Commit Graph

1475 Commits

Author SHA1 Message Date
vis2k
a2173d37db NetworkConnection.DestroyOwnedObjects clears the hashset afterwards 2020-01-08 11:04:57 +01:00
vis2k
43030ac917 NetworkConnection.DestroyOwnedObjects to move code out of NetworkServer 2020-01-08 11:04:17 +01:00
Chris Langsenkamp
6111021252 meta file 2020-01-08 01:34:09 -05:00
vis2k
228b32e1da fix: #1241 - Telepathy updated to latest version. All tests are passing again. Thread.Interrupt was replaced by Abort+Join. 2020-01-07 20:55:34 +01:00
vis2k
2dc13e9666
Merge pull request #1404 from vis2k/NetTransAuthority
fix: Use hasAuthority instead of isLocalPlayer
2020-01-07 16:24:27 +01:00
Chris Langsenkamp
3d3436c80a Renamed and added comment 2020-01-07 10:17:44 -05:00
vis2k
28803b90de
Merge pull request #1405 from vis2k/NetAnimClientAuthCheck
fix: Check clientAuthority in NetworkAnimator
2020-01-06 15:15:37 +01:00
vis2k
25277e00ad
Merge pull request #1406 from vis2k/Remove-DDOL-Escape
Remove DDOL escape
2020-01-06 15:15:07 +01:00
vis2k
bfe90857bb Log is enough for now 2020-01-06 12:51:01 +01:00
vis2k
474a9480a5 ConnectHost moved into FinishStartHost 2020-01-06 12:36:03 +01:00
vis2k
3eb11c9a2d FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier. 2020-01-06 12:35:56 +01:00
vis2k
b9c9a3c350 NetworkManager.mode to simplify FinishLoadScene afterwards 2020-01-06 12:35:49 +01:00
Chris Langsenkamp
5a728ac4e6 Remove DDOL escape 2020-01-06 06:04:08 -05:00
Chris Langsenkamp
00149f3a2d Fixed comment 2020-01-06 04:27:43 -05:00
Chris Langsenkamp
847d02cfda Add clientAuthority check 2020-01-05 20:01:42 -05:00
Chris Langsenkamp
7b1761ea1e Add clientAuthority check 2020-01-05 19:56:33 -05:00
MrGadget
039cf5af22
Use hasAuthority instead of isLocalPlayer
This allows non-player objects that have been assigned authority to the client to be moved around by the client and their positions updated from that client appropriately when clientAuthority is also true.
2020-01-05 18:50:13 -05:00
vis2k
7776049526 ConnectHost moved into FinishStartHost 2020-01-05 20:42:41 +01:00
vis2k
f33d90a4ca FinishLoadScene uses new NetworkManager.mode. This way the host connection doesn't need to be connected before changing host server's online scene. This makes everything easier. 2020-01-05 20:38:18 +01:00
vis2k
1fe1ca730c NetworkManager.mode to simplify FinishLoadScene afterwards 2020-01-05 20:35:00 +01:00
vis2k
ccb45a6215 FinishLoadSceneHost doesn't call OnClientSceneChanged if the scene changed because of a StartHost call. fixes a bug where AddPlayer was called twice in mrgadget's simple scenes example. 2020-01-05 20:30:22 +01:00
vis2k
df9c29a6b3 fix: FinishLoadSceneHost calls FinishStart host which now calls StartHostClient AFTER server online scene was loaded. Previously there was a race condition where StartHostClient was called immediately in StartHost, before the scene change even finished. This was still from UNET. 2020-01-05 19:49:26 +01:00
vis2k
4f169b021d add comment 2020-01-05 19:26:14 +01:00
vis2k
fadcd46eff add more comments 2020-01-05 19:14:44 +01:00
vis2k
5029bc5253 StartHost: add comment on what StartHostClient does 2020-01-05 19:14:02 +01:00
vis2k
7f7658ad75 add comment 2020-01-05 19:12:34 +01:00
vis2k
f7500a2a82 OnClientConnect: explain clientLoadedScene flag 2020-01-05 19:04:46 +01:00
vis2k
af878bd915
Merge pull request #1388 from paulpach/privatehandler
refactor: this should not be accessible
2020-01-03 09:49:06 +01:00
vis2k
654979aa3c
Merge pull request #1387 from vis2k/UpdateRoomExample
Room Example: NetworkManager moved to Offline scene
2020-01-03 09:48:40 +01:00
vis2k
217f880191
Merge pull request #1389 from paulpach/privatevislist
fix: it is not safe to modify this outside this class
2020-01-02 10:35:28 +01:00
Paul Pacheco
ae3860f51b refactor: use save parameter name as overriden method 2020-01-01 20:28:43 -06:00
Paul Pacheco
addbd91fbd Fix floating point comparison 2020-01-01 20:28:43 -06:00
Paul Pacheco
480350d413 refactor: avoid unused private warning 2020-01-01 20:28:43 -06:00
Paul Pacheco
bd7e27c662 refactor: remove unnecesary base. 2020-01-01 20:22:03 -06:00
Paul Pacheco
12c10a3896 refactor: reuse authentication expiration 2020-01-01 20:11:50 -06:00
Paul Pacheco
12de543aa4 fix: move NetworkStreamExtension in a namespace 2020-01-01 20:02:37 -06:00
Paul Pacheco
7ce95c5cea fix: null reference exception 2020-01-01 19:59:07 -06:00
Paul Pacheco
bc7a961e4d fix: it is not safe to modify this outside this class 2020-01-01 19:56:56 -06:00
Paul Pacheco
663773c3fc refactor: this should not be accessible 2020-01-01 19:55:20 -06:00
Paul Pacheco
33493a0137 fix: potential null reference exception with debug logging 2020-01-01 19:34:55 -06:00
Paul Pacheco
2668b17162 fix: move listserver classes into package 2020-01-01 19:09:37 -06:00
Paul Pacheco
f02d3174db fix: list server logs properly when disconnected 2020-01-01 19:07:48 -06:00
Paul Pacheco
a438216458 refactor: Remove double semicolon 2020-01-01 15:33:52 -06:00
Chris Langsenkamp
97871e23c2 Updated ReadMe 2020-01-01 15:56:40 -05:00
Chris Langsenkamp
147ddab13e NetworkManager moved to Offline scene 2020-01-01 15:46:36 -05:00
Chris Langsenkamp
f64cf6e3db Update Prefabs & Scenes to Master 2020-01-01 12:34:30 -05:00
vis2k
c2d817259b NetworkManager.FinishLoadScene: split into host/server/client functions to prepare for further improvements 2020-01-01 13:34:34 +01:00
vis2k
5d68ef2c28 update comment 2020-01-01 12:49:59 +01:00
vis2k
11586a4177 explain StartHost 2020-01-01 12:18:07 +01:00
vis2k
9d9625b42f explain StartServer 2020-01-01 12:16:01 +01:00
Paul Pacheco
05ce317714 refactor: cleanup code format using dotnet-format 2019-12-31 23:14:17 -06:00
Paul Pacheco
1d20a27879 Follow naming convention for private variable 2019-12-31 22:23:20 -06:00
Paul Pacheco
c90bbaa66b Follow naming convention for private variable 2019-12-31 22:23:08 -06:00
Paul Pacheco
c31e7c8202 Follow naming conventions 2019-12-31 22:18:24 -06:00
Paul Pacheco
cfc280a527 Don't use deprecated methods in test 2019-12-31 21:27:48 -06:00
Paul Pacheco
e8ca3401d0 Don't use deprecated methods in test 2019-12-31 21:24:07 -06:00
Chris Langsenkamp
f117bdb9fc Filled in missing summary comments 2019-12-31 09:54:03 -05:00
vis2k
588117e6d4 add comment 2019-12-31 15:39:08 +01:00
vis2k
c4e3c2debf ServerChangeScene: disable Transport before sceneload call. it's cleaner this way. 2019-12-31 15:34:24 +01:00
vis2k
a603a55ed5 syntax 2019-12-31 15:33:41 +01:00
vis2k
0ed0c077fb remove empty line 2019-12-31 15:28:33 +01:00
vis2k
21045466bf NetworkManager.ConnectLocalClient renamed to StartHostClient for consistency with StartClient (it does almost the same as StartClient) 2019-12-31 12:09:21 +01:00
vis2k
97fd6b5d7e NetworkManager.StartHost: OnStartClient call moved into ConnectLocalClient for consistency with StartClient functions 2019-12-31 12:07:22 +01:00
vis2k
0b0c1edad2 update log message 2019-12-31 12:06:20 +01:00
vis2k
668d6a063d NetworkManager.ConnectLocalClient moved higher near StartClient because it's similar 2019-12-31 12:06:09 +01:00
vis2k
a472edd14c NetworkClient.SetupLocalConnection renamed to ConnectHost for consistency with NetworkClient.Connect (it does almost the same anyway) 2019-12-31 11:10:10 +01:00
vis2k
b36c347200 call OnStartHost AFTER SetupServer 2019-12-31 11:02:21 +01:00
vis2k
ed260cfb18 add comments 2019-12-31 10:24:21 +01:00
vis2k
23b5b50155 Call SetupLocalConnection after SetupServer to prepare for local connection removal, where a real connection can only connect to the server after it was started, not before. 2019-12-31 10:24:10 +01:00
vis2k
07a85309e0 StartHost calls SetupServer + scene change + spawnobjects manually 2019-12-31 10:14:42 +01:00
vis2k
539fe69585 StartServer code mostly moved into SetupServer 2019-12-31 10:11:20 +01:00
vis2k
a8d3e0c998 move log message above 2019-12-31 09:41:05 +01:00
vis2k
e54728d1cc NetworkManager.StartServer changed to void because it always returned true 2019-12-31 09:40:53 +01:00
vis2k
9969cc1c08 NetworkServer.Listen changed to void because it always returned true 2019-12-31 09:32:51 +01:00
vis2k
8787910d34 add comment 2019-12-31 09:30:29 +01:00
vis2k
2971345f37 NetworkManager.StartServer: scene change check moved into IsServerOnlineSceneChangeNeeded 2019-12-31 09:26:13 +01:00
Paul Pacheco
39817fcf00 docs: refer to the correct RegisterHandler method 2019-12-30 13:17:40 -06:00
Chris Langsenkamp
3a17699c23 Cleared Spawn Prefabs - not needed 2019-12-30 13:15:21 -05:00
vis2k
892acf272c explain SetupLocalConnection order properly 2019-12-30 18:47:24 +01:00
vis2k
cfe9520f7c add comments 2019-12-30 17:37:44 +01:00
Chris Langsenkamp
53b160e480 Update NetworkBehaviour Template 2019-12-30 09:47:44 -05:00
vis2k
3e28b10dcb syntax 2019-12-30 13:33:02 +01:00
vis2k
d712cd0303 fix: NetworkTransform clientAuthority works again via clientAuthority option that is configurable in inspector. this had to be fixed after we removed local authority. 2019-12-30 11:09:18 +01:00
vis2k
e8015dfc80 typos 2019-12-30 09:12:24 +01:00
vis2k
87376ae3af SendTargetRPCInternal: disallow all connections to server, not just the local client one 2019-12-29 22:07:47 +01:00
vis2k
53aa0bcc19 improve comments 2019-12-29 21:42:42 +01:00
vis2k
ee1807c85c remove empty line 2019-12-29 21:36:07 +01:00
Paul Pacheco
7258823a3c Test that OnStartServer is propagated by NI 2019-12-27 19:20:01 -06:00
Julien Heimann
3c0bc28228 feat: generate serializers for IMessageBase structs (#1353)
* Allow Weaver to add bodies to IMessageBase structs with empty de/serialize methods

* Update Assets/Mirror/Editor/Weaver/Processors/MessageClassProcessor.cs

Co-Authored-By: Paul Pacheco <paulpach@gmail.com>

* applied suggested changes

* adjusted empty method check

* Update Assets/Mirror/Editor/Weaver/Processors/MessageClassProcessor.cs

formatting

Co-Authored-By: vis2k <info@noobtuts.com>

Co-authored-by: Paul Pacheco <paulpach@gmail.com>
Co-authored-by: vis2k <info@noobtuts.com>
2019-12-27 10:12:28 -06:00
MrGadget
b34ae51965 Replace License.txt (#1360) 2019-12-26 09:51:56 -06:00
vis2k
4cc4279d7d fix: #1359. Revert "Destroy objects owned by this connection when disconnecting (#1179)"
This reverts commit 8931944005.
2019-12-26 13:43:02 +01:00
MrGadget
8e77da3424 Call OnClientConnect in FinishLoadScene (#1357) 2019-12-26 10:07:37 +01:00
MrGadget
ba3f855c98 Add Meta Files (#1358) 2019-12-26 10:07:08 +01:00
Paul Pacheco
d7a58d25d4
fix: destroy owned objects (#1352)
* fix: destroy owned objects

fix #1346
Broken in PR #1206

alternative to #1351

* fix nre

* Simplify
2019-12-23 19:25:16 -06:00
Paul Pacheco
d83efbbd8d Test connect and send 2019-12-23 19:06:14 -06:00
Paul Pacheco
e7abf4e7c7 Test transport events 2019-12-23 18:06:00 -06:00
Paul Pacheco
fe39459181 Test ClientSend 2019-12-23 17:44:03 -06:00
Paul Pacheco
ad115af845 Test ClientDisconnect 2019-12-23 17:37:50 -06:00
Paul Pacheco
947c473a3d Test ClientConnected 2019-12-23 17:23:58 -06:00
Paul Pacheco
3e0802607a Test connecting with uri 2019-12-23 16:44:40 -06:00