Commit Graph

1219 Commits

Author SHA1 Message Date
MrGadget
cda1240444 Update Application.md (#439)
Added OnStartAuthority and OnStopAuthority entries.
2019-02-24 10:40:16 +01:00
Paul Pacheco
567fa8acf5 Use C# 7 pattern matching 2019-02-23 08:28:36 -06:00
Paul Pacheco
80a4b9d139 Simplify with auto properties 2019-02-23 08:27:26 -06:00
Paul Pacheco
e545a21bd3 Switched braces to silent as suggested by Petris 2019-02-23 07:32:17 -06:00
Paul Pacheco
cd88964424 Don't suggest to add curly braces
Let's get real. This is all over the place:
```cs
if (LogFilter.Debug) Debug.Log(...);
```

Braces don't add value
2019-02-23 07:09:32 -06:00
Paul Pacheco
8fc66d3b26 Simplify with auto properties 2019-02-22 19:36:35 -06:00
Paul Pacheco
6ab0a0a7c2 use C#7 out variable declaration 2019-02-22 19:17:15 -06:00
Paul Pacheco
b45d52c765 use C#7 out variable declaration 2019-02-22 19:08:50 -06:00
Paul Pacheco
1191db75d0 We no longer support unity < 2018.3 2019-02-22 19:05:36 -06:00
Paul Pacheco
3ed430a6d1 use C#7 out variable declaration 2019-02-22 19:03:16 -06:00
Paul Pacheco
992bc8ac4e use C#7 out variable declaration 2019-02-22 19:02:10 -06:00
Paul Pacheco
6018f4d9db use C#7 out variable declaration 2019-02-22 19:01:24 -06:00
Paul Pacheco
505d2b85ad use C#7 out variable declaration 2019-02-22 18:59:35 -06:00
Paul Pacheco
9f21421d33 Simplify with auto properties 2019-02-22 18:58:54 -06:00
Paul Pacheco
95fd789ef4 use C#7 out variable declaration 2019-02-22 18:57:49 -06:00
Paul Pacheco
3573294d33 use C#7 out variable declaration 2019-02-22 18:54:44 -06:00
Paul Pacheco
8cff5e3f7d use C#7 out variable declaration 2019-02-22 18:54:00 -06:00
Paul Pacheco
28f3875110 remove redundant initialization 2019-02-22 18:51:09 -06:00
Paul Pacheco
6e1087a02f remove redundant initialization 2019-02-22 18:50:45 -06:00
Paul Pacheco
76af9ecec9 remove redundant initialization 2019-02-22 18:50:22 -06:00
Paul Pacheco
4772c4445c remove redundant initialization 2019-02-22 18:49:08 -06:00
Paul Pacheco
b673167a9e Fix indentation 2019-02-22 18:48:46 -06:00
Paul Pacheco
efac99813c Simplify object initialization 2019-02-22 18:47:45 -06:00
Paul Pacheco
d2eac37aa9 Simplify list initialization 2019-02-22 18:45:58 -06:00
Paul Pacheco
792a356cdb We require 2018.3 now 2019-02-22 18:45:16 -06:00
Paul Pacheco
0309f0b6f9 Use C#7 pattern matching 2019-02-22 18:43:18 -06:00
Paul Pacheco
5cc23fcc35 Make field readonly 2019-02-22 18:42:41 -06:00
Paul Pacheco
788c26a3fa Simplify object initialization 2019-02-22 18:41:28 -06:00
Paul Pacheco
d5112fd65c Remove redundant initialization 2019-02-22 18:40:11 -06:00
Paul Pacheco
c7e22d583c Remove redundant initialization 2019-02-22 18:39:36 -06:00
Paul Pacheco
3755b6bbf0 C# 7 syntax 2019-02-22 18:38:11 -06:00
vis2k
d3afa9f26f Utils.IsHeadless so it can be reused by other classes if needed. 2019-02-22 20:43:25 +01:00
vis2k
2a9d7e2df3 Upgrade to Unity 2018.3.6 to fix #427 and to prepare for LTS version 2019-02-22 09:29:39 +01:00
Paul Pacheco
a47a637ded
Document transport configuration changes
Part of #333 

Transports are components now.
Configure port and address in the transport components.
2019-02-21 10:03:43 -06:00
Paul Pacheco
ea24a256f7
Highlight that TCP is optional
Highlight that TCP is optional and edits for better grammar.
2019-02-21 09:48:08 -06:00
Chris Langsenkamp
7e7683766f Network Lobby Manager & Lobby Player (#356)
* Initial Commit with Unity's Network Lobby Components

* Lobby Components WIP

* Massive simplifications and structural changes to NetworkLobbyManager and NetworkLobbyPlayer

* Replaced more default messages with Command structure resulting in further simplification and less LOC

* Completed removal of messages

* Code Formatting and GUI Layout

* Fixed bugs and finished Remove feature in UI

* Added Network Lobby Manager Doc

* Network Lobby Docs

* Network Lobby Player Doc

* Updated doc and image about Offline Scene

* changed to PNG

* Added Lobby components to navigation

* Conformed to naming convention
Removed some leftover cruft
Removed maxPlayers (redundant to maxConnections)
Trapped and killed null ref in OnServerDisconnect

* Fixed mistake in OnServerDisconnect

* Fix Active Scene check

* Alow clean switch to Offline scene

* Add Help URL attributes to components

* Added Help URL Attributes

* Fixed OnGUI logic error.

* Added Example and README

* Fixed Disconnect handler

* Updated Docs

* Added Header for Inspector

* Finished Lobby Example Minigame

* Minor cleanup

* Set targetFramerates

* Code Cleanup
Changed to extended Lobby Manager for player Indexes & colors

* Minor changes to align with Mirror's NetworkManager

* Fixed logic error

* SyncVar Hook Workaround
Random Start Positions

* Revert making CallOnClientEnterLobby public

* Added documentation to the extension

* Minor code rearrangement

* Made OnGUI virtual so it can be overridden.
Added AllPlayersReady bool for convenience to extenders
Start Game enhancement to example.

* added comments

* Corrected namespaces and usings

* Reworked DontDestroyOnLoad
LobbyPlayer: Moved code from OnStartClient to Start
Added LobbyPlayerExt to Lobby Example
Code cleanup, added regions
Fixed Start Game button bug

* Final push of Lobby example to make sure it's complete.

* Improved Lobby Example

* Code cleanup

* Added ground texture
Set player camera angle
Adjusted lighting angle

* Updated ReadMe
Cleaned up privates
Fixed example to use SetParent
Changed to 5 max connections in example

* Prefab name fixes due to Mirror master's changes
Changed camera handling and GamePlayer Prefab
Two more SetParent fixes
Demoted two warnings to information
Added more comments to example scripts

* Revisions based on Vis2K review...more to come.

* Added f's where assigning literals to floats

* Removed manual calls to SyncVar Hooks because the bug is now fixed.

* Changed to GUILayout

* wrapped in namespace

* Changed to GUILayout

* All changes per peer review

* Renamed folder to Lobby.

* Fix due to change in Mirror 1691

* Renamed Scenes
Added LobbyScene property to OfflineGUI script.
2019-02-20 16:58:50 +01:00
vis2k
82d4cf08ff Revert "ClientScene.OnSpawnPrefab and NetworkManager.OnServerAddPlayerInternal: spawn objects with prefab names to avoid unnecessary "(Clone)" suffix from Unity. otherwise we need a name sync component in all games that show the names, e.g. MMOs for all monsters. This way we only need name sync components for objects that actually do change names, e.g. players." because of issue #426
This reverts commit 6a33c2d8bf.
2019-02-20 10:19:17 +01:00
Paul Pacheco
dfd0e02125 Fix #372, call syncvar hook for spawn (#410)
* Fix #372, call syncvar hook for spawn

* Rebuilt the weaver with the changes
2019-02-18 13:07:36 +01:00
vis2k
b7ef2b3521
Fix #421 race condition by calling Transport LateUpdate after all other LateUpdates. Transport needs to send and apply data onto latest game state at all times. (#424) 2019-02-18 11:56:38 +01:00
Paul Pacheco
143404aab5 Remove unused import 2019-02-17 20:12:42 -06:00
Paul Pacheco
95a629686d Simplify attribute name 2019-02-17 20:04:16 -06:00
Paul Pacheco
91760d88e3 Simplify with auto properties 2019-02-17 20:02:10 -06:00
Paul Pacheco
2114765668 Simplify more with auto properties 2019-02-17 19:59:17 -06:00
Paul Pacheco
e54a23a286 Simplify with auto properties 2019-02-17 19:57:34 -06:00
Paul Pacheco
c0cc77d062 Simplify with auto properties 2019-02-17 19:55:51 -06:00
Paul Pacheco
fc203dd89e Simplify by using property 2019-02-17 19:53:11 -06:00
Paul Pacheco
559c1f155a Simplify by using auto properties 2019-02-17 19:52:07 -06:00
MichalPetryka
cb6e68febc Added .editorconfig (#405)
* Added .editorconfig

* Update .editorconfig

* Update .editorconfig
2019-02-17 19:48:00 -06:00
Lymdun
9968db8d71 Update Migration.md (#419) 2019-02-17 16:51:17 -06:00
Lymdun
7d0db90827 Benchmarks update (#420) 2019-02-17 19:12:40 +01:00