Commit Graph

2944 Commits

Author SHA1 Message Date
MrGadget
71c0d3b2ee
feat: Network Scene Checker Component (#1271)
* Create Network Scene Checker Component

* Move objects to subscene in client

* Remove OnStartClient

* Rewritten with static dictionary

* Updated doc

* renamed image

* Replaced image

* fixed image name

* Changed to short-circuit return in Update

* Changed to using string for key since additive scenes may be unloaded

* Added null check

* Removed commented line

* Update Assets/Mirror/Components/NetworkSceneChecker.cs

Co-Authored-By: vis2k <info@noobtuts.com>

* Moved initializer to declaration

* Removed [Scene, SerializeField]

Co-authored-by: vis2k <info@noobtuts.com>
2020-01-25 15:48:47 -05:00
Chris Langsenkamp
16b4818f9e Updated ChangeLog 2020-01-25 04:25:46 -05:00
Chris Langsenkamp
e58f84758e set port to 7777 2020-01-25 00:38:21 -05:00
MrGadget
dde8c5d0c5 Remove m_sceneId (#1310)
* Remove m_sceneId

* remove commented code

* copied comment from removed field

* made it full public

* Added FormerlySerializedAs

* Added HideInInspector

* Updated example
2020-01-24 22:33:55 +01:00
Chris Langsenkamp
a82fe9191f Fixed Additive Scene Visualizer 2020-01-24 12:34:08 -05:00
Chris Langsenkamp
f2f573d24c Updated ChangeLog 2020-01-23 14:44:22 -05:00
Chris Langsenkamp
be29857237 Updated ChangeLog 2020-01-23 14:38:46 -05:00
MrGadget
c84b00336d Fix GetSceneIdenity name typo (#1450) 2020-01-23 11:46:03 -06:00
vis2k
84fc240d00 NetworkReaderTest: stopwatch not needed, Unity already shows the time 2020-01-23 15:56:16 +01:00
vis2k
2f7a67e3f9 NetworkReaderTest: benchmark test so it's easier to check performance after changes 2020-01-23 15:51:52 +01:00
Paul Pacheco
0ed8550c02 refactor: Move Editor tests to Tests/Editor (#1449) 2020-01-22 21:35:10 +01:00
vis2k
b5a4988331 FallbackTransportTest from paul 2020-01-22 11:55:56 +01:00
vis2k
9d7513925f NetworkReaderTest to reach 100% NetworkReader coverage 2020-01-22 09:51:06 +01:00
vis2k
e798ac45de MessagePackerTest: cover UnpackMessage non generic version 2020-01-22 09:46:30 +01:00
vis2k
1f8aaeb488 gitignore: ignore unity generated CodeCoverage 2020-01-22 09:30:30 +01:00
vis2k
5736dd8d05 MessagePackerTest: cover FormatException case 2020-01-22 09:30:09 +01:00
Chris Langsenkamp
17af872f99 Use conn instead of NetworkClient 2020-01-21 21:44:15 -05:00
Chris Langsenkamp
f778b4c399 Removed unnecessary using 2020-01-21 17:35:57 -05:00
Chris Langsenkamp
71bd09417c Removed MonoBehaviour inheritance 2020-01-21 17:23:14 -05:00
Chris Langsenkamp
388a338cfa Removed commented code 2020-01-21 17:16:08 -05:00
MrGadget
c147caf30c Added ErrorMessage Test (#1448) 2020-01-21 23:01:34 +01:00
shulinnn
60a2595093 Update SyncLists.md (#1445)
OP_DIRTY & OP_REMOVE are obsolete.
2020-01-21 05:00:25 -05:00
Chris Langsenkamp
cbbe82e4d1 Make roomSlots work correctly for clients 2020-01-20 20:04:09 -05:00
vis2k
15c77c6926 NetworkTransform.SerializeIntoWriterTest 2020-01-20 11:02:11 +01:00
vis2k
875f19e030 Mirror.Tests asmdef references Mirror.Components asmdef 2020-01-20 10:54:59 +01:00
Chris Langsenkamp
eef97e9a52 Code cleanup 2020-01-19 23:34:53 -05:00
Chris Langsenkamp
522655d1ad Updated ScriptTemplates doc image 2020-01-19 16:49:08 -05:00
Chris Langsenkamp
c57c01a47a Updated Script Templates 2020-01-19 16:45:12 -05:00
FirstGearGames
a738ca9f3a Updated video tutorial link. (#1443)
Corrected information in video tutorial with a new release. Link updated to new video.
2020-01-19 14:33:18 -05:00
Paul Pacheco
58bd292d52 Document serializing scriptable object (#1438)
* Document serializing scriptable object

* typos and grammar

* Make more readable
2020-01-19 12:10:12 +01:00
MrGadget
268753c3bd fix: Fix Room Slots for clients (#1439)
* Fix Room Slots for clients

* Removed change to ServerChangeScene
2020-01-19 11:39:26 +01:00
MrGadget
cb4be4df78 Set AllPlayersready false in the Room scene (#1440) 2020-01-19 11:38:59 +01:00
MrGadget
ffd2fcf648
Fixed asset store badge link 2020-01-18 17:00:50 -05:00
MrGadget
e4c498312e Reorder properties with headers (#1437) 2020-01-17 12:09:08 +01:00
Chris Langsenkamp
11a6fa0d82 Updated Network Transform Doc and Image 2020-01-16 19:47:52 -05:00
Chris Langsenkamp
d1074ac43d Updated ChangeLog 2020-01-16 11:06:23 -05:00
MrGadget
f69f1743c5 feat: Add Sensitivity to NetworkTransform (#1425)
* Add Sensitivity to NetworkTransform

* Removed commented lines

* Made them floats

* Tooltips

* Added comments

* Update NetworkTransformBase.cs

Co-authored-by: vis2k <info@noobtuts.com>
2020-01-16 09:06:25 +01:00
MrGadget
0a49b435cc
Added Serializable and SerializeField 2020-01-14 19:42:04 -05:00
MrGadget
f621a4aaf1
Added Serializable and SerializeField 2020-01-14 19:36:53 -05:00
MrGadget
98652e708f
Added Serializable and SerializeField 2020-01-14 19:32:39 -05:00
MrGadget
7011fade2d
Added public 2020-01-14 19:23:46 -05:00
MrGadget
503c722eb0
Added [System.Serializable] 2020-01-14 19:20:33 -05:00
vis2k
15d546cbb9
Update README.md 2020-01-14 11:45:52 +01:00
Chris Langsenkamp
bafe3b28fd Freshen Example Appearance 2020-01-13 22:05:08 -05:00
vis2k
2186f3c7d7 clean up Pong folder 2020-01-13 17:34:55 +01:00
vis2k
cb3d9f0d08 fix: Telepathy works on .net core again 2020-01-13 17:27:44 +01:00
Paul Pacheco
078b7ddbe7 Proper MIT license (#1431)
With this change, github recognizes it is MIT license so it shows as MIT when searching github
2020-01-13 11:38:34 +01:00
Paul Pacheco
0c047f9227
Remove latin placeholder text in chat window (#1430) 2020-01-12 17:07:57 -06:00
Paul Pacheco
42a2f9b853
fix: Decouple ChatWindow from player (#1429) 2020-01-12 16:53:14 -06:00
Chris Langsenkamp
bc40d871b8 Updated ChangeLog 2020-01-11 18:22:12 -05:00