Commit Graph

8445 Commits

Author SHA1 Message Date
mischa
83807e978d Predicted Billiards: remove unused code 2024-04-02 17:12:48 +08:00
mischa
779da04b7f Predicted Billiards Example: remove old 'inputs' code 2024-04-02 16:26:56 +08:00
mischa
83d652c7f4
fix(EdgegapHosting): only include enabled scenes in build (#3798)
* fix(EdgegapHosting): only include enabled scenes in build

* syntax
2024-04-02 16:23:51 +08:00
MrGadget
37db5037cd chore(NetworkInformationPreview): align values to labels better 2024-04-02 00:47:30 -04:00
mischa
230a7794cd
Update README.md 2024-04-02 11:08:05 +08:00
MrGadget
0d6d97d961 chore(CI): RunUnityTests - updated unityVersion 2024-03-29 10:36:44 -04:00
MrGadget
65dcbe40e1
chore: Added LagCompensatorInspector (#3796) 2024-03-29 13:31:52 +08:00
MrGadget
f2291fc5a8 fix(LagCompensator): Updated Attributes
ServerCallback, DisallowMultipleComponent, and HelpURL
2024-03-28 13:36:08 -04:00
MrGadget
24883cfe02 chore(NetworkManager): Fixed SendRate Tooltip 2024-03-28 11:28:08 -04:00
MrGadget
c439bf80e8 chore(NetworkManager): Clarified SendRate Tooltip 2024-03-28 11:21:17 -04:00
mischa
0c2321aca6 perf(PredictedRigidbody): introduce FAST mode where physics & renderers aren't separated 2024-03-28 22:11:52 +08:00
mischa
b815c87a6d forgot to remove logs 2024-03-28 21:32:26 +08:00
mischa
5b24c886ba fix(PredictedRigidbody): increase default motion smoothing angular velocity threshold 2024-03-28 21:31:07 +08:00
mischa
8e2bcc02d3 perf(PredictedRigidbody): OnReceivedState compares sqr magnitude (part 2) 2024-03-27 23:07:36 +08:00
mischa
a6adc2599f syntax 2024-03-27 23:07:36 +08:00
mischa
4b632edc4c perf(PredictedRigidbody): OnReceivedState compares sqr magnitude 2024-03-27 23:07:36 +08:00
mischa
dba373b27d perf(PredictedRigidbody): revert syncing 'sleeping' because it cut benchmark performance in half (!) 2024-03-27 23:07:36 +08:00
MrGadget
fa64d7abc7 fix(RemoteStatistics): Changed default hotKey to backQuote
- Same as GUIConsole, and for the same reason (F11 is fullscreen in browser)
2024-03-26 08:17:05 -04:00
MrGadget
9c9cc043b3 chore(CI): RunUnityTests - updated unityVersion 2024-03-25 14:00:04 -04:00
MrGadget
f15b9f3539 feat(SyncSet): Add individual Actions for operations
Deprecates Callback Action.
2024-03-24 12:01:17 -04:00
MrGadget
0fe29dcd9e style(SyncSetTest): code formatting 2024-03-24 10:18:58 -04:00
MrGadget
ee61745c4d fix(SyncSet): Clear after Callback
Allows users to iterate the set before it's wiped
2024-03-24 10:16:48 -04:00
MrGadget
527b754061 fix(SyncSet): Change Callback to Action 2024-03-24 10:10:29 -04:00
MrGadget
bed7e81555 style(SyncSetTest): code formatting 2024-03-24 10:07:49 -04:00
MrGadget
efae595453 chore(SyncSet): code formatting 2024-03-24 10:07:08 -04:00
mischa
717823f302 readme 2024-03-24 12:00:45 +08:00
mischa
d1f0f3098a Prediction Example: stacked predicted boxes 2024-03-24 11:59:32 +08:00
mischa
0fc617d2cb PredictedRigidbody: sync & show remote.sleeping to easier debug objects coming to rest 2024-03-24 11:58:33 +08:00
MrGadget
5e1c80255c
feat(SyncList): Add individual Actions for operations (#3794) 2024-03-23 14:54:38 -04:00
MrGadget
c69e13df2a style(SyncListTest): Formatting 2024-03-23 14:38:23 -04:00
MrGadget
f5c2336112 chore(:SyncListTest): Improved tests 2024-03-23 14:38:23 -04:00
MrGadget
7236447ef9 fix(SyncList): Clear after Callback
Allows users to iterate the list before it's wiped
2024-03-23 14:38:23 -04:00
MrGadget
f2b89867a0 fix(SyncList): Change Callback to Action 2024-03-23 14:38:23 -04:00
mischa
f2d43de036 fix: PredictedRigidbody now always teleports to corrections to avoid objects not being able to move to a corrected position if there's another object inbetween 2024-03-23 23:57:40 +08:00
MrGadget
a356ef7aa4 style(SyncList): formatting 2024-03-23 11:48:27 -04:00
mischa
48beaf597c PredictedRigidbody: virtual Awake 2024-03-23 23:43:19 +08:00
mischa
6e04b1e2e9
Update FUNDING.yml 2024-03-23 19:16:12 +08:00
F_CIL
8420c3fc6c
Update comments for SyncVar (#3792)
The current comments for SyncVar is somewhat misleading. That is to say, it is mentioned in the comments that SyncVar can only be modified on the server side, and will be automatically synchronized to the client. But in fact, if syncDirection is set to ClientToServer, SyncVar should be modified on the client and automatically synchronized to the server and other clients. The same error exists in the comments of hook attribute
2024-03-23 18:58:42 +08:00
MrGadget
81238b69d1
feat(SyncDictionary): Add individual Actions for operations (#3791) 2024-03-23 10:44:52 +08:00
MrGadget
b59fa3511e
SyncDictionary: Add oldValue to AddOperation (#3790)
This is preparation for Actions coming in subsequent PR.
2024-03-22 12:49:01 +08:00
MrGadget
74a4f25a61
fix(SyncDictionary): Clear after Callback (#3789) 2024-03-22 11:02:54 +08:00
MrGadget
f7329f621c chore(SyncDictionaryTest): Improved tests 2024-03-21 10:53:42 -04:00
MrGadget
e83c127747 style(SyncDictionary): code formatting 2024-03-21 09:55:16 -04:00
mischa
d19f27a936 Billiards readme: link prediction article 2024-03-21 12:37:20 +08:00
mischa
6c6b3e49e0 Billiards (not predicted): add latency simulation and improve explanation 2024-03-21 12:14:03 +08:00
mischa
831e2c506c Predicted Billiards: fix pocket resets for latest prediction and update Readme to be ready for users! 2024-03-21 11:48:54 +08:00
mischa
3850756a5b Predicted Billiards: fix Rigidbody access for latest prediction 2024-03-20 21:31:07 +08:00
mischa
a39c557e13 Predicted Billiards: fix dragging with predicted Rigidbody 2024-03-20 21:26:29 +08:00
mischa
376ed53483 Predicted Billiards: fix ghost materials 2024-03-20 18:38:14 +08:00
mischa
ac87583df8 perf: Prediction.CorrectHistory removed O(N) insertion. adjusting successive values is enough. 2024-03-18 16:24:12 +08:00