Commit Graph

4051 Commits

Author SHA1 Message Date
James Frowen
7294c42798
splitting up ProcessEvents function (#2174) 2020-08-18 18:56:21 +02:00
James Frowen
e4d9304478
moving getwriter to above op code (#2175) 2020-08-18 18:54:35 +02:00
James Frowen
7a9df5ea3d
Update SpawnObject.md 2020-08-17 12:56:02 +01:00
James Frowen
901898e897
removing old tests (#2165)
these are covered by CollectionWriterTests.gen.cs
2020-08-17 12:01:33 +01:00
vis2k
e2fd19547c fix: Unity Editor 2019/2020 crashes in Play Mode when resizing Editor for Macbooks with on board graphics cards. Using Metal instead of OpenGL fixes it. See also: https://forum.unity.com/threads/unity-editor-crashes-macos.739535/ 2020-08-16 13:05:23 +02:00
James Frowen
aa49c54dd0
removing program class (#2161) 2020-08-16 12:22:12 +02:00
FirstGearGames
799e85a2e6
Update NetworkMatchChecker.md (#2162)
Fixed possible typo.
2020-08-15 17:40:58 +01:00
James Frowen
381e5a115b
feat: allowing lists to automatically be sent in Commands, Rpc, and Messages (#2151)
* weaver tests for list read write

* generated tests for list read write

* adding method to check for list type

* temp

* weaver functions for creating read write for list

* generating tests for lists
2020-08-15 18:00:55 +02:00
James Frowen
5b179e8917
Generated tests for collection read write (#2158)
* adding generated tests for collection writers

tests for read+write for array and array segment

* changing menu path

* adding tests for collections of classes

* swapping order in class name
2020-08-15 02:57:38 +01:00
James Frowen
2fbd131f61
Test for array segment and writers (#2157)
* tests for array and segment writers

* fix typo
2020-08-14 23:29:07 +01:00
James Frowen
c1410b0924
fix: adding error when Server/Client is used on abstract methods (#1978)
* tests for Server attribute on virtual methods

test for virtual, abstract and override methods

* adding test for client attribute

* adding error when attribute is put on abstract method

* improving error message

* updating error mesages in tests

* updating to use WeaverTypes

* adding check before error
2020-08-14 10:52:06 +02:00
James Frowen
71bf792db5
moving where CallOnClientEnterRoom is called (#1922) 2020-08-14 10:47:44 +02:00
James Frowen
fc48e0ecf9
Adding alternative to NetworkRigidbody (#2123)
Uses Lerp to set position and velocity
2020-08-11 10:27:09 +02:00
James Frowen
2046e8813e
removing Internal functions that do nothing (#2154) 2020-08-10 08:57:47 +02:00
James Frowen
5089546ecd
fixing IL error when using floats (#2147)
* fixing IL error when using floats

* removing speical case for primitive types
2020-08-09 21:11:46 +01:00
James Frowen
b61ab4f305
Update main.yml (#2153) 2020-08-09 20:59:33 +01:00
James Frowen
e4a5ce795b
fix: Nested messages (#2148)
* test for nested messages

* fixing StackOverflow with nested types
2020-08-09 20:01:14 +02:00
James Frowen
fe3bebcc63
Making EnableDebugMode public (#2152) 2020-08-09 17:29:05 +01:00
James Frowen
ee9a600f66
Generated attribute tests (#2149)
* class to create test functions

* generated test folder

* generated attribute tests

* adding out function and long type

* generated test file

* using OneTimeSetUp to make tests run faster
2020-08-08 15:11:31 +01:00
James Frowen
ec54ee6d8c
fix: fixing unity crash on StackOverflowException (#2146)
StackOverflowException was causing unity to crash while running weaver 
tests, using inner exception seems to fix that issue
2020-08-07 16:30:08 +01:00
James Frowen
ddc6139725
fix: fixing warning message for client attribute (#2144) 2020-08-07 13:03:46 +01:00
James Frowen
d46469a79c
fix: isServer false in OnDestroy (#2101)
* fix isServer false in OnDestroy

* making sure that OnDestroy doesn't call Destroy again
2020-08-06 17:55:35 +02:00
James Frowen
a124f3f439
fix: fixing cloud log not using logger (#2141) 2020-08-06 13:26:14 +01:00
Keir Smith
23b9fb0214
feat: Added Layer Weight to NetworkAnimator (#2134)
* Added Layer Weight to NetworkAnimator

Now NetworkAnimator is aware of each layer weight on it's references
Animator and will sync layer weights across the network.

* NetworkAnimator layers Float equality fix

* Update Assets/Mirror/Components/NetworkAnimator.cs

Co-authored-by: James Frowen <jamesfrowen5@gmail.com>

* Update Assets/Mirror/Components/NetworkAnimator.cs

Co-authored-by: James Frowen <jamesfrowen5@gmail.com>

* Remove GetLayerWeight check every incoming packet as is extern call

Co-authored-by: James Frowen <jamesfrowen5@gmail.com>
2020-08-05 23:54:46 +01:00
James Frowen
87a96d17ca
deleting telepathy tests (#2136) 2020-08-05 20:44:38 +02:00
James Frowen
fee9adfa63
Adding asmdef to telepathy (#2137)
* Adding asmdef to telepathy

mirror has to reference telepathy as it is the default transport
this also means that TelepathyTransport has to be in the mirror asmdef

* references telepathy in tests

* formatting asmdef
2020-08-05 12:40:10 +01:00
James Frowen
2998295e45
adding asmdef to websockets (#2135) 2020-08-05 12:09:00 +02:00
James Frowen
17838c5b52
removing 2nd null check (#2128)
if identity is not null then the game object is also not null
2020-08-05 12:08:20 +02:00
James Frowen
2b6a1bb792
adding test for NetworkServer.Destroy (#2115) 2020-08-05 12:07:40 +02:00
vis2k
0f09702062
Weaver types moved into WeaverTypes, and reduce some global state (#2138) 2020-08-05 12:07:11 +02:00
James Frowen
4b5ffc8a5a
Adding coverage exclusions (#2140)
* adding coverage exclusions

* adding comments for what files are ignored

* removing LLAPITransport from exclude

* Update .github/workflows/main.yml

Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>

* Update .github/workflows/main.yml

Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
2020-08-04 22:55:14 +01:00
James Frowen
f1e5878ca1
Test for OnSpawn (#2004) 2020-08-04 11:55:42 +01:00
James Frowen
067c46fd60
fixing doc links (#2139) 2020-08-03 22:11:38 +01:00
James Frowen
4adaac8867
moving 2nd if inside 1st (#2127) 2020-08-03 20:37:32 +02:00
James Frowen
c63811ddc4
correctly error message so they are not misleading (#2124) 2020-08-03 20:36:20 +02:00
James Frowen
03fd6a5526
splitting on spawn into functions (#2113)
* making ApplySpawnPayload internal for tests

* splitting on spawn into functions

* renaming
2020-08-03 20:35:51 +02:00
James Frowen
7604e65c2c
fix: making triggers be called right away instead on owner (#2125)
* making triggers be called right away instead on owner

* only handling on server if it is not the host
2020-08-03 20:34:52 +02:00
James Frowen
da629e5f71
Formatting doc comments (#2131)
* making comments in NetworkServer doc comments

* making comments in NetworkIdentity doc comments
2020-08-03 20:33:42 +02:00
James Frowen
c3765c101d
moving FakeNetworkConnection to its own file (#2132) 2020-08-02 23:11:03 +01:00
James Frowen
3f027e0d0a
using memory transport in test (#2129)
telepathy fails this test sometimes
2020-08-02 23:00:14 +01:00
linjmeyer
3bdfd451cb
SSL/TLS version in Websockets now configurable (#2121) 2020-08-01 09:36:17 -05:00
Paul Pacheco
890ee6b58d
fix: auto fill serialize/deserialize for classes (#2120)
Note this method is being called in 3 places:
one in MessageClassProcessor and 2 in NetworkBehaviorProcessor.

The NetworkBehaviorProcess is really a don't care, this condition cannot happen since it would not be invoked unless the class extends from NetworkBehavior. In this case, it will always resolve.
but even if it does not resolve, they handle the null case gracefully by not calling the base method.

MessageClassProcessor also calls this method, and if it is null it does not call the base method. That is precisely the behavior we want to resolve #2117

so all 3 places are perfectly fine receiving null.

The only way to trigger the error was #2117

I renamed the method to make it clearer that this may not find the method in the parent class.
2020-08-01 08:46:12 -05:00
vis2k
0cb84baf97 Benchmark example missing NetworkManager reference fixed 2020-07-30 19:59:11 +02:00
vis2k
2effa7bc02 Update readme for 2018.4 LTS 2020-07-30 19:36:46 +02:00
vis2k
ce8d540a8f 2k NetworkTransforms renamed to Benchmark 2020-07-30 19:24:05 +02:00
vis2k
7de5400ad5 10k Benchmark removed because it's 2D, outdated and insignificant 2020-07-30 19:23:25 +02:00
vis2k
6f645c870c Benchmark monster mesh changed to cube to reduce polygons 2020-07-30 19:21:50 +02:00
vis2k
0a554f5f6c Remove warning 2020-07-30 19:12:15 +02:00
vis2k
ec9472947b Update documentation recommended version 2020-07-30 19:11:07 +02:00
vis2k
a1186bd85d Upgraded to Unity 2018.4.25 LTS 2020-07-30 19:09:22 +02:00