Note this method is being called in 3 places:
one in MessageClassProcessor and 2 in NetworkBehaviorProcessor.
The NetworkBehaviorProcess is really a don't care, this condition cannot happen since it would not be invoked unless the class extends from NetworkBehavior. In this case, it will always resolve.
but even if it does not resolve, they handle the null case gracefully by not calling the base method.
MessageClassProcessor also calls this method, and if it is null it does not call the base method. That is precisely the behavior we want to resolve#2117
so all 3 places are perfectly fine receiving null.
The only way to trigger the error was #2117
I renamed the method to make it clearer that this may not find the method in the parent class.
Instead of doing
```cs
[SyncEvent]
public event MySyncEventDelegate EventOnly;
```
You can now do
```cs
[SyncEvent]
public event MySyncEventDelegate Only;
```
We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.
Since the Command rewrite that allows virtuals, this is no longer
a problem. So we can drop this requirement.
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
Instead of doing
```cs
[ClientRpc]
public void RpcPepe() {}
```
You can now do
```cs
[ClientRpc]
public void Pepe() {}
```
We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.
Since the Command rewrite that allows virtuals, this is no longer
a problem. So we can drop this requirement.
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
Instead of doing
```cs
[TargetRpc]
public void TargetPepe() {}
```
You can now do
```cs
[TargetRpc]
public void Pepe() {}
```
We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.
Since the Command rewrite that allows virtuals, this is no longer
a problem. So we can drop this requirement.
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
Instead of doing
```cs
[Command]
public void CmdPepe() {}
```
You can now do
```cs
[Command]
public void Pepe() {}
```
We actually tried to remove them a while ago. The way the weaver worked
back then caused an infinite recursion.
Since the Command rewrite that allows virtuals, this is no longer
a problem. So we can drop this requirement.
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
* finding all fields
* adding test for message with base
* undoing FindAllPublicFields
* adding tests for Inheritance with define order
* making sure that messages are processed in order
do not need to check if message has already been processed becuase
OnSerialize is only added/changed if it is missing or empty
* removing un-needed comments
* using recursion instead of loops
* remove white space
* perf: Use invokeRepeating instead of Update
If you have low frequency calls, InvokeRepeating is a lot faster than
Update(). Use InvokeRepeating for NetworkProximityChecker
* Fix indentation
Co-authored-by: Paul Pacheco <paul.pacheco@aa.com>
* weaver test for mutlitple events
* tests for multiple sync events in 1 class
* removing break so that multiple events will be proccessed
It seems like this break was here because unet used foreach CustomAttributes
but mirror uses GetCustomAttribute
* test to check if fallbacks disables other transport
* using ondisable to disable other transport
* fixing teardown
* adding test for Multiplex
* using ondisable to disable other transport
* fixing NSubstitute for 2019