 -04:00
Chris Langsenkamp
aac498df4b Updated Navigation for Integrations 2019-03-22 12:27:40 -04:00
Chris Langsenkamp
97f1f45d67 Renamed image files and put them into index.md 2019-03-22 12:24:44 -04:00
vis2k
4eb01da0c1 update welcome message 2019-03-22 17:19:05 +01:00
MrGadget
2ef17af3c5
Add files via upload 2019-03-22 12:07:55 -04:00
MrGadget
12f6a4e2bf
Create index.md 2019-03-22 12:04:11 -04:00
MrGadget
5494f1a857
Update ChangeLog.md 2019-03-22 10:35:53 -04:00
MrGadget
571010f931
Update ChangeLog.md 2019-03-22 10:34:08 -04:00
MrGadget
0e2246e2ee
Update navigation.yml
Added navigation for SyncDictionary and SyncHashSet
2019-03-22 09:53:13 -04:00
MrGadget
b544127561
Create SyncHashSet.md 2019-03-22 09:51:29 -04:00
MrGadget
fa4d6d3f78
Create SyncDictionary.md 2019-03-22 09:50:43 -04:00
MrGadget
f46716c3d0
Update ChangeLog.md 2019-03-22 09:11:41 -04:00
MrGadget
737336ab88
Update ChangeLog.md 2019-03-22 09:09:45 -04:00
vis2k
fa04185fa8 remove empty line 2019-03-22 14:08:59 +01:00
vis2k
c194771084 ClientScene.DestroyAllClientObjects simplified: use .Values 2019-03-22 14:05:47 +01:00
vis2k
6e11429699 NetworkClient.Shutdown made static too. ShutdownAll made obsolete. 2019-03-22 13:56:43 +01:00
vis2k
1d94464023 NetworkClient.ShutdownAll calls .Shutdown 2019-03-22 13:54:20 +01:00
vis2k
e1e7b3132e NetworkClient.Shutdown: call ClientScene.Shutdown, otherwise it's never called 2019-03-22 13:53:28 +01:00
vis2k
227b0a71d1 tanks example namespaces updated 2019-03-22 13:29:24 +01:00