vis2k
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54d5ede3e7
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UNetwork.Protocol handles message packing and unpacking in one place now, so that we don't construct/deconstruct size/type headers manually everywhere. This way we can change the header any time without worrying about missing it somewhere.
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2018-08-06 18:50:11 +02:00 |
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vis2k
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8dc9cc2ee8
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LocalClient.InvokeHandlerOnClient removed because it wasn't used anymore after removing LocalClients redundancies before
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2018-08-06 15:23:07 +02:00 |
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vis2k
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ee2d0373eb
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UNetwork.MsgType converted to Enum. Easier + faster string conversion and more flexible code.
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2018-07-19 21:03:00 +02:00 |
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vis2k
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59cc34eaa8
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NetworkServer made entirely static, there was no real reason to have an instance since only one was active anyway. Reduces complexity, simplifies code.
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2018-06-22 20:34:35 +02:00 |
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vis2k
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0a34efbaf4
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NetworkReader/Writer use C#'s built in BinaryReader/Writer; removed NetworkBuffer; removed redundant .AsArray()/AsArraySegment() functions; removed unnecessary constructors
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2018-06-22 09:32:19 +02:00 |
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vis2k
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cc9f08e178
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LocalClient: removed static message caching
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2018-06-22 09:32:19 +02:00 |
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vis2k
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aff994a1b0
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LocalClient: removed static message caching to simplify code and reduce state
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2018-06-22 09:32:19 +02:00 |
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vis2k
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8a748281de
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LocalClient: List.AddRange used instead of manually copying all entries
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2018-06-22 09:32:19 +02:00 |
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vis2k
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de27baa1b4
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Applied HLAPI 2018.1 downwards compatible improvements
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2018-06-08 14:23:59 +02:00 |
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vis2k
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1e77e191b3
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HLAPI 2017.4 (from https://bitbucket.org/Unity-Technologies/networking/src 2017.3, which is the same for 2017.4)
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2018-06-07 15:41:08 +02:00 |
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