* Fix - From !isLocalPlayer to !hasAuthority
Changed !isLocalPlayer to !hasAuthority because object might not be player object.
* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs
* Fix - delayed movement in clients in ClientAuthority mode - NetworkTransformBase.cs
Fixed issue where clients experience delayed movement in client authority mode.
Problem: Clients update the server first, server builds buffer then moves object, and then sends server's current snapshot to all the other clients who then build their buffers first before moving. This results in delayed movement in clients.
Changed the process to pass on the snapshot which the authoritative client updates the server onwards to other clients immediately instead and added checks to ensure server only broadcasts when object is on server authority or on host client authority.
* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs
* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs
* Update Assets/Mirror/Components/NetworkTransform2k/NetworkTransformBase.cs
Co-authored-by: vis2k <info@noobtuts.com>
* breaking: Weaver: [InitializeOnLoad] attribute is now added without using Reflection.
(possibly a breaking change according to the comment, although it's not obvious why it would break)
* breaking: Weaver: [RuntimeInitializeOnLoad] attribute is now added without using Reflection.
(possibly a breaking change according to the comment, although it's not obvious why it would break)
* comments
* fix builds
-> all processors can easily access the mirror assembly if necessary
-> CompilationPipeline doesn't have to be referenced anymore, which would break ILPostProcessor
-> Weaver simply weaves given assemblies now, without opening anything