Commit Graph

1816 Commits

Author SHA1 Message Date
Chris Langsenkamp
6f617f92e3 Added Tooltips and Headers to NetworkRoomManager and NetworkRoomPlayer 2020-03-17 23:47:57 -04:00
Chris Langsenkamp
a4ffcbe280 fix: Updated NetworkRoomPlayer inspector and doc and image 2020-03-17 19:22:53 -04:00
MrGadget
46c80bdc2e
Reverted 6431c28a (#1553) 2020-03-17 19:08:47 -04:00
vis2k
4faec29559
removed obsoletes (#1542)
* lobby

* networkroommanager

* networkanimatoreditor

* networkidentityeditor

* preprocessordefine

* clientscene

* customattributes

* localclient

* messages

* networkbehaviour

* networkclient

* networkconnection

* networkidentity

* networkmanager

* networkserver

* networkwriter

* syncdictionary

* synclist

* unetwork

* transport

* networkmessage

* remove leftover obsoletes

* NetworkServer

* NetworkManager

* NetworkRoomManager

* NetworkRoomManager

* AddPlayerMessage

* NetworkLobbyManager & NetworkLobbyPlayer

* PreprocessorDefine

* Removed usings

* Commented test class

* Restored NetworkMessage as empty file

* Removed SyncVarSTRUCT tests

* Removed SyncVarSTRUCT tests

Co-authored-by: Chris Langsenkamp <chris@clevertech.net>

leaving a few ones still in there:

addplayermessage
llapi because still useful
networkbehaviour.getrpchandler for networkprofiler

BREAKING CHANGE: removed obsoletes
2020-03-17 15:25:36 -05:00
Chris Langsenkamp
7bd137847d Added Deprecated Comment 2020-03-17 11:03:00 -04:00
Paul Pacheco
658847b096
fix: Command and Rpc debugging information (#1551)
When replacing command and rpc methods,  we now correctly move over
the debugging information.

Now you can put breakpoints in commands and Rpc

Should fix #1550
2020-03-16 18:50:14 -05:00
Paul Pacheco
0b84d4c5e1 fix: Report correct channel to profiler in SendToObservers 2020-03-15 11:54:39 -05:00
vis2k
20a2d09d07 fix: NetworkBehaviour.SyncVarNetworkIdentityEqual made protected again so that Weaver finds it again 2020-03-09 21:54:19 +01:00
vis2k
165a1dd94c fix: NetworkBehaviour.SyncVarGameObjectEqual made protected again so that Weaver finds it again 2020-03-09 21:51:17 +01:00
vis2k
76dd0c83bf syntax 2020-03-09 16:50:32 +01:00
vis2k
c928ef2353 syntax 2020-03-09 16:39:31 +01:00
vis2k
5801051a29 Weaver Helpers: remove unused AddSearchDirectoryHelper 2020-03-09 16:23:51 +01:00
vis2k
a26a0a39e2 syntax 2020-03-09 16:22:27 +01:00
vis2k
eb4ccd54b7 syntax 2020-03-09 16:21:36 +01:00
vis2k
83c8beac5e NetworkClientTests: Send 2020-03-09 11:23:28 +01:00
vis2k
df0ec137d0 NetworkClientTests: DisconnectInHostMode 2020-03-09 11:12:22 +01:00
vis2k
53165d2096 NetworkClientTests: ConnectUri 2020-03-09 11:05:59 +01:00
vis2k
572866410f Tests: MemoryTransport server connection id changed from 0 to 1 because 0 is reserved for localhost and will be rejected 2020-03-09 11:05:48 +01:00
vis2k
fe94b74009 Tests: MemoryTransport LateUpdate exposed so we can process messages 2020-03-09 11:05:19 +01:00
vis2k
f26ba488b8 NetworkClientTests: isConnected 2020-03-09 10:51:41 +01:00
vis2k
f9b8914e6d NetworkClientTests: serverIp 2020-03-09 10:47:44 +01:00
Chris Langsenkamp
4b27388771 Removed StartHost from ScriptTemplate 2020-03-08 11:19:13 -04:00
Paul Pacheco
f1860e3db9 test: test for obsolete should also be obsolete 2020-03-08 09:12:10 -05:00
vis2k
b74ef10780 NetworkBehaviourTests: OnStartLocalPlayer 2020-03-07 20:50:55 +01:00
vis2k
d48ab55ede NetworkBehaviourTests: OnStartClient 2020-03-07 20:50:01 +01:00
vis2k
ad0788fb95 NetworkBehaviourTests: OnNetworkDestroy 2020-03-07 20:48:42 +01:00
vis2k
35ab00f4eb NetworkBehaviourTests: SerializeAndDeserializeObjectsAll 2020-03-07 20:42:52 +01:00
vis2k
d703072768 NetworkBehaviour.DeSerializeObjectsDelta made internal so it can be tested 2020-03-07 20:42:42 +01:00
vis2k
d5b7802ae3 NetworkBehaviourTests: SerializeAndDeserializeObjectsAll 2020-03-07 20:38:58 +01:00
vis2k
2ff53580ba NetworkBehaviour: DeSerializeObjectsAll made internal so we can test it 2020-03-07 20:38:46 +01:00
vis2k
07530a301f NetworkBehaviourTests: DirtyObjectBits 2020-03-07 20:31:30 +01:00
vis2k
a4e0b32713 NetworkBehaviour.DirtyObjectBits made internal so it can be tested 2020-03-07 20:31:19 +01:00
vis2k
f12048a5c8 NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncObjectsDirtyBits 2020-03-07 20:21:06 +01:00
vis2k
81c86d3d80 NetworkBehaviourTests: ClearAllDirtyBitsClearsSyncVarDirtyBits 2020-03-07 20:15:57 +01:00
vis2k
258d3bed02 NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClientNull 2020-03-07 18:57:06 +01:00
vis2k
29035aaa7e NetworkBehaviourTests: GetSyncVarNetworkIdentityOnClient 2020-03-07 18:56:54 +01:00
vis2k
c84cbe38de NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServerNull 2020-03-07 18:56:45 +01:00
vis2k
ed71ab0824 NetworkBehaviourTests: GetSyncVarNetworkIdentityOnServer 2020-03-07 18:56:34 +01:00
vis2k
b81a48ff36 NetworkBehaviourTests: SetSyncVarNetworkIdentityZeroNetId 2020-03-07 18:54:04 +01:00
vis2k
abcecf1eaf NetworkBehaviourTests: SetSyncVarNetworkIdentityNull 2020-03-07 18:53:56 +01:00
vis2k
356a054109 NetworkBehaviourTests: SetSyncVarNetworkIdentityWithValidObject 2020-03-07 18:53:47 +01:00
vis2k
006d3d5660 NetworkBehaviourTests: GetSyncVarGameObjectOnClientNull 2020-03-07 18:36:47 +01:00
vis2k
01a16581b3 NetworkIdentityTests: GetSyncVarGameObjectOnClient 2020-03-07 18:35:26 +01:00
vis2k
8acdd76699 NetworkBehaviourTests: GetSyncVarGameObjectOnServerNull 2020-03-07 18:31:28 +01:00
vis2k
c6c1a36559 NetworkBehaviourTests: GetSyncVarGameObjectOnServer 2020-03-07 18:29:54 +01:00
vis2k
f51e587c67 remove old empty Telepathy.dll + meta file. This causes a confusing 'failed to parse meta file' warning in Unity 2019.3, and we don't need it anymore anyway. UNET never had Telepathy. 2020-03-07 18:02:44 +01:00
vis2k
7006313aad NetworkBehaviourTests: SetSyncVarGameObjectZeroNetId 2020-03-07 18:00:12 +01:00
vis2k
9ff2a60e7a NetworkBehaviourTests: SetSyncVarGameObjectWithoutNetworkIdentity 2020-03-07 17:57:04 +01:00
vis2k
be422c9fda NetworkBehavourTests: SetSyncVarGameObjectNull 2020-03-07 17:40:45 +01:00
vis2k
ab8da21853 tests: syncInterval 0 for isdirty to work 2020-03-07 17:40:37 +01:00